Dave_YVR
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Dave_YVR's post in AI Parking Radius was marked as the answerIn FSX and p3d AI parking radius is defined within the Aircraft.cfg's wing_span = entry.
Here's one of a few good sites to get the correct data from. http://www.flightsim2004-fanatics.com/FlightSim/FSXWingSpanValues.htm
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Dave_YVR's post in Pushback tug operator is drunk was marked as the answerSounds like you need to try out GSX. Pushback is perfect on the taxiline every time (baring being stuffed in tight corners etc).
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Dave_YVR's post in Uninstalling WoA_Ai files was marked as the answerYou will also most likely be horribly disappointed with the difference. The models and repaints in Traffic360 simply don't compare.
Removing the WOAI traffic is pretty simple, as stated above the scenery/world/scenery folder holds the traffic bgl's and yes if you have the AI aircraft in your \Sim Objects\Airplane folder just delete them. That's all there is to it.
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Dave_YVR's post in Do xwind AFCADs reflect reality was marked as the answerIt's designed simply to move the AI more efficiently. The AI engine just can't handle the number of AI we throw at it, so people found the CW method as a way to trick the sim.
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Dave_YVR's post in Help me spend $300 for my new T7 was marked as the answerNo need for 16gb of ram as you wont notice any improvement in FSX. Put the money towards a newer motherboard if your current one doesn't support AM3+ or a videocard as the GTX260 while fine in it's day isn't helping you much in FSX.