FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hi,I'm a bit confusing about gauges.dtd. I suppose you should write xml gauge according to gauges.dtd, however, even the official aircraft gauges can't be validated by gauges.dtd. I don't know if it can't be validated, how can it works. And when I want to write gauge myself, if I create it according to gauges.dtd, will it works?Here's some example, spirit_levers.xml in Spirit_of_StLouis writes But in gauges.dtd, it defines only the followingATTLIST Click Kind CDATA 'LeftSingle' Repeat (Yes | No) 'No' MouseWheelFlip (Yes | No) 'No' Event CDATA #IMPLIED I think it's not supposed to wr…
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Hi All!!If you take a look in the screenshots forum there's a Piaggio 180 weekly newsletter that shows the project I'm working on as I proceed with the work....I still use AD2002 to build my planes, and, as my experience grows, also model complexity grows. Sadly, AD2002 has a little limitation of 800Kb for the MDL size, which is a pity as it is really avery friendly interface and powerful program in it's simplicity...Now with my Project I've calculated that I won't be able to include a great DVC without reaching the 800K limit. so I wondered if I could build the model with a very simple one to be replaced with HEX by another included in an empty model containing only the …
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Hi,ill try to explain what i want to do.We will suppose that window04 have an icon that open window12 when the window04 close i want the window12 hide with window04, when the window04 open again the window12 must be open.Excue my poor englishBest regardsTunka
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Nice to see more sources for info and discussion about FS here, this hobby has been hogging virtually all of my free time since having started on FS2002 early this year. Am designing an aircraft using FSDS V2, there remain a few how-do-you-do-this items that I would like to ask for some help about, with the first concerning animating an airbrake. My project has a centrally-mounted airbrake, similar to the F-18, and has been given keyframe assignments which work when designating the part as l.spoiler or r.spoiler. Problem is, when the aircraft is rolled, the airbrake/"spoiler" is activated until the controls are reset to neutral. There is no apparent keyframe name in F…
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Hi all I am a happy camper at last. For years I wanted to make myown aircraft for flight sims but was put off by the modeling programs. Well I got FSDS and viola!!! all smiles. Sure it is for simpletons... but thats me nothing more encouraging than seeing your effort fly even if it isn't dressed up yet. A couple shots of my first weeks effort follows hopefully the detailed model will get done before long.Thanks Abacus Chuck
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Hello all.Curious if anyone has any ideas...I'm just finishing up a F/O view for a mod I'm working on for the Richard Probst 727 panel.http://forums.avsim.net/dcboard.php?az=sho...id=178232&page=A few minor issues remain, but one I'm having trouble with most.The landing/taxi lights are visible from every view(forward_left, etc.) EXCEPT the F/O view, which is using FIXED WINDOW 38 VIEW_DOWN.I am using a dummy panel for window00. Any ideas, or if any more info is needed, please ask.BTW, thanks to everyone that participates in this forum, an absolutely invaluable resource. I am grateful to you all.
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I know this may seem like a step backwards, but: is there a way to add a lag to the rudder response?Thanks,Phil
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But, if you do, I would really love a quality Gulfstream IV or V panel. That is definitely one that is lacking. Thanks
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Hi AllIs there any way to make textures appear clearer when you apply them to you model in gmax. I have saved them as 8 bit using image tool but they still seen to blurry?Cheers Rhys
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The fs9 'E + n' command is not responding in twin engined aircraft that I have made and I have found the same problem in some other third party designs.Problem symptoms: 1. Both engines are running and responding as normal.2. Selecting Engine 1 using 'E + 1' gets the proper response(s).3. Then selecting both engines, 'E + 1 + 2', [or Eng. 2, 'E + 2'], does nothing and the system remains on Eng. 1 only.4. The seperate functions still work using the mouse.5. Four engined aircraft do not seem to be affected and all default aircraft work properly.Since some designers seem to have got it right I hope they , or anyone, can enlighten me. Regards Ted
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Is there a way to change the center (focus) point of the spot view? I'm flying the C-119 Boxcar and the center point seems to be off to the starboard and right near the cockpit. Any help appreciated.No doubt about it...Ronson2k
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Is is possible to change the lettering on the panel of the VC in an a/c?My problem is the Antonov AN-14 - a great a/c and fully flyable from the VC only cockpit -but everything is in Russian and I keep forgetting what switch does what.Barry
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hello there!I just have a few questions, so I'll get stuck in :)I don't know if any of you have, in the past, used the fabulous Dassult Falcon 50 by Yannick Lavigne, Fred Banting and Rob Young, but I was wondering if anyone, would consider making an update of it for FS9? maybe putting it into Gmax? The reason I suggest an update is due to the excellent base (if I can use that term). Hopefully this method will reduce the time in which to build it.I don't wish to be disrespectful to Yannick, Rob, or Fred, these guys did a tremendous job, however real life commitments, for Yannick atleast have halted such a project.I understand how difficult modelling is, and believe me if I…
