May 17, 20179 yr Moderator Back in the days of FS98 - 20 years ago - the sim would stutter as you flew over the Prime Meridian in London. With all the advances in flight sim since then I'm really surprised the problem is still there in P3D. I noticed it when slewing across London when testing performance in P3D v3.4. After slewing up to 1500ft at Rwy 28 at London City airport I increased speed to 240kts and started to move towards Canary Wharf. As I approached the buildings P3D stuttered really badly for a couple of seconds. I wondered what could be causing it but finally the penny dropped. The aircraft is crossing the Prime Meridian. I remember FS98 (and maybe even earlier versions) having this problem but I would have thought it would have been solved by now. Looks like the same basic engine is driving P3D as drove FS98 and probably all versions since. It won't happen just in London of course but anywhere where you cross from one hemisphere to the other. Anyone else noticed this? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
May 17, 20179 yr Funny, I always just put this down to London being a performance hog. Interesting...... Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
May 17, 20179 yr I would report this bug in the LM forum. It may help them fix it for the next version.
May 17, 20179 yr Author Moderator I will report it but it may be down to the design. If Microsoft couldn't fix it in 3 versions after FS98 then maybe it's not a bug but a feature. Maybe it only happens in London with the complex scenery. Easy enough to check. Just find another airport close to the PM and fly or slew over it. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
May 17, 20179 yr 1 hour ago, Ray Proudfoot said: Back in the days of FS98 - 20 years ago - the sim would stutter as you flew over the Prime Meridian in London. With all the advances in flight sim since then I'm really surprised the problem is still there in P3D. I noticed it when slewing across London when testing performance in P3D v3.4. After slewing up to 1500ft at Rwy 28 at London City airport I increased speed to 240kts and started to move towards Canary Wharf. As I approached the buildings P3D stuttered really badly for a couple of seconds. I wondered what could be causing it but finally the penny dropped. The aircraft is crossing the Prime Meridian. I remember FS98 (and maybe even earlier versions) having this problem but I would have thought it would have been solved by now. Looks like the same basic engine is driving P3D as drove FS98 and probably all versions since. It won't happen just in London of course but anywhere where you cross from one hemisphere to the other. Anyone else noticed this? Wow Ray, you should get some special recognition for this. I never would have guessed in a million years that this would be the culprit. Like others, I've had stutters in that region as well, but like everyone else, I chalked it up to being in a dense metro area. This also raises the question of whether ALL simulators would be affected by this? Engage, research, inform and make your posts count! -Jim Morvay Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit
May 18, 20179 yr Commercial Member I went east and west across the prime meridian several times in both directions at several Latitudes of varying scenery in repeated tests and recorded no changes other than a shift in the stars location at night. Have you tried the prime antimeridian? Steve Waite: Engineer at codelegend.com
May 18, 20179 yr Interesting observation. I always thought it was something to do with one of the autogen buildings near the London City airport. I will have to do a few more checks in a few other locations and see what happens. Interestingly a lot of major cities fall into a meridian. Amsterdam, Paris, Madrid, all have major performance issues. At least for me. Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
May 18, 20179 yr Author Moderator 2 hours ago, SteveW said: I went east and west across the prime meridian several times in both directions at several Latitudes of varying scenery in repeated tests and recorded no changes other than a shift in the stars location at night. Have you tried the prime antimeridian? Steve, I'm surprised you can't replicate this at EGLC. During my AM testing I slewed across the PM every time and every time I had the same problem. I only went east to west and so far I haven't tested the problem elsewhere. The problem of testing 180W/E is finding an airport close enough so you don't need to slew for very long. But anywhere in the Pacific close to it is not going to have complex scenery. London is unique. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
May 18, 20179 yr Author Moderator 1 hour ago, RancidViper said: Interesting observation. I always thought it was something to do with one of the autogen buildings near the London City airport. I will have to do a few more checks in a few other locations and see what happens. Interestingly a lot of major cities fall into a meridian. Amsterdam, Paris, Madrid, all have major performance issues. At least for me. But those cities don't straddle the Prime Meridian. It's the change from one hemisphere to another I believe is the key. I think there's a lot of scenery files being loaded as you cross it and together with the complex London scenery that is what is causing the stutters. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
May 18, 20179 yr I am not an expert , but might it be that there is a little overlap from start and finish, so underground/object are being calculated twice : eg 0 and 360 degrees 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 18, 20179 yr Author Moderator 3 minutes ago, GSalden said: I am not an expert , but might it be that there is a little overlap from start and finish, so underground/object are being calculated twice : eg 0 and 360 degrees Many years ago there was a utility that could read BGLs and show the lat/lon they covered. Maybe that is still available in the Library. The BGLs around EGLC won't cover 360 degrees of course. They'll either be 0-1 degrees east or 0-1 degrees west. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
May 18, 20179 yr Very intersting. I always get stutters right about there when I fly the CLN SID out of EGKK. Does that match these findings?
May 18, 20179 yr Author Moderator 3 minutes ago, andreh said: Very intersting. I always get stutters right about there when I fly the CLN SID out of EGKK. Does that match these findings? Gatwick is west of the meridian, Clacton is east. Easy to check - press Shift+Z to show lat/lon top right. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
May 18, 20179 yr I have never noticed this. A few moments ago I passed the meridian in the FSL A320-X on a BPK departure on my way from LHR to CPH and there was not the slightest of stutter to observe. Cheers, Søren Dissing Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO (MSFS), | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
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