FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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I'm having an odd issue, and I think it might be related to the MinGW compiler.If take a straight, unaltered 24 bit BMP and stick it in a gauge, it renders fine, although I may get some dithering.However, if I take steps to modify that same BMP by running it through various tools, etc., this results in the BMP being offset slightly to the right in the panel window (in fact the right edge will wrap around over to the left side).It's odd.I just compiled the same gauge in Visual Studio and this weird shifting/offset issue does "not" occur. So I think the problem is with the MinGW compiler.Anyone experience this? Any reason why the MinGW compiler would do this?Cheers,Bryan
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Greetings all,I have an odd request that maybe the community can tell me if it's possible.I am trying to figure out if you can model a tractor trailer for sim use. Is it possible to have an object with a pivot point attached to it and have another object connect to it and rotate around it?If so, can you tell how to go about creating it.I've seen a model truck for fs9 but the trailer animates around and I'm hoping there's a way to not do that since does not function right. Almost something like how the hoist moves around freely in the helicopters.I'm really new in creating mods so bear with me :)I'm using 3dmax8 for modeling.Thanks all,Bill Mosser
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Hi,next problem.....I have thought up a cunning system where it would be possible to decrease brake effectiveness as hydraulic pressure decreases.So in case of a hydraulic failure and the remaining pressure is 1500 psi, with the pedals fully depressed i would have manipulated the brake event so that it is at only 50% of what it normally would be.I tried to use K:AXIS_LEFT_BRAKE_SET (and ..RIGHT..) but it seems that i have a problem in getting an intermediate setting.Here's the relevant bit of my code:(L:Brake_System_Press, number) 3000 / (A:BRAKE RIGHT POSITION, percent) 1.16 * 100 / * 32766 * 16383 - -16383 max 16383 min (>L:Brake_press_pct_2, number)(L:Brake_Press_pc…
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Hello,After reading this: http://forums.flightsim.com/fswiki/index.p...les_in_C_Gauges, I decide to make some tests, and saw the easyness to access some FS variables.But in the mentioned link I read:"If the XML variable is a string, here is an example: PCSTRINGZ VorIcaoCode; // first declare the string C variableexecute_calculator_code("(C:fs9gps:WaypointICAO,string)",NULL,NULL,&VorIcaoCode);Take note that the string example also shows how we can easily fetch stuff from the GPS system using this technique!"Well, I can write strings using this method using sentences like (using GDI, not GDI+):PCSTRINGZ title;execute_calculator_code("(A:TITLE, string)", NULL, NULL, &…
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Hello Guys!Got a little problem with an Aircraft!If I have throttle 100% with break on, the Aircraft should not move, at least for a few seconds.I am using AircaftAirfileManager (AAF). Does anyone have an Idea how I can fix that?Thanks a lot!!!Regards Isra
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Is there a selection that needs to be made for it to operate other xml code?Situation: gmax/plugins/mkmdl.parts.xml has the listing for Electrical master battery - I have titled and animated accordingly an 'old fashioned' clunky master battery switch - usually labelled 'Ground/Flight switch'. This works OK but it does not isolate other functions as it seems to do on other peoples aircraft! Is it because it is not listed in the Panel.cfg file?I have a couple of gauges (fuel contents and OAT) that are selected by their own power switches, and also the electrical engine starter, but none of these are isolated by the operation of the master battery. I can get the fuel and OAT…
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Ughh, I'm running Vista, and I can't install ANY add on liveries for my aircraft. If I add the aircraft in the .cfg file, it won't show up in the variations list. BUT, when I go to edit my .cfg file for my AeroSim L-1011, I can delete all the aircraft entries, (fltsim.x), yet they will all still show up in the variations list! Is there anyone who can help?
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hi all, I have created this gauge who permits to open the canopy and to raise the seat in only 1 click this gauge functions under fs9 but not under fsX (only the canopy is open in fsX). what is necessary to modify so that it functions with the two versions? thank you for your helpJim-------------------------------------------------------------- 1 (>L:Clic, number) (>K:TOGGLE_AIRCRAFT_EXIT) (>K:EYEPOINT_UP) 1 (>L:Clic, number) (>K:EYEPOINT_RESET) (>K:TOGGLE_AIRCRAFT_EXIT)----------------------------------------------------------------
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Hi everyoneI would very much like to add an autobrake switch to a panel...This I can do however, when I click on the switch nothing moves! Clearly I am missing something but what!?Any help advice gratefully revieved! Also when I am flying (all the time) the wind indicator on the PFD always seems to 'jerk' as does the airspeed tape?Any clues?Cheers all!
