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KL Oo started following Fsdt Gsx 3.8.0 just landed , Light Glow Banding while flying in VR at night , FSLTL FR24 Live Traffic Injection Ends . - Suggestions ? and 7 others
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Light Glow Banding while flying in VR at night
Hi All, I'm just trying to get into VR with my Crystal Super QLED 50PPD and whilst I'm able to get reasonable FPS with DLSS Quality and high resolution setting, at night the "glow" around night lights is horrendous. Its like each light, regardless of weather its a taxiway light or the landing lights have a massive ... like...halo effect around them. Thats the best I can describe it as. Does anybody know if there is a fix for this or something that can help? I've turned down the headset brightness and tried adjusting contrast but that hasn't helped. I'm not sure if this is a Pimax headset issue or a MSFS issue (I have a feeling it's MSFS). Any help appreciated...
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FSLTL FR24 Live Traffic Injection Ends . - Suggestions ?
Then use AIG. AIG was around long before FSLTL and their collection of models, liveries and flight plans is far deeper than FSLTLs. Whilst the UI of both AIG Manager and AIG Traffic Injector arent quite as slick as FSLTLT (in my humble opinion), the product itself is far more expansive. There is the option to have service vehicles in there as well and you can set traffic limits (the number of AI traffic) just like you did in FSLTL. Failing all that, you can still use their models with SayIntention, BATC or FSHud should you wish. Indeed the integration with FSHud is very good. I applaud Kai and the team for their continued support of this FREE product.
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FSLTL: Static injection only from 2026/04/30 due to lost API
I think AIG has a far broader coverage of airlines and bizjets than FSLTL does. My view is the injector isn't quite as straight forward but overall, I find AIG superior in terms of models and coverage. Just my 2c. I happen to AIG models with SI or BATC so can't speak too much to how the injector itself performs versus FSLTL, but when I was using them both they seemed similar.
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Multiframe generation for all GPUs…
And that may work for you since you run a second PC right? But the rest of us that run triples off a single computer won't have the luxury as lossless scaling can only be applied to one render window at a time as well (as far as I know). If not done already, I'd encourage you to vote up the thread on the official forums.....
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Multiframe generation for all GPUs…
It is new to MSFS 2024. Whilst DLSS Frame Generation suffers the effects you describe (only working on one monitor thats active) since its introduction FSR3 Frame Generation has worked across all render windows. Hence the angst on the official forums at its apparent sudden demise in the SU5 Beta.
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Multiframe generation for all GPUs…
Yeah its a shame. And wait until SU5 when Asobo break FSR FG accros multi monitors as well.... https://forums.flightsimulator.com/t/fsr3-frame-generation-only-applied-to-main-window-in-multi-window-set-up/757855/67
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MSFS update today....
The three or four wheel variant?
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MSFS update today....
whats this thread about?
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Simple ground services addon? (not GSX)
You're living in the past with this. It used to crash and do some weird stuff....havn't seen that in ages now.
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Laptop for p3d
Hey mate Are you running the sim on the laptop display or are you plugging it into a separate monitor/TV to output the display? Its been a while since I've used P3D (especially version 4) but I think I'd be looking for the higher performing CPU as my recollection is it is far more CPU intensive than GPU intensive....particularly if you're running at 1080p. If you had the option to go to 32GB RAM that would be my other advice.
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March 9th - RELEASE NOTES Sim Update 5 Beta - 1.7.10.0
I think the life being referred to is the life of the product...in an abstract sense. But i suspect you know that and are just looking to troll
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March 9th - RELEASE NOTES Sim Update 5 Beta - 1.7.10.0
Multiple Jetways -> 890 Votes https://forums.flightsimulator.com/t/multiple-jetways-implementation-and-support-for-msfs-2020-2024/681159/105 Disappearing AI Wheels / Continued improvements to AI Traffic -> 800 Votes (more if you count all the diffrerent threads( https://forums.flightsimulator.com/t/improved-ai-system-supported-by-aig/377764 Improved multi monitor support -> 270 votes https://forums.flightsimulator.com/t/better-multi-triple-monitor-support-2024/672598/146 How about using the inbuilt EFB on an iPad or tablet? -> 270 votes https://forums.flightsimulator.com/t/efb-for-ipad-tablet/670212/34 Those are some of my personal quality of life improvements. I'm sure everybody has their own things that they'd like to see improved/added/worked on
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March 9th - RELEASE NOTES Sim Update 5 Beta - 1.7.10.0
Yeah, I was hoping it might have a few more quality of life fixes in it Well, since you're asking (with so many question marks I can only assume some level of incredulity) lets start with any one of the 45 wish list items that have hundreds of votes yet remain untouched. I was expecting any one of those.
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GSX 3.8.2 update with Aircraft and Airport Handlers
Yeah, but you said above you're injecting with PSXT. Unless you remove it via PSXT I don't think GSX will be able to remove it. PSXT injects the AI differently to how MSFS injects it.
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Fsdt Gsx 3.8.0 just landed
What is it you wanted updated? And probably more to the point, why should FSDreamTeam invest any time supporting PMDG aircraft when PMDG have gone out of their way to avoid and remove integration with GSX
KL Oo
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