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GSalden

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Everything posted by GSalden

  1. @Reset XPDR Just updated to RC1 and with 1 monitor the Render Thread graph looks the same, with and without AutoFPS. With 2 monitors sometimes there is a small red spike when using AutoFPS. With 3 monitors there are red spikes every few seconds. Without AutoFPS the Render Thread shows no red spikes.
  2. Very well put together Michael. Myself, I am using PSXT + RealTraffic ( yearly subscription ~ 9 euro per month ). You see real live traffic as it is. Diversions, delays, holdings. It;s all there. AIG + FsTraffic models. Primairy AIG, secundairy FsTraffic. If you want a slightly higer framerate choose primairy FsTraffic and secundairy AIG.
  3. With beta 19 and the MSFS Performance Optimizet disabled it is a little better. tLOD = 150 AutoFPS : tLOD = 25 ( min ) AutoFPS not running : RT is 39-30 ms AutoFPS running : RT is 27-33 ms Here a vid. See the RT and the red spikes when AutoFPS is running :
  4. The Lower Lower framerate is caused by 40+ parked and moving AC in Realtime using PSXT. One screen 70+ Two screens 38 / 35 AutoFPS Three screens 29 / 27 AutoFPS Default test tLOD = 150 So with 150 I am heffing higher FPS and lower Render Thread load than with AutoFPS with tLOD at 25.
  5. @Reset XPDR After a few months of cockpit building I am now adjusting the settings in MSFS 24 to get a good quality view and still have a smooth sim. As I now use a Triple screen setup, even with a 5950x3d running @5.5 GHz , the Render Thread is the bottleneck. So I started AutoFPS and till my surprise the load on the Render Thread increased from around 26 to 35-38. So the total framerate dropped. I waited till the FPS were settled. Closing AutoFPs and the load dropped till 26-27 again and the framerate went up. I have tried with DLDS and FSR3 Any idea what is going on here ?
  6. That is correct. Might be a reason 👍
  7. My former server had 32 Gb and I had two 4K tv’s. Always PSXT and several other apps running too. Never ever I saw a Memory usage above 28 Gb. Now my new server has 48 Gb and I have three 4K tv’s. More than enough.
  8. 48 Gb is better 🥳
  9. PSXT was and is the best to see Live AC Traffic.
  10. Not 32 Gb , nor 64 GB. I have 48 Gb...
  11. Thank you Mike. Only I have a 5090 card and the compatible drivers were released much later than the 366.36 drivers...
  12. Following this with great interest
  13. Hopefully it will be fixed fast ; within 6 weeks I hope to finish my new DS cockpit and FSR3 is a must ( 3x 4K ) Otherwise I need Losless Scaking for the 2 side screens.
  14. https://flightsim.to/addon/83258/flytampa-eham-amsterdam-runways-fix https://flightsim.to/addon/94694/fly-tampa-amsterdam-several-fixes
  15. Anyone knows which objects (list) have been added ? I have Amsterdam Lamdmatks and also several custom object for Amsterdam, Rotterdam and Utrecht.
  16. Totally agree with you on this. MSFS24 now has been out long enough that this could have been fixed. When coming from MSFS20 I used the values from that in MSFS24.
  17. Imho people want their ac and visuals way too sharp compared to real life. Look in the distance outside your home. Do you see razorsharp lines on objects ? No…
  18. Good memories are coming up : remember StreveW whi knew everything about and tested everything with HT on/off…
  19. It all comes down to what you see and satisfies you. You are around for a very long time 😎
  20. I agree with you : I set it to 30 and double it . The tv’s are running at 60 hertz What I meant was you better can set max framerate to 30 (and double it) than setting it to 60 and it is almost not reachable for the system ( so choppy)…
  21. Every system is different. When using 3x 4K tv’s like me I set it up for max framerate 30 and use either FSR or FG + 2x LS to get 60 fos on all tv’s. Better smooth 30 fps than chopper 60 fps ✈️
  22. Anyone using the payware version in 2024 and if so which map seems the best ?
  23. @Dissy Wny do we need to know this ? Just do what you want….

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