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I am designing an RTU4200 control head.There are two of 'em used, one strapped for COM1/NAV1 and another strapped for COM2/NAV2.FS stock key_events only allow for direct tuning of either COM1 (active) OR COM1 Standby frequency, depending on how the radio section of the aircraft.cfg is set up.I need to be able to tune the COM1 Standby directly...I'm thinking that I should be able to use the KEY_COM_STBY_RADIO_SET event to do the deed, based on the contents of my own, custom "tuning variable" but haven't been successful so far...I'm open for suggestions... ;)
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Just uploaded - sd2gau26.zip. With apologies because there's no DirectSound stuff in it yet; I still have a half-problem to resolve and I'm not happy with the current state of my information and code.Bill - yes: I will get round to it (Wiki) one day soon!!!-Dai
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Hi,Taking a break from a scenery project I'm working on to gather some info on landing gear. I downloaded GMAX source files of a CH-46, and I need some information on how to get the landing gear suspention to work in FSX. I need to know which parts to tag with what, The files came with the keyframe animations already done, so I just need to tag and export through the FSX SDK. The source files were authored by Rory Kelly.Thanks!AJ
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Hi everyone.I am getting back into making some freeware gauges after skipping a couple versions of the sim. I can compile new stuff using the previous SDK in C using a makefile, and they work fine in FS9/FSX, but is there any advantage to going to gauge creation in the Visual Studio IDE? I still use Visual Studion C++ 6.0 and don't have a newer version. All of the SDK samples are made in .net or something and I can't really open a workspace with them.Any insight would be appreciated.Jeff
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Hi allSeeing crazybump has gone commercial, I have created a tutorial on how to use the Gimp (freeware) to create bump maps for FSX:http://davenunez.wordpress.com/2008/07/21/...p-maps-for-fsx/Happy bumping! :-)
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Hi,Since half a year my computer crashes totally after a few minutes flightsimulation (fs9, windows xp)I did a lot of uninstalls via disk 1 and via configuration and just by deleting etc., No virusses etc.Of course a lot of reinstalls too; and defrags etc.The computer functions further normal.Nothing helps, so i bought a boat.But i miss the simulator!What can i do else?New computer?Jan"Beatus ille qui procul negotiis..."
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Hi all,surely it is a simple thing, but i cannot get my head around this.How does one limit the value of a variable using the max / min function?For instance i want to limit L:my variable, number to 10.Right now i use this kind of code but it is getting awkward if one has multiple variables in one statement. (crowded with if's)(L:My Variable, number) 10 lt; if{ (L:My Variable, number) ++ (>L:My Variable, number) }.I have been staring at the MS throttle code for quite some time now, they use 1 max 0 min in their statement:(M:Y) (*Get Y*) 30 - (*skip top runof*) 103 / (*divide by running height*) 0 max 1 min (*into [0-1]*) 1 - /-/ (*from bttom to top*) 1 (A:Throttle lo…
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HiI've downloaded the A300 GMAX source code by Thomas Ruth, and I would like to modify the gear animation. How do I access the XML animation? Please excuse my ignorance, as I'm completely new to GMAX :DThanks!
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Anyone know how to read/access the gate number the aircraft is sitting at (assuming you're at a gate in the first place).I've read that Pro-Flight Emulator has this ability, so I guess it is possible.Anyone... Anyone... Bueller...Cheers,Bryan
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I have a gauge that is used to toggle a panel. It is:8256 (>K:PANEL_ID_TOGGLE)I want the Help ID to say "Press & Eng. 1" and not Pop up Sub Window 08. I tried changing it and it did not work. How exactly can I change the toolip to say Press & Eng. 1? The gauge works great except for the tooltip. I am no expert at this. Thanks, regards, Bob.
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With the advent of the new SDK, I recently become interested in gMax again, after trying to use it several years ago in another version of Flight Sim. That time I gave up after the rather useless P-38 tutorial, and went to the first Abacus program. To put it mildly, it was a little rough around the edges but I finally figured out how to get it to work well enough for me to turn out the plane I wanted. Lately, I have searched for tutorials again and found several, but while one specifically looks very good up to a bare airframe shell, they all share the same problem. They just fade away and none of them gets finished. Interior and virtual cockpit work, and several other p…
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Hi guys,I'm wondering if it's possible to change the amount of strut compression of an aircraft model by changing parameters in the air file or in the cfg file.I find that the feelThere 737 sits too high on its gear on the ground.Can I cause the struts to compress more so that it's sitting lower when on the ground??Thanks in advance for your time!Cheers,Sylvain
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Hello,I am new to this forum and fairly new to the Panel Design and have a question to a hydraulic system issue.I would like to simulate a hydraulic pressure fluctuation on the pressure indicator due to large control inputs. Lets say you pull on the stick and the elevator is deflected to it's maximum value, there should be a quick pressure drop (from 3100 psi to 2900) and if the control surface remains in that position it should come back to 3100.How could I set it up if I read in the control surface positions?I am looking forward to your answers.Thank you.
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Hi Guys,Being a NEWBIE.....I was just wondering whether or not its possible to connect the FSX B737-800 Virtual Cockpit Panel to another aircraft?Its just that Ive downloaded the Polsky B757 and was kinda hoping I could hook-up the B737 default VC panel. (obviously without any copyright infringements).Is this something that can be done?Many Thanks for your Help and adviceJohn
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Hi,my blackout gauge (oxygen starvation, see this topic #19584, "Cabin Pressure and Temperature Question...") is coming along nicely.I already have the effect visible in 2d and vc only, so not in spot or tower view. This is done by using (P:ACTIVE VIEW MODE, enum) to control the seperate window i created for the effect. This happens only once per view change... so no loops here. (Could someone tell me if there are any more interesting P: Variables ? )Now what remains is to be able to have the window also visible when panning in the 2d cockpit (looking left, right, etc).From this forum i found this code (already adapted to suit my window id): 40 (>K: PANEL_ID_OPEN) 40 …
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