September 15, 20241 yr 14 hours ago, jcomm said: Well, according to this stream by Adam J Pestridge, the "chosen" have already been invited for a pre-announcement familiarization with all that FS 2024 will be: You mean the bloke who makes nothing but click bait videos rehashing the same stuff we already know over and over again. Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
September 15, 20241 yr Author CptCanada: "Be excited, be very excited" He also said what he saw made him confident that he'll be able to be a content creator full time for the next 4 years at least. Can't wait for the 19th! 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
September 15, 20241 yr MSFS24 will need to be very, very impressive (and compatible with everything I have) to convince me to upgrade... 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
September 15, 20241 yr MSFS24 will need to be just what they presented at FSexpo (and compatible with most addons I have) to convince me to upgrade... but, I am convinced already. Edited September 15, 20241 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 15, 20241 yr 22 hours ago, bobcat999 said: I stand corrected. All fine then by you?. However, you seem to 'lack a fundamental understanding' of what software development I have been involved with over the years. So your reply makes an assumption that is wide of the mark. Also, although you say "no one knows every single thing" is true as we know, but this DX12 issue had been on their own forums for about 18 months, and was already raised in Q&As previously. So I stand my original comment that to dismiss it with his statement like that was a disgrace. But all good! Just to clarify. My issue is solely with this guy (MB). Jorg is an absolute hero the way he is pushing the sim, and it is obvious SV loves improving it technically. "We read the forms", "I read back through the chat" (referring to the live Q&As) claims Jorg, if they did they'd know about most of the major issues so there really is no excuse for them to sit there like rabbits in headlights not knowing what Jayne is asking...but yet they continuously do so. This upcoming one will be different as clearly they've pre read the questions so will have answers to everything they've cherry picked to answer, whether that includes the big questions remains to be seen, it'll be interesting to find out. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 15, 20241 yr Well, looks like my prediction back on page six that there would be a wave of preview articles/videos prior to this dev stream wound up being accurate.
September 15, 20241 yr 16 hours ago, lwt1971 said: Given that this preview event was apparently in Phoenix, Arizona I'm quite liking some of Helisimmer's tweets from the past few days 🙂 https://x.com/HeliSimmer/status/1833156453315809496 I may be visiting Arizona for a nice event 🤔 https://x.com/HeliSimmer/status/1833927414365520289 You know an article is going to be a biggie when you hit 2000 words and you're not even a third into it yet. I apologize in advance 😅 Yep, Sérgio is a reference / HeliSimmer, and a long time friend 🙂 with the additional advantage of talking Portuguese since he started talking 🙂 and, just like me, living in one of the most Wonderful places to live in the whole Universe - Portugal !!! 😜 I'll keep an eye on the HeliSimmer site during the next week. Being a passionate for rotary wing, I'm also eager to find out what FS2024 will bring in this area. From the movies they made available sometime ago, we can clearly see at least structured SAR missions. @lwt1971 you're also, most of the time, giving an excellent contribution here at the MSFS 2020 sub-forum. Your posts usually make a good summary of the important news, and save simmers the "burden" of digging in a myriad of internet links to get there... Maybe you should consider rising a site too ? MFS Simmer !!! 😉 Edited September 15, 20241 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 15, 20241 yr 17 hours ago, KL Oo said: You mean the bloke who makes nothing but click bait videos rehashing the same stuff we already know over and over again. The absolute coward has hidden the comments that called him out on his lies. I'm honestly tempted to make a video exposing him. That, he wouldn't be able to hide. Edited September 15, 20241 yr by Abriael Editor-in-Chief at SimulationDaily.com
September 15, 20241 yr Author 48 minutes ago, Abriael said: I'm honestly tempted to make a video exposing him. That, he wouldn't be able to hide. Do it! 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
