December 13, 20232 yr I currently use PSXT and Realtraffic and for the most part enjoy it. However, I notice that some airports are very accurate with traffic / gate placement and some airports have no ground traffic at all. How does the new FSLTL compare to PSXT/RT with regards to an accurate representation of real world traffic? Any other benefits of FSLTL over PSXT/RT or vice versa? I think both are great but want to see what people think in terms of a real world representation. Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 13, 20232 yr A lot of it will come down to what models and liveries you have and also what traffic those airports actually get in the real world. What airports are you noticing a less amount of traffic at with PSXT? One thing for sure is that FSLTL traffic will park where ever it wants unless the airport you are at has an ade that is coded for AI parking which most don't or they aren't very good. I fired up the sim to compare and at ORD right now for instance. PSXT has a good stream of traffic properly spaced and landing 28C, 27C, and 27R. Departing on 28R, and 22L which is what is active irl atm. Everyone including all of the cargo flights are parked where they should be on the correct gates at the correct terminal. There are some weird bits where the traffic seems to slew a bit while moving around on the ground, but at least they are on the right taxiways etc. Swap over to FSLTL and aircraft are parked all over and on the incorrect terminals, and after waiting for about 10 mins I started seeing arrivals on my map but all of them just continued out into the middle of Lake Michigan and never turned back to the airport. Departures were good, using 28R and in a timely succession. I gave up waiting for arrivals after about 25 mins and restarted PSXT. Edited December 13, 20232 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 13, 20232 yr I use PSXT with REALTRAFFIC. Actually, the data ground coverage is worst in many airports. Balthasar,the creator off Realtraffic, said to me he is looking for new providers. in the meantime, i use FSLTL to go to airports without ground data coverage. i also combine with FSHUD, but the problem of Fshud is that planes dont use never jetways. They dont pushback. so… beyondatc will be better, or psxt with realtraffic with the new data coverage in the furure. …
December 13, 20232 yr I like PSXT/RealTraffic simply because I like to mix it with the real thing. I sat on the ramp at EGSH Norwich, MSFS, last night watching a BA E190 doing circuits. I looked out of my kitchen window and saw the real aeroplane downwind to 09. Made me happy 🙂 Edited December 13, 20232 yr by jonesrob Spelling Rob Jones.
December 13, 20232 yr Author Ok... I think I will stick with PSXT from what i can tell. 43 minutes ago, Dave_YVR said: A lot of it will come down to what models and liveries you have and also what traffic those airports actually get in the real world. What airports are you noticing a less amount of traffic at with PSXT? One thing for sure is that FSLTL traffic will park where ever it wants unless the airport you are at has an ade that is coded for AI parking which most don't or they aren't very good. Generally it is the smaller airports in the USA that show no traffic. The larger hubs are good but as an example out of KDEN the other day, there should have been a line of traffic lining up to 25 but there was nothing. They were at the gates, but it didn't seem like many were near the runway. I bought CHS the other day and it had 0 traffic at the gates so i think it is hit or miss. Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 13, 20232 yr 13 minutes ago, Zimmerbz said: Generally it is the smaller airports in the USA that show no traffic. Well sure, what models do you have for either AI addon to use for those smaller airports? CHS should have some decent traffic but keep in mind that it too isn't going to be very busy airliner wise. If you had a good collection of AI bizjets and military models it would help for sure. Look here at the arrivals and deps as a test and consider which of those aircraft do you have in your AI collection. https://www.flightaware.com/live/airport/KCHS Also keep in mind that in the fast time learning that is done at many airports from PSXT, it collects A LOT of SOFT assignments, so aircraft that did operate to/from the airport but it's parking location isn't authentic. Turn on SOFT parking and most airports will populate more traffic (again, assuming you have the models and liveries for them) but keep in mind that those parking spots may or may not be very accurate. It has it's faults, but it's still better than the alternative options atm. Edited December 13, 20232 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 13, 20232 yr Author 4 minutes ago, Dave_YVR said: Well sure, what models do you have for either AI addon to use for those smaller airports? CHS should have some decent traffic but keep in mind that it too isn't going to be very busy airliner wise. If you had a good collection of AI bizjets and military models it would help for sure. Look here at