March 20Mar 20 I have a 3-monitor setup. With P3D it was fairly simple to open a separate window on the main monitor and drag it to one of the others and get a view out of one of the cockpit the side windows. I haven't tried it with MSFS 2024 yet., and I'm not really sure how to do it with this sim. If any of you are doing this, how do you set it up? I always run in the full screen mode for all the monitors. Thanks. Pete Locascio Intel Core Ultra 9 285K, Nvidia RTX 5090, Samsung 9100 Pro 2&4 TB Drives, 64 GB RAM, Asus Z-890 motherboard.
March 20Mar 20 MY BIGGEST PET PEAVE IN SIM WORLD, the default views are atrocious... my videos to fix the situation
March 20Mar 20 I know you can toggle views. What I was asking was, is there a way to drag a separate view of the cockpit from the main monitor to another monitor so it can be viewed and modified to see out the aircraft side window without having to use the keyboard to look left or right. This was possible in P3D. Thanks. Pete Locascio Intel Core Ultra 9 285K, Nvidia RTX 5090, Samsung 9100 Pro 2&4 TB Drives, 64 GB RAM, Asus Z-890 motherboard.
March 20Mar 20 Now that I have Chaseplane, I wonder what settings should I use for zoom. I'm not sure I can use Developer Mode for reading a FOV set by CP. Has anybody tried so? Edited March 20Mar 20 by Luis Hernandez Best regards, Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9. XP11 and 12 installed, just for curiosity. Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there for airliner ops. FSX-SE also installed, just in case. Lossless Scaling in al my rigs. What a godsend... VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 20Mar 20 1 hour ago, Luis Hernandez said: Now that I have Chaseplane, I wonder what settings should I use for zoom. I'm not sure I can use Developer Mode for reading a FOV set by CP. Has anybody tried so? Yes, you can bring up Developer mode and the Camera Blend display to see the FoV as per the OP while using Chaseplane. I just did it based on this thread as I wanting to try it out. It's not pretty as the Developer Mode text hovers over everything, but you can see the FoV value while adjusting the Zoom in the camera position for the pilot/co-pilot/etc.
March 21Mar 21 15 hours ago, tamba765 said: I know you can toggle views. What I was asking was, is there a way to drag a separate view of the cockpit from the main monitor to another monitor so it can be viewed and modified to see out the aircraft side window without having to use the keyboard to look left or right. This was possible in P3D. Thanks. It's under 'experimental' at the bottom of the settings menu. It's very easy to do. The following video shows it for MSFS 2020 but I think it's just the same in 2024. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
March 21Mar 21 17 hours ago, mmcmah said: Yes, you can bring up Developer mode and the Camera Blend display to see the FoV as per the OP while using Chaseplane. Thank you, it works! While I don't follow a exact FOV (my 24" screen is rather small and I have no plans of upgrading, currently), at least it works for setting the same FOV I have set with P3D and FSX. Now I'll have to check with all my other aircraft and redoing all CP profiles, but I'll do it at cruise. Best regards, Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9. XP11 and 12 installed, just for curiosity. Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there for airliner ops. FSX-SE also installed, just in case. Lossless Scaling in al my rigs. What a godsend... VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 21Mar 21 On 3/20/2026 at 12:57 PM, Noel said: Of course, all of this is well understood but for me, again, it's a net loser. Perhaps with TrackIR it might be useable. It may not be well understood for new simmers to flight sim who are wondering what to set the FOV too. They may assume an unrealistic FOV is normal in a sim. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
March 21Mar 21 20 hours ago, Luis Hernandez said: Now that I have Chaseplane, I wonder what settings should I use for zoom. I'm not sure I can use Developer Mode for reading a FOV set by CP. Has anybody tried so? Check my guide here for Chaseplane CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
March 21Mar 21 26 minutes ago, MrBitstFlyer said: It may not be well understood for new simmers to flight sim who are wondering what to set the FOV too. They may assume an unrealistic FOV is normal in a sim. There is a reason why an unrealistic FOV is default in this sim, in P3D and FSX as well and IMO it is because ultimately it is a favored, superior view largely because of the relative small size of displays, relative to actual size of especially commercial airliners. Side to side width for example of the A320 is over 11 feet. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 21Mar 21 I use CP and adjusted my view to .47000 zoom which for my setup (65inch TV at 93cm to eye) gives me a realistic view point... so much easier to do in CP... i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light | Doug
March 21Mar 21 5 hours ago, Noel said: There is a reason why an unrealistic FOV is default in this sim, in P3D and FSX as well and IMO it is because ultimately it is a favored, superior view largely because of the relative small size of displays, relative to actual size of especially commercial airliners. Side to side width for example of the A320 is over 11 feet. My concern is that this wide-FOV habit teaches new simmers the wrong lesson. Because the whole cockpit fits on screen, they assume that is what ‘realistic’ looks like, when in fact it’s a compromise forced by the limited width of a monitor. You are not reproducing real cockpit vision, you are compressing it. For casual use that may be perfectly acceptable, but for serious simming it matters. A too-wide FOV makes the outside world look too small and too far away, which affects the runway picture, height judgement, and flare cues. So yes, you can fit the whole A320 cockpit onto the monitor, but only by distorting the scale of the outside view. That is why I doubt the default is chosen to fit a cockpit into the width of a monitor. I think it is chosen because it looks impressive to a newcomer, in the same the same way TVs in shops are set to unnaturally vivid colour. It sells spectacle, not accuracy. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
March 22Mar 22 Is the FOV basically for setting up in cockpit or should external views be adjusted, as well? Can external views be adjusted and saved? As far as I can tell, they can not. At least least not as far as, FOV goes. Edited March 22Mar 22 by 0stones0 i7-13700KF @ 5.3GHz 32.0GB DDR5 @ 5600 RTX 3080 65" LG OLED @ 4k
March 22Mar 22 17 hours ago, MrBitstFlyer said: My concern is that this wide-FOV habit teaches new simmers the wrong lesson. Because the whole cockpit fits on screen, they assume that is what ‘realistic’ looks like, when in fact it’s a compromise forced by the limited width of a monitor. You are not reproducing real cockpit vision, you are compressing it. Of course you're compressing it because it actually IS compressed. What would be 11 feet across in my example A320 is actually 34". No one in their right mind believes that is an accurate representation of reality and so yes, it's done because ultimately it's a more satisfying experience for the desktop user. And that is far more important to the majority of desktop users who are not obsessed with trying to pretend 34" is 11 feet. While the accurate FOV creates more realistic size of the external world you're squished into point blank range in your 34" cockpit so again, that is exactly why zoomed out is default. Question: what do believe the downside is of your concern? I think in some ways zoomed out would be a superior learning opportunity because for starters the external world moves faster visually than it would in reality such that when one went into the RW flight deck the external world would be moving slower relative to what one was used to, and that would give one a more relaxed sense of sequencing, whereas the opposite would create anxiety to suddenly note things are moving faster than anticipated. Put another way: make the training scenario more challenging, not less. Just a different POV 😉 Edited March 22Mar 22 by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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