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Pe11e

Commercial Member
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Everything posted by Pe11e

  1. I had this issue when I was using faulty USB 3.0 internal card. Switched to another USB port(s), and all fine.
  2. Hm, it seems that I solved it, at least mostly. Set power mode in nvidia CP to max performance. I didn't touched nvidia CP settings after updating drivers couple of weeks ago. And last but not least, have set texture resolution in 2024 options to High (was Ultra). Now it stutters only a bit when I pan, but it doesn't' freeze the sim as before, it's much much better.
  3. I wrote it few posts above, it seems it does happen also without any traffic, FSLTL or default. On all addon airports too. Now I'm testing on default airports, and it doesn't happen. So, the issue seems to appear when I'm on addon airports, with a lot of details and high textures, etc.
  4. Yes, using it always. TLOD is 50 on ground.
  5. Oh well, I misjudged it. Now I'm testing the sim without FSLTL at addon LYBE, and it does the same without any AI. I should change the topic title lol.
  6. How do you setup 2024 to use FSLTL models? You are using internal online traffic built into the sim, yes?
  7. I'm so tired of MSFS2024 mega stuttering on and around airports with FSLTL active, especially when I pan the view. My sim works fine at 50-60fps in dense areas (addon airport + FSLTL), but for example when I pan the view and look down at the pedestal, then after few seconds pan the view back up to look at the gates with all the AI, I can characterize it as frame freezes, not stuttering. FPS literally goes from 60 to 1-2 fps for couple of seconds, so I end panning the view 180 degrees instead just tiny bit. It happens every time I pan the view, and then pan the view back to look at the gates where the AI is, but it happens also without AI I think. Video uploaded to show it better. Maybe I should test it with FSTraffic, