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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Started by Sekstifire,

    Hi there,I am trying to create a series of custom waypoints using XML and bglcomp.exe. However, I have run into this problem. The waypoints I create appear at the wrong location in the sim, I'm guessing about 30nm to the south of where I want them to be and a little bit to the west as well. Does anybody have an idea what is wrong? This is my xml : <?xml version="1.0" encoding="ISO-8859-1"?><FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" > <Waypoint lat="59.24790000" lon="5.14420000" waypointType="OFF_ROUTE" magvar="0.0" waypointRegion="HD" waypointIdent="HAUGE"&g…

    • 1 reply
    • 960 views
  2. Guest flyawayboy777
    Started by Guest flyawayboy777,

    I had a question. I am making the Long Beach Airport Modernization terminal and I want to create the building they have. http://www.lgb.org/travelers/terminal_modernization.asp What program can help me make this? I want to place it into my KLGB with ADE. what program or programs would do this? Please have a download link and (or) a tutorial step by step on this. Thanks alot! :D

  3. Started by dva51,

    Hi to everybodywe're, working on a new Como lake scenery, with photoreal multi-seasonal textures ; I added first some objects/buildings GMax made and, then, we're filling the area using SDK Annotator. As the Autogen result, closed to the placed objects, nothing is done : I'm assuming the scenery objects "push-down" the autogen. It is right? And more: in some areas, without any scenery object, we put Autogen trees, following the annotator procedures (Proprieties, Vegetation, Custom Vegetation, Veg Class 1&2 defined with min/max height, Relative Density on half, Overall Density to 100); after the agn saving the scenery shows only few trees : it is possible and how to…

  4. Started by superdraw,

    Suddenly I have some unwanted texture getting into my landclass ground.Could any 'scenery guru's' give me help on where they come from and how to get rid of them. please?How could I find what texture it is?Thanks in advance

    • 5 replies
    • 1.2k views
  5. Started by DaveH,

    Does anyone know of a good landclass file for a fairground?Dave Hinson

    • 2 replies
    • 1.2k views
  6. Started by Rufus,

    I've built my own airport, most things are in place now, I just need to work out how to give it a backgound to cover/replace the default ground texture. ADE gives you this option for FSX but I can't see how to do this for FS9 using Afcad or ADE. Do I need another program/utility to do this or have I missed something.Any heip please,Jerry.

    • 3 replies
    • 1.5k views
  7. Started by scootersm,

    Hey I have a couple of AFCADS that I know of that have ILS approaches in them but the Default ATC does not recognize them, One was from here on AVSIM downloads for MMUN and the other KMCO from Blue Print international. Running FS9 Windows 7, use AFX, there are no other duplicat AFCADS in addon scenery have searched. On KMCO it recognizes ILS 36R and 18R but not 35 R/L and 17 R/L. MMUN 12L but not 12R.

  8. Hi,I recently made some own updates to a payware scenery I own, EKCH by Scansim.When the 22 flow is used: Rwy 22R is used for takeoff, Rwy 22L is landing. (04 flow: 04R takeoff, 04L landing) I have made four separate AFCADs to use with the different flows, and for the 22 flow, I have set 22R to CLOSED for landing, but open for takeoff, and vice versa on 22L.But still the dang AI sometimes land on 22R... I thought that it was possible to direct the traffic as to runways for takeoff and landing, as long as it was in one direction (ie. if I made the same thing for Rwys 04R and L in the same AFCAD, it wouldn´t work)But now it still doesn´t seem to work..Any ways to fix this?…

    • 2 replies
    • 1.4k views
  9. Started by benio,

    How to make LIPB available for landing for AI aircrafts?Default approach and descent makes AI going around ca. 1000 FT above runway.

    • 0 replies
    • 1.2k views
  10. Hi gang,I followed the MS FSX SDK as best as possible and it appears that RESAMPLE only recognizes the PixelIsPoint variable when a BMP is used (it is noted optional for BMP but not listed as optional for TIF)When I use the following INF file, the upper left corner of the output starts at the center of my elevation BGL, instead of centring the ground in the middle of my DEM.[source]Type = MultiSourceNumberOfSources = 3[source1]Type = BMPLayer = ImagerySourceDir = "."SourceFile = "GROUND.bmp"Variation = AllChannel_BlendMask = 2.0Channel_LandWaterMask = 3.0PixelIsPoint = 1ulxMap = -10ulyMap = -10xDim = 1.05E-05yDim = 1.04E-05[source2]Type = BMPLayer = NoneSourceDir = "."Sou…

    • 3 replies
    • 1.5k views
  11. Started by Engjell Berisha,

    Ok, so recently my flight simulator has started to have great trouble loading ground textures and now even the textures of the aircraft. I've never experienced this before. I will start a flight and for the first 30 minutes or so everything will be fine but often when I get to altitude for cruise the simulator will have great trouble in loading ground textures, and then it will get worse and worse and then ultimately it won't even be able to load aircraft textures. Everything beings slowly to lose detail and at the end I lose all lights at night and all city or airport lighting. I haven't installed anything recently and consider myself particularly well knowledgeable abou…

  12. Guest Kosta
    Started by Guest Kosta,

    I don't know if anyone from here is following the big g3d.dll topic in FSX forum, but I'd like to try something, if it's anyhow possible!I've discovered that some sceneries that load runways and taxiways first onto a green palette when flying over first and then later the ground, tend to crash the sim. I discovered two sceneries that do that.Aerosoft EBBR and EDDF.They load runways first, pretty close to the airport too, and when you are really close, the whole ground texture.Some other sceneries load ground texture way before you are really close to the airport, then runways come up, and then the general airport scenery, closer you get.I would like to know if it's possib…

  13. Started by sheepfu,

    I haven't done any scenery design before, but I have got a problem that may get me to dive in. In FSX KEGE, Eagle Airport, has got some random Radar box in the middle of a taxiway. It's checker patterned, so I am sure it is for the airport, but how do I get rid of it? Its really irritating to go off of the taxi way to get around it. Thanks in advance.

  14. Guest ARUBANEZE
    Started by Guest ARUBANEZE,

    I have been using the ADE program and am very happy with it.I use it sometimes to add an ils to a runway.I create the ils then recompile and save the airport.I did this with one of my addon airports eg TNCM.Does this have any adverse affect on ai traffic and or the airport itself.Thanks.

    • 2 replies
    • 1.1k views
  15. Started by Bert Pieke,

    I found that FSX has Bend Muni (Oregon) as S07, whereas it is now called KBDN in real life.Using ADE, I was able to load S07 and change the name to KBDN and save it into the Addon Scenery folder.So now, I have two entries for Bend Muni in the FSX Airports list, as well as on the FSX map.Is there a way of disabling S07, or am I stuck with it?

  16. Started by GaryGB,

    Hi Luis:I consider your Tutorial "Fun With Lines" an extremely valuable learning resource for the FS Development Community. I have numerous threads which linked to that Tutorial at FS Developer and here in the AVSIM Forums; however today I discovered that those links are dead, and a search of the AVSIM Tutorial list linked by Tom Allensworth's post at the top of this forum does not find your Tutorial "Fun With Lines.Ex: http://forum.avsim.n...m-streetlights/Also see: http://www.fsdeveloper.com/forum/showpost.php?p=282222&postcount=2Could you please make that Tutorial a down-loadable package in the AVSIM File Library as you have done with your other very well-written …

  17. Started by chris41,

    Ground handling personel--any known textures out there I could add to airports using EZ scenery or Rnw12? I'm talking about where at some airports you see guides (with florescent vests) who stand at the wingtips of aircraft and basically walk with the aircraft as it is pushed back or entering gates.

    • 2 replies
    • 1.1k views
  18. Hi guysI have recently seen that FlightSim.com has a BUNCH of freeware scenery, that I never knew exsisted!Anyway, do I ALWAYS have to install scenery via the FSX settings? I always read the readme's before installing, and some of them just say "Copy to AddOn Scnerery folder and you're ready to go!" While others say "Copy to your AddOn Scereny folder, then install the scenery via FSX".Is this ok? I only install them when the readme says so.

  19. Started by Cativo,

    Hi, I was making a scenery with fsxkml which included excludes. I was then using Windows XP 32. I upgraded to Windows 7 64, and now the excludes don't work anymore. any ideas?

    • 4 replies
    • 1.1k views
  20. Sorry if this is not the right forum or if this topic has been discussed before. Take a look a this. Nice technology. This technology has been obtained by Apple and rumor has it, might be their map app for their IOS machines. They been trying to get rid of google maps dependency.Comments welcome.http://www.youtube.com/watch?feature=player_embedded&v=CNemPTHOKWg

  21. Started by Bob Familton,

    I downloaded the KSAN scenery by Glenn Johnson on today's list of files. It's great but there are no progressive taxi lines. I have progressive taxi lines at almost all of my other airports. I do not have DX Preview 10 on. I run FSX SP1. My question is where, or what, controls the progressive taxi lines. I have AFX and looked at the bgl file for his scenery and compared it to the stock KSAN. The only thing I see is that the stock scenery has concrete taxi areas and his has tarmac taxi areas in some places. I have contacted Glenn but have not yet received an answer as it was a very recent contact. Thanks, Bob.

  22. Started by afraj,

    Where would i start if i want to become a scenery designer? is there any tools out there, that are easily available to help design buildings? Would love to make the whole moroccan lign up. a couple of projects in the middle east. and son on....

    • 7 replies
    • 3.6k views
  23. Started by crashdriver,

    Does FS9 not recognize multiple "Exclude" lines in the Secnery.cfg file?Here's what I'm trying to do...[Area.009]Title=Eastern North AmericaLocal=Scenery\NAMELayer=9Active=TRUERequired=FALSEExclude=N40*53.42',W83*51.81',N40*53.38',W83*51.84',objectsExclude=N41*33.93',W83*28.35',N41*33.85',W83*28.68',objects The first line works, but the 2nd one seems to be ignored.

  24. Started by vololiberista,

    It used to work but now doesn't seem to. When I drop an xml file over bglcomp.exe no bgl file is created. What's wrong/ How can I observe any error msgs if any?many thanksvooliberista

  25. Started by gfusc,

    Hi again This is an island downloaded by TileProxy: And this is the same island downloaded with FSET: My question is: how can i get (with FSET) nice and smooth shallow water area at a shoreline , like the TP does? I dont wanna that black stripe to be in places where the water is not deep so therefore should be brighter than open sea. TP does that automatically and its results are nice looking.

    • 2 replies
    • 1.9k views

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