FS2CREW: ULTIMATE GROUND CREW X
427 topics in this forum
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Hello guys! I have a homecockpit with many pc running. Is it possible to control UGCX from a network pc or only on the Flight-sim pc via WideFS or FSUIPC? And is it possible to undisplay the menu on the flight-sim pc? Best regards peter
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Hi Is it ok to use UGCX in both P3D4.5 and P3D5 at the same time as they seem to use the same scenery folder in the AppData/Roaming/Ultimate Ground crew X directory...... i would think there may be a clash in that some scenery i use in 4.5 won't be in v5 etc... or have i installed it wrong?... been using the 4.5 version then brought P3D5 today and installed UGCX again without uninstalling into V5 Thanks Rich
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Hi Team, I'm running UCGX with menu commands and have selected US-English in Language options. French LFPG is my HUB and I hear french accents voices. Is there a tip to hear US English voices at LFPG and in all other airports in the world?
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Hello, to start this off I really appreciate all the efforts put in UGCX and the development team but I'm having the worst experience I wasn't expecting at all. UGCX doesn't work at many airports I have (some do with exclusions), PMDG aircrafts have a very jerky movement during pushback due to the freeze method implemented I can't even start my engines during pushback, and FSLabs A320's nose gear doesn't even move. Along with many issues like the marshallers kicking dust while walking and voice recognition doesn't work too well. I've followed all the tips in user's manual but no joy. Would a refund be an option? Product is not at my expectations and I'd rather go with GSX…
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I just updated to version 2.0 and the marshaller does not cross his arms to signal stop when arriving at the gate. I blow right through him and I never receive the proper hand signal to stop. I have tried multiple deletions of the program and fresh re-installs but the result never changes. The gate marshaller does not cross his arms to signal stop.
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Hi, I have just read about this great looking product, but was a bit worried about the "flip-over" bit if you don't release parking brake. If you then kill UGCX, does your plane revert to how it was before the flip, ie you just have to go through the UGCX pushback sequency again, or is it something worse than that, needing to re-configure the whole aircraft from cold and dark, like in a crash? Btw, I have crash detection off Regards Charles
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Morning Have an issue with UGC "user aircraft is NOT located in a parking spot" at Aerosofts EDDT airport. Have done the usual rebuilt scenery etc but can't resolve. This is with any aircraft at any parking location.
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Hello Gentz! I have recently attempted to depart a flight from KRDU and when prompting UGSX I am getting an error msg that says UGSX not available for this airport like this one in bold. The airport scenery its functioning and do not noticed anything of the normal in comparison to others. I have listed the data below from the UGSX Log section, I hope this will help but if not let me know what would be needed. Would this help to resolve the issue?. There its a few other airport that this its occurring but did not kept a note (prbl 3 more). Could you assist with KRDU for now? LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER …
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I was flying from VHHX today and I got the message that 'UGCX couldn't find the nearest airport to your location' when I tried to push back from gate 45.The airport in question is Flytampa's Kai Tak (VHHX). The problem (from lines 123-125 the log file) seems to be VHHX is ignored because it 'doesn't have either: RUNWAYS, PARKINGS or TAXIWAYS!'. However, VHHX is the airport I am in. I'm not sure what the issue is, so I have attached my UGCX log file and the afcad here: https://drive.google.com/drive/folders/1v_2U8CT9zbZ8XZI-k57fcbvmOGE8Z16I?usp=sharing Thanks.
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Recently (in the last few days), I've been occasionally been having a weird issue with pushback where it'll be stuttering the whole time. I haven't changed anything with the simulator, so I'm not sure what's going on. https://i.gyazo.com/b5ade24287a33116877ed75fe2a87b1b.mp4
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I had to uninstall P3DV4.5 HF3 due to a technical issue that I couldn't fix. Before uninstalling P3D I removed all add-ons including UGCX. P3D is now back up and running again. When I go to re-install UGCX, will it find the aircraft and airport profiles I created ? They are still in the same location (and backed up for good measure).