September 15, 20241 yr Regarding the model used in FS 2024, something that some 10 yrs ago I dreamed of being possible is now in test stage at Airlinetools, with their upcoming Web/Browser based A320 professional simulator ( I own the current Airlinetools A32x ). While Airlinetools and the upcoming: Home - A320 Online Simulator is not MSFS 2020 in terms of scenery and many other features that appeal to simmers, a model of flight simulation based on the cloud is nowadays quite feasible, just as Word, Excel, PowerPoint and the other productivity components of Office turned into with Office 365... So I wouldn't be surprised if MSFS 2024 comes up with an even more web / cloud-based model where the aircraft models have their core run remotely, and the user station simply updates coordinates in the World and gives input regarding control surface commands, thrust, ... Such an approach would also make live a lot easier for developers regarding copy protection, and we would finally be free from illegal use of addons... or at least make that a lot more restricted. If, otoh that left more computing power for ancillary apps like ATC robots, stuff like GSX and Navigraph, etc... it would be great for all. I just would like to see the Weather injection being open to 3pds with a proper SDK, and I believe such an approach, of centrally running the core simulation, would make that more remotely possible 😕 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 15, 20241 yr Jorg said that they've come up with a new solution to stop pirating Marketplace addons, but for obvious reasons they're not going to talk about it. Also IIRC at one point he said they can tell when a user is pirating a marketplace addon. So wonder if we'll see a ban wave or something with 2024. Edited September 15, 20241 yr by Tuskin38
September 15, 20241 yr 38 minutes ago, Tuskin38 said: Jorg said that they've come up with a new solution to stop pirating Marketplace addons, but for obvious reasons they're not going to talk about it. Also IIRC at one point he said they can tell when a user is pirating a marketplace addon. So wonder if we'll see a ban wave or something with 2024. That's not in their financial interest to do. Ban a grey-market buyer and you lose the marginal income you'd get from them for things they do buy. There's probably a licensing watermark somewhere in the addon that they can detect doesn't match the existing license, but I'd want someone to take a look for a trace of that because I'm not convinced.
September 15, 20241 yr 4 minutes ago, mspencer said: That's not in their financial interest to do. Ban a grey-market buyer and you lose the marginal income you'd get from them for things they do buy. There's probably a licensing watermark somewhere in the addon that they can detect doesn't match the existing license, but I'd want someone to take a look for a trace of that because I'm not convinced. They might just look for the the package name. Though that would only work with Marketplace only addons, as most addons share the same name between marketplace and other shops. Edited September 15, 20241 yr by Tuskin38
September 16, 20241 yr Topic rating 1.5 stars ... too funny. I don't know why any flight simulator is pretending to have "flight dynamics" when they know 90% of the CPU cycles go to rendering visuals. Any SolidWorks users in the house? Flow simulation renders on server farms ... think 24 hours of rendering for 30 seconds of "real-time" flow simulation: https://www.solidworks.com/product/solidworks-flow-simulation Probably best if we accept that we're unlikely to have highly accurate flight dynamics for any "game" or "simulator" for a $500 console or a $10,000 PC within the next couple of decades or more. So with that expectation out of the way, fudge it, just make the numbers work and make it feel reasonably good from surfaces to flight and everything in between ... just do it and do it well. Like I said before, I don't care what Asobo/MS do with the flight dynamics/friction code, just make sure I can't land a 747 at St. Bart. Just fudge it and make the numbers work or close to real life. At least they are going to introduce failures in MSFS 2024 ... something we've enjoyed in other simulators going back decades. Damage would be nice also and persistent damage ... again something we had from A2A many moons ago in other platforms. I don't want more "free" stuff by default, I want 3rd party developers to thrive and survive and I'll pay for their highly detailed work, just make sure they have the SDK that lets them do that. What does puzzle me is the push for "missions" ... who asked for missions? Missions were never really popular in any other platform and I don't see many people demanding more missions on the many forum? So where did the "more missions" come from?
September 16, 20241 yr 6 minutes ago, CO2Neutral said: when they know 90% of the CPU cycles go to rendering visuals. Thank goodness modern PCs and consoles have a thing called GPU dedicated to rending visuals. 6 minutes ago, CO2Neutral said: who asked for missions? Tell me you're completely out of touch without telling me you're completely out of touch. A TON of people asked for that. That's literally why there are a ton of third-party add-ons that do it. 6 minutes ago, CO2Neutral said: I don't want more "free" stuff by default, Thank goodness they're not asking you, or we'd be stuck with another simulator that requires spending 10 times its price for it to be even barely usable. Edited September 16, 20241 yr by Abriael Editor-in-Chief at SimulationDaily.com
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