May 26, 20251 yr Regarding using more than 60FPS on a 60Hz monitor: it can still be beneficial if you have framedrops below 60FPS or, if your frame pacing is so inconsistent that you would regularly get (long-)frames displayed for more than the 16.66ms your monitor supports. Because many, many games have this "issue" of long-frames, it is usually still worth to have more FPS generated than the actual refresh rate of the monitor or, lets put it the other way around, why it can still seems mother with 120FPS compared to 60FPS even on a 60Hz monitor. That is why limiting the FPS to a suitable refresh rate might be resulting in super smooth experience. If you are really capable of having 100% of your frame rate above the limit and/or no long-frames above the refresh rate threshold. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 26, 20251 yr 22 hours ago, ahsmatt7 said: Thanks for the misleading post. What resolution are you using? TLOD? Nothing misleading. 4k TAA with FG 30/60 and about 300 most of the time. When flying Airliners out of big Airports I go down to 140 or so.
May 26, 20251 yr 13 hours ago, sultanofswing said: So with a 60hz monitor what the best practice is to lock your FPS at 30fps and then use frame gen to double that to 60fps. 30fps is not recommended with FG - bit low. Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 (just installed Gigabyte Windforce gaming OC 5090)- AOC AGON 32" 144Hz - LG OLED55CX5LB 55" Smart 4K Ultra HD HDR OLED - 1TB Sabrent Rocket M.2 + 2TB PCIe4.0 NVMe drive's - Samsung EVO 670 SSD 250gb - 2TB 3.5" HDD - Honeycomb Alpha Flight controls Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir - FREE Employee FTTP 1Gbps connection.
May 26, 20251 yr 3 hours ago, hanhamreds said: 30fps is not recommended with FG - bit low. it's not recommended for fast paced first person shooters I will agree but for flight sims it works amazing. --Sean Hart
May 26, 20251 yr 5 hours ago, AnkH said: Because many, many games have this "issue" of long-frames, it is usually still worth to have more FPS generated than the actual refresh rate of the monitor This creates frames pacing issues though? Especially noticeable when using some kind of head tracking or g-sync.
May 26, 20251 yr Head tracking yes, Gsync no, it is actually exactly the scenario where Gsync should shine: variable frametimes translated into variable FPS. In theory, if the variance is huge, Gsync wont be perfect neither Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 26, 20251 yr EDIT: Nevermind. Edited May 26, 20251 yr by Nuno Pinto CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
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