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Well, having had no luck in the other thread, here's another idea to try. I have discovered that you CAN use a and in the code... BUT you need a variable that won't change instantly from 0 to 100!So, can anyone help me design a panel gauge that will provide a timed output variable?Something along the line of:if (spoilers=100 & L:ChuteTimer < 401) then (L:ChuteTimer = L:ChuteTimer + 1)Basically, I need a control variable that is triggered by the spoiler key and will increment from 0 to 400.When the a/c in on the ground, the L:ChuteTimer will then decrement from 400 to 0 to provide a second animation sequence.The makemdl.parts.xml code will be like this: SR20_c…
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I would like to repaint the background of my FS9 default 747-400 primary flight display (pfd_background.bmp). the bitmap is located within the gauges/boeing747-400.cab file.Is there a way to "re-insert" a repainted bitmap back into a cab file? maybe a command in DOS?I tried extracting the entire boeing747-400.cab file to a new folder, then after i repainted the bitmap, i used cabdir to re-compile the contents into a new cab file with a unique name (and I re-configured the line in my panel.cfg) but it didn't exactly work. the "new" gauge shows up in my panel (with the newly painted background), but the readouts are all visibly messed up. it looks like maybe all of the orig…
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HI folkspandasoft has released his newly pandasoft DX export version 4.3.0.46 for 3d studio max 4 and 5 (this includes 5.1 sp1 ) that works to compile a makemdl .x friendly file...so it can be processed with makemdl and get a fully usable aircraft without using gmax even a bit ... without exporting and importing meshes.. without loosing animation or texture data ...you can now export airplanes in 3d studio max directly to fs .. without using gmaxgo here to get it http://www.pandasoft.demon.co.uk/or directly to http://www.pandasoft.demon.co.uk/Files/3ds...daDXExport5.dleit can be used to export .x files for use for every app that needs meshes in that format .. but has bee…
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Does anyone know how to change the default number color of Lime Green in the B737 Radios to white?Thanks,Hollister
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Hello all, On the Wilco/FeelThere CRJ the top fuse beacon is out of sync with the splash on the wing. Does anyone know what files to edit so I could maybe get them to sync up?thanks in advance!BrianBash :-wave
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Are there any tutotrials (or does someone have data) regarding how I can add flood lighting to a new P3 Orion panel (Pilot & CoPilot) I've just completed? Any input appreciated.JoeT
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I have to design an animation sequence that has three distinct stages:1) Deployment - the object will arc rearwards and up from the a/c during flight, and begin "unfolding."2) The "unfolded" object will pivot to a vertical position.3) When a/c is on the ground, the object will slowly collapse and fall to the ground.Yes, it is the CAPS animation for the Cirrus... :)Has anyone any ideas on how to "link" these events in a controlled manner?At the moment, I have figured out a way to use a "bool event" to trigger the animation sequence, and have the cover arcing up and back over a 400 frame animation, where it then "disappears."I suspect that I could then develop some XML code…
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Hi guys,I'm designing a panel and would like to know the gear type of the active model of the pilot.However I cannot find in the panel sdk how to get this value, the only thing I find are these constants: // gear types#define GEAR_TYPE_FIXED 0#define GEAR_TYPE_RETRACTABLE 1#define GEAR_TYPE_SKIDS 2#define GEAR_TYPE_FLOATS 3#define GEAR_TYPE_SKIS 4 These constants make me think there should be a way to read them out, bu t I cannot find it between the token vars... Any suggestions?Thxjef
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Is there any way to get Bill Morad's excellent ATC gauge to show up in the spot, virtual cockpit and tower views? I use it in the cockpit view in all my planes and when I am in the spot, virtual cockpit or tower view it sure would be great to be able to answer ATC commands in these views without having to revert back to the cockpit view. Can the Morad ATC toggle switch be added to the virtual cockpit panel? I have tried and it does not work. It's a real shame that Bill is no longer with us. He was a GREAT friend here. Best regards to all, Bob.
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My answer is that msfs does not load them for AI planes at all. Correct this if I'm wrong. Pls also confirm this if it is a known issue.I downloaded some nice xml gauges as exhaust effects controllers, and made some others by myself. After installed, they works fine for user-flied aircraft, but not for the AI's. First I thought it's my fault(I'm totally a newbie in xml, though a old-fashioned c++ guy), while later I noticed the original xml controllers got the same result, and it seems that fs is saving memory spaces by skipping dll/xml gauges of all AI flied planes.For example, if your xml gauges borrow recognition light channel for the auto-regulation of the engine heat…
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Hi All,I have created some moveable searchlights using landing lights. Is there any way to make the lights illuminate objects? They are only illuminating the ground. Is there a different fx that will work for this purpose?Thanks,Phil
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Hi all. I have a question. My POSKY 757 textures are taking forever to load in FS2004. I didn't have this problem in FS2002. Am I doing something wrong or maybe have my settings to high? Res 1024x768x32, AA enabled on card, AF off, Multitexture=5, Aircraft detail=massive. Thanks in advance for the help. Happy Holidays to all.