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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Started by n4gix,

    I've been experimenting using 3DSMax to create bitmaps for gauges and their components. It may seem like using a slewdge-hammer to crack a nut but, as someone short on artistic/drawing ability, I've found it very helpful.I simple build the bezel, switch, lever, etc, and add a material. I light it using an omni light directly over it, with another omni light roughly to the north west to get the oblique lighting effect. I render the appropriate view, possibly adjusting the material and lights until I get a satisfactory effect. I have R3 which renders to a jpg only, so I then use Photoshop to make any final tweaks and save as a bitmap.The following image was built up from a …

    • 20 replies
    • 2.6k views
  2. Guest taipan_daz
    Started by Guest taipan_daz,

    I have just finished making a concept aircraft in gMax but I am not sure on how to convert it to a FS readable file and make the .AIR file for it. Can someone help me out please?

    • 2 replies
    • 971 views
  3. Started by phjvh,

    I want to perform a run once check when an aircraft loads to make sure that, if the engine is not running when the aircraft is loaded, the fuel valve is set to the off position, ready for a start sequence. problem is , the run once check is not performed until, after I start from a saved flight, I have to reload the aircraft to make the gauge recognise it needs to turn the fuel valve off. This is a real pain. Anyone know why it wont work just from a saved flight and not also having to reload aircraft?(A:General eng fuel valve:1,bool) (L:foff,bool) 0 == (A:ENG1 COMBUSTION,bool) 0 == && if{ 1 (>K:TOGGLE_FUEL_VALVE_ENG1) 1 (>L:foff,bool) } 1 (>K:TOGGLE_…

  4. Started by Xeo,

    Hi there, I have some parts like that:S91_LDG_down(A:GEAR POSITION, percent) 0 >1S91_LDG_up(A:GEAR POSITION, percent) int0First part visible when landing gear is getting down greater than 1 percent. Second part visible when landing gear up and locked Why both parts not visible in aircraft preview window ?Alex.

    • 4 replies
    • 1k views
  5. Started by n4gix,

    Can anyone tell me if this variable is used in FS9 xml and what purpose it serves? If it is used, how do you apply it because I cannot get any value except zero?And, what value would represent what surface type?Glenn

    • 5 replies
    • 1.1k views
  6. Guest bideu
    Started by Guest bideu,

    Hi People!Today I was to venture me to put some gauges in the panel of my Bell 430 with some EFIS and instruments of Reality XP, happen that I possess the Jet Line 2 brought up to date and functioning correctly, I obtain to install gauge and to place it in the place, the question are, as to place pop-up of gauges, way that when you click in them they are great? I obtained to make with that gauge has a "Hyperlink", but am not obtaining to make it to function =/Can Somebody help me?Sorry for my bad english =)

    • 0 replies
    • 694 views
  7. Started by BillW,

    This topic has been moved by the moderator of this forum. It can be found at:http://forums.avsim.net/dcboard.php?az=sho...topic_id=303882

    • 0 replies
    • 830 views
  8. Started by ddawson,

    Ok, got a question to anyone who can help.In gauges.h are several defines that start with PANEL_SERVICE_. They are passed as a 'service_id' to the main gauge callback function. Does anyone have information that provides better insight into each value and what they represent?

  9. Started by mnmon,

    Two quick questions: 1) what's the difference between a type 1 flap and type 2 flap?2) Typical values for pitch, drag and lift for an airliner with these types? Thanks! Mike

    • 0 replies
    • 726 views
  10. Started by Au MaV,

    Hi there. I'm using FSDS2.24, and trying to make a gunsight that retracts out of the way, using keyframe animation. The part has to retract towards the panel, then rotate. I've tried using the tailhook and water rudder keyframes, but although the part starts out in the right spot, nothing happens when the activating keys are pressed.The attached image shows the natural metal area of the tube that should slide into the receiving tube at the bottom. The whole gunsight then revolves to the right.Is animating parts in the VC allowed? Should I be using another keyframe animations? Am I just doing something wrong with what I've tried?Any help appreciated!Mike F.http://forums.av…

    • 4 replies
    • 1.2k views
  11. Started by n4gix,

    Does anyone know of a sdimple and accurate way to create gauge faces - ie circles, arcs and tick marks?