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Hi. I'm using P3D v5 HF2 with UGCX 2.0. I recently purchased WF Scenery Design Hong Kong VHHH. Yesterday I started at the airport (flying to WSSS), but when I tried to start UGCX it told me something along the lines of "there's no airport here". I tried it again this morning and it worked, but I think I was at a different gate. I'm pasting bwelow the log file from yesterday. What I believe is the problem is that for some reason UGCX identified the airport as WFSH, which is not an airport ICAO. I suspect WFSH stands for WF Scenery Hong Kong, but how UGCX would come up with that I don't know? Log file below. ------------------------ INITIALIZATING FS MODULE ---…
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Hi there, On two different flights when saying tail left or right it uses a cardinal point for readback like north and pushes back in the wrong direction. Airports were mmmx and kmco. Outside of the problem itself, is there a way for it to readback left or right rather than north or north east. Any help with this pushing back the correct direction and matching my phraseology is greatly appreciated.
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I have assigned X button in the .Ini config file (PTT=x) Also assigned this to my Yoke in FSUIPC. I have also assigned the correct headset in Audio settings. But when i say Go ahead at the start the marshaller doesn’t respond only when I select it from the menu
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Would like to see a feature added where you are not limited to an AFCAD parking spot to be pushed back from ... e.g. .. During an event online you fly in wanting to do a turnaround but If ATC give you a stand that dosnt have a parking spot on the AFCAD then you cannot do a turnaround as UGCX will say not at a parking spot ... so if you get for example Stand 11 but the only spot on the AFCAD is 11L or R then you cannot do a pushback so will need to restart your A/C on stand 11L. Thanks Rich
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I installed ezdok and ugcx wont load up i the addons menu. It works with a dirfferent dll.xml but then the rest wont work. Any Solutions? I unistalled and reisnstalled ugcx multiple times and it still wont work.
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Hello, with freeze method, using ngxu I notice the pushback movement is jerky in straight line. I recall I have the “steering” option activated in the PMDG simulation menu. Is it normal behavior ? I have not tested yet with my other aircraft (744PMDG and A320FSL)
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how can i run a trouble shooter or something everytime i i land on a airport its not detected to marshall the plane in ?
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No matter that Airport I land at, there is no stands available for a marshal. Departure airport seems fine. Whats up? Kent
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I'm having a problem with push back. For my example, I'm using Gate A3 at Salt Lake City (KSLC). From this gate I want to push back and face east. All commands are working fine and appear correctly in the green window. The problem is that the push back goes straight back and never turns the aircraft to the east. This is the default airport and computer push back. Am I missing something? Tom
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Hi Since the Majestic Q400 has been released for P3Dv5, I have been trying it with UGCX v2 but I've had a few problems. I'm using the 'Freeze Movements Method' as recommended for pushback but three times out of five pushbacks the aircraft starts lurching about while being pushed. The last time was fine until we came to a stop, then the aircraft nose came up and we started bouncing around resulting in the aircraft sitting on top of the tractor and both port undercarriage tyres burst. As it takes so long to set the Q400 up for a flight I'm now very reluctant to use UGCX with this aircraft. Glen
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Hello. I use FS2Crew and UGCX. Some airports have parking spots that can only be accessed via tow (such as Northwest Cargo at KSFO for the 747-8F). My normal procedure is to stop prior to the tow area, run the shutdown procedure and checklist, and call for the tow. This generally works OK except that the shutdown procedure also puts in the chocks, which messes up UGCX, and opens the doors, which just looks bad. If this is the proper way to do things, can we add a "Tow to parking" arrival option that prevents the chocks and doors actions for running? Or am I doing this wrong ... is the shutdown checklist not run until the airplane is at its stand?
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Hello Support Virtually everytime UGCX requires to update the scenery folder when you start P3Dv4.5 or P3Dv5 Takes a long time to update. My PC and internet connection is on top end Seems to take extra long when getting to the Orbx Vector files Regards Bill Gradwell
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greetings all! I have an issue wish i can record it. and now doing a fresh install .. on my last few flights ive had the issue of after pushing back and confirming the brakes are set , the crew disconnects the tow bar, and the wing walker takes position under the a/c out of my view. i dont hear anything else, like the pin is disconnected or when i try to contact them i get no response promting the kill switch. ive tried messing around with the pin settings no joy.. using voice... thanks Chris Be safe!
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I have a problem with the default key assignments in UGCX . They interfere with several of my aircraft . For example "Shift U" which which is the command for Launch bar extension on catapault carrier ops. Also the tailwheel lock which I use for my WWII bombers. How can I change the Key assignments in UGCX . Sorry for being such a luddite but I cant find any specific instructions on how to achieve this. Do Hope someone can help
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