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MSFS 2024 Rythmic Stutter Every Second
I had this issue when I was using faulty USB 3.0 internal card. Switched to another USB port(s), and all fine.
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Really problematic stutters with FSLTL
Hm, it seems that I solved it, at least mostly. Set power mode in nvidia CP to max performance. I didn't touched nvidia CP settings after updating drivers couple of weeks ago. And last but not least, have set texture resolution in 2024 options to High (was Ultra). Now it stutters only a bit when I pan, but it doesn't' freeze the sim as before, it's much much better.
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Really problematic stutters with FSLTL
I wrote it few posts above, it seems it does happen also without any traffic, FSLTL or default. On all addon airports too. Now I'm testing on default airports, and it doesn't happen. So, the issue seems to appear when I'm on addon airports, with a lot of details and high textures, etc.
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Really problematic stutters with FSLTL
Yes, using it always. TLOD is 50 on ground.
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Really problematic stutters with FSLTL
Oh well, I misjudged it. Now I'm testing the sim without FSLTL at addon LYBE, and it does the same without any AI. I should change the topic title lol.
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Really problematic stutters with FSLTL
How do you setup 2024 to use FSLTL models? You are using internal online traffic built into the sim, yes?
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Really problematic stutters with FSLTL
I'm so tired of MSFS2024 mega stuttering on and around airports with FSLTL active, especially when I pan the view. My sim works fine at 50-60fps in dense areas (addon airport + FSLTL), but for example when I pan the view and look down at the pedestal, then after few seconds pan the view back up to look at the gates with all the AI, I can characterize it as frame freezes, not stuttering. FPS literally goes from 60 to 1-2 fps for couple of seconds, so I end panning the view 180 degrees instead just tiny bit. It happens every time I pan the view, and then pan the view back to look at the gates where the AI is, but it happens also without AI I think. Video uploaded to show it better. Maybe I should test it with FSTraffic, to make sure it's an FSLTL issue only.... Those frame freezes don't happen during flight, at all, it's super smooth. Any fixes for that? I'm aware that 32gb of RAM could be the issue (it shows 26gb used in overall), but the sim certainly loads something when those frame freezes happen, and I'm not sure why it happens every time I pan the view. 12900k + 3090 + 32gb RAM, sim on M2. EDIT: I now tested it without FSLTL, and it behaves the same, strange. So at the end it's not connected with FSLTL or AI, at all.
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New VR Update for XP
I have Quest 3, 12900K + 3090, and via Virtual Desktop High or Ultra preset, XP12 barely runs at 36fps in VR, just barely. GPU is screaming. When I unlock fps in VD, it shows ~40fps, so it's on edge even on default airports, no AI, and Aerobask DA50 (not fps hungry unlike Toliss or Zibo). I wonder will latest VR update bring FPS number a bit up, so I can lock to 45fps (with frame reprojection of course). It's strange since in MSFS I see usually 60fps in COWS DA40, Ultra preset in VD.
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Airport Enhancement Pack v2
Edited library.txt in "Custom Scenery\AEP\", found the whole block of listed car objects that match the names in "Custom Scenery\AEP\Objects\Vehicles\Cars\", for example "Camry_Blue.obj", "F150_Black.obj", "Rav4_Red" etc, and deleted that whole block. Sorry, can't remember in detail.
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Airport Enhancement Pack v2
Have to ask, are those gateways from OpenSAM or...? For some strange reason that addon doesn't work in my XP12, can't find out why.
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Airport Enhancement Pack v2
I agree, it was harsh from my side, I apologise. It was better to write "not true in my case".
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Airport Enhancement Pack v2
Well, no fps impact is a lie. I loaded default LYBE with default Citation, same gate, no AI. The proof is on my comparison screenshots. First one is all default, second with AEP v2. Since the numbers are small, it's 70 vs 54fps. Not a small difference imo. After taking these screenshots, went and disabled all static cars in AEP v2 library, got 3-4fps back (around 58fps now). I certainly do not care about static cars behind terminal buildings, etc. You can test it yourself easily too, just load the same situation with and without and look at the FPS (ctrl+f). Maybe FPS impact on better systems than mine is negligible, but there is certainly an impact as a lot of smaller clutter is added around the parking spaces. And honestly I don't mind, airports now look awesome, XP12 never looked better.
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12.4.1 is RtM 🙂
Quite aware of the situation. When I have couple of hours to spare for 12.4.2 tests, I will dive in.
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12.4.1 is RtM 🙂
One more reason for me to stay away from 12.4.1. 🙂 I simply have no time to investigate what plugin is incompatible, or causing stutters/fps slow downs. When I have 1 or 2 hours of spare time to fly, I want to fly and not troubleshoot.
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12.4.1 is RtM 🙂
I don't use any of the noted plugins fyi.