    • 3 replies
    • 1.2k views
  12. Guest taipan_daz
    Started by Guest taipan_daz,

    Hi Gurus,Can anyone shed light on this. The first group shown below works fine. However, as soon as I change the code from 'uniform' to 'VORILS' it stopped working. The area is definitely visible and active, because my tooltips show up correctly, and I am in the right page according to (page_select, enum). It is exactly the same code, I am just changing a different L variable.Any ideas?Cheers.(L:page_select, enum) 92 == Increase UHF preset(L:uniform_preset, enum) 20 == if{ 0 (>L:uniform_preset, enum) } els{ (L:uniform_preset, enum) s0 1 + (>L:uniform_preset, enum) }(L:page_select, enum) 93 == Increase VOR/ILS preset(L:VORILS_preset, enum) 20 == if{ 0 (>L:VOR…

    • 3 replies
    • 1.1k views
  13. Started by Redlander,

    I'm trying to use the left and right mouse buttons to operate the pitot heat switch. The left button will turn it on but the right one won't work. What am I doing wrong here? (I based this on what I was able to glean about the use of mouse events in the fs9gps file but I'm not a programmer and don't fully understand the complicated syntax.)(A:Pitot heat,bool)(M:Event) 'LeftSingle' scmp 0 == (>K:PITOT_HEAT_ON) 0 == and if{ 1 (K:PITOT_HEAT_OFF) (M:Event) 'RightSingle' scmp 0 == (>K:PITOT_HEAT_OFF) 0 == and if{ 1 (K:PITOT_HEAT_ON)Cheers, Bob

  14. Started by byork,

    I'm trying to simulate a "smoke in the cockpit" scenerio.To do that, I tried repositioning the Smoke visual effect and placing it in the VC.No luck.Any suggestions?Thanks,Bryan

    • 2 replies
    • 1k views
  15. Started by RogerPotie,

    I recently loaded a MD82 freeware which has a small problem concerning the usage of the radio tuning. That problem is solved with the help of another AVSIM member.But I would like to know more about how to tune gauges and panels that come with freewares. Whee is a good place to start to read documentation on how to create/modify panels and gauges. My problem for the moment is that I do not have a clear view of the overall picture on how the panel folder, the panel.cfg and the aircraft.cfg interact. What skills do I neeed: c++ ? SDK ? I have downloaded FSPanel Studio but I realize that there is more than that to tweak panels.Can anybody point me to the right direction to s…

  16. Guest FelixFFDS
    Started by Guest FelixFFDS,

    I am toying with the idea of having a go at my first aircraft, albeit for starters all I want to try are gliders. Does anyone know where I can get any blueprints or plans to use as a backdrop in FSDSv3.I have tried some that I have found on the net but they are mostly powered, gliders/sailplanes are hard to findAny help would be really appreciated.ThanksPaul

    • 1 reply
    • 756 views
  17. Guest dogfighter2111
    Started by Guest dogfighter2111,

    MKM Re-launch--Hello to all, Last year, about the same time, i announced a new Design Group called MKM Air designs. We started work on a Citation X, it is nearly completed but due to problems with one of our designers, then we had to shutdown. We have kept all source code and have been secretly working on the Citation X but we do need help. We are so keen to resurect MKM Air Designs that we ask for help from the FS Community. There is very little to do on the Citation X, but one designer is unable to design an aircraft fully in the time that it would normally take any other design group. I would like to ask all persons that can design in gMax, please send me a PM or conta…

    • 0 replies
    • 590 views
  18. Started by n4gix,

    If Control+Shift+F4 is coded (>K:MIXTURE_RICH), how do you code Control+Shift+F1 which is