the arrivals and deps as a test and consider which of those aircraft do you have in your AI collection. https://www.flightaware.com/live/airport/KCHS Also keep in mind that in the fast time learning that is done at many airports from PSXT, it collects A LOT of SOFT assignments, so aircraft that did operate to/from the airport but it's parking location isn't authentic. Turn on SOFT parking and most airports will populate more traffic (again, assuming you have the models and liveries for them) but keep in mind that those parking spots may or may not be very accurate. It has it's faults, but it's still better than the alternative options atm. Got it... I'll try soft parking on. As for models, I use AIG and have a VERY long list / amount of domestic and international airliners and private jets. There was a package I found a year or 2 ago that basically zipped up every AIG model / livery in one file to extract in the community folder. I forgot where I found it but it was quickly removed for some reason. Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 13, 20232 yr 14 minutes ago, Zimmerbz said: I forgot where I found it but it was quickly removed for some reason. Those would be quite old models as well as many of the liveries now as they have been mostly replaced with newer conversions for MSFS. It was removed because they were packaged up by a user and not from AIG which is against the EULA. It's good to keep your AIG AI Manager collection up to date as it works better with PSXT. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 13, 20232 yr Author 39 minutes ago, Dave_YVR said: Those would be quite old models as well as many of the liveries now as they have been mostly replaced with newer conversions for MSFS. It was removed because they were packaged up by a user and not from AIG which is against the EULA. It's good to keep your AIG AI Manager collection up to date as it works better with PSXT. One more question... would I be able to use PSXT/RealTraffic with the FSLTL flight models? I keep getting an error in AIG that says my path is close to being long for OCI so I have to manually hit "enter" like every 2 seconds when trying to update. I'd be here all night clicking away! With that said, do you know why I might be getting that error? Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 13, 20232 yr That error is a Windows limitation, meaning that your install of MSFS and then AIG's OCI inside of that is buried so deep in your file structure that it may hit the limit and not be able to be read by Windows. You can move your OCI install to another drive or folder location from within AI Manager and it will create a link to MSFS. My MSFS install for instance is simply I:\Microsoft Flight Simulator but I have many of my addons including OCI in E:\MSFS Addons. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 13, 20232 yr 10 minutes ago, Zimmerbz said: would I be able to use PSXT/RealTraffic with the FSLTL flight models? Absolutely! You can use multiple model sets. Just locate the PSXT parameters.xml file (and make a backup). C:\Users\[Username]\AppData\Roaming\PSXTraffic And add/amend these lines into the file as required: <parameter name="lfolder0" value="Z:\AppData\Roaming\MSFS\Packages\Community\fsltl-traffic-base\SimObjects\Airplanes" /> <parameter name="lfolder1" value="Z:\AppData\Roaming\MSFS\Packages\Community\aig-aitraffic-oci-beta\SimObjects\Airplanes" /> AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
December 13, 20232 yr 21 minutes ago, Zimmerbz said: would I be able to use PSXT/RealTraffic with the FSLTL flight models? As F737 mentioned, you sure could but I'm not sure why you would want to when you have AIG already setup. There are FAR more models and about 9x the liveries with a moderate AIG install. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 13, 20232 yr Author 1 hour ago, Dave_YVR said: That error is a Windows limitation, meaning that your install of MSFS and then AIG's OCI inside of that is buried so deep in your file structure that it may hit the limit and not be able to be read by Windows. You can move your OCI install to another drive or folder location from within AI Manager and it will create a link to MSFS. My MSFS install for instance is simply I:\Microsoft Flight Simulator but I have many of my addons including OCI in E:\MSFS Addons. Can I simply create a folder named AIG TFC and move it there from AIG Manager and the rest will link automatically? Or are there specific folders it has to be moved to? Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
December 13, 20232 yr You can enable long paths in Windows:- Make Windows accept File Paths over 260 characters (thewindowsclub.com)
December 13, 20232 yr 1 hour ago, Zimmerbz said: Can I simply create a folder named AIG TFC and move it there from AIG Manager and the rest will link automatically? Or are there specific folders it has to be moved to? Run AI Manager and there's an option within the program to move your OCI to a new location. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
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