    • 3 replies
    • 848 views
  19. Started by old_doggie,

    Greetings,I have searched over a thousand threads, been to fs2x site read the sdk and then some and now I am about to bust a vein or devorce.My problem is this two parts;the easy one - Can two boost pumps be used per tank in a three tank setup and if so how,,xml??A little harder I think from what I have read. - On a three tank setup, LR msins and ctr tank config - Can the tanks be isolated in so far as can both engines draw from the two mains at the same time(tank to engine) and can the center tank be used to supply fuel to the engines on its own(mains off).And lastly, I did not mention there was a third question, on a roll cant stop now... Can the fuel system be config s…

  20. Started by n4gix,

    Currently, I am using the following to fetch a bitmap from the HD to "refresh" my GDI+ drawing surface:Image image(L"AircraftEaglesoft Liberty XL2texturevision.bmp");Rect destinationRect(0, 0, 600 * dx, 590 * dy);graphics.DrawImage(ℑ,destinationRect,0, 0, 600, 590, UnitPixel);I have the "vision.bmp" in the .h and .rc files, and may reference it as BMP_VT_REFR.What do I need to do to access this bitmap from the resource and use it as it is used in the code above?

    • 6 replies
    • 1.3k views
  21. Guest agplilot
    Started by Guest agplilot,

    Does anyone know of [or have the know how to create] a Ag GPS for Fs2004. The AT-802A [in the file library] is an excellent model of the real aircraft and it would be even more real if had an Ag GPS in it...hard to fly by landmarks with FS scenery. I know nothing about creating ad ons for FS...would this be very hard to do?WP

    • 0 replies
    • 925 views
  22. Started by mgh,

    Can anyone explain why when moving the mouse over the following gauge the string "Airbrake switch" is displayed? It seems to work correctly otherwise. (I've put a space in the Value line to avoid the smiley.) (A:Eng1 oil temperature,farenheit)

    • 10 replies
    • 1.9k views
  23. Guest Dreamflyer
    Started by Guest Dreamflyer,

    I am trying to add a second Nav radio to the great Maule aircraft so that matches the instrument setup from the factory. I have edited the panel to show the Appollo Navcom2 gauge on the stack and added a VOR2 in the empty spot on the panel. For some reason, I cannot get the VOR2 to work. I have edited the aircraft.cfg file under the Radios section with the Nav2 1,1,0 line.The Nav2 and VOR still does not work. What am I missing?Also, is there a way on the Maule to add the VOR2 to the virtual cockpit? Any help is appreciated.

    • 1 reply
    • 639 views
  24. Started by nickpike,

    Here you go, Nick. (@g:noOptionMenu) @kOn == (@g:currentPageNAV) 1 == &&PAGE MENU Crossfill?(L:GNS530_1_DataFields,enum) 1 ==@BlinkerCode{blnk}Enable Auto Zoom?{nr}(L:GNS530_1_DataFields,enum) 0 ==@BlinkerCode{blnk}Enable Auto Zoom?{nr}Change Fields?Restore Defaults?

    • 3 replies
    • 1.2k views
  25. Guest _ak
    Started by Guest _ak,

    HelloI'm finding a problem with GDI+ gauges when changing from Virtual Cockpit to 2D Panel.I've made a PFD and MFD using GDI+ vectorial graphics and strings and they work fine. When I change from 2D panel to VC everything goes well but when I go back to 2D panel again, the Frames Per Second comes down a lot, between 30 - 50%, and recovers to normal FPS for this panel after a while (30 seconds or more). If you push ALT key twice, FPS recovers to normal figures immediately.These two gauge are part of a multigauge, and in the main gauge.c file I include:#include #include "fs9gauges.h"#include "B_737.h"#include #include #include using namespace Gdiplus;#pragma comment(lib, "g…

    • 11 replies
    • 2.8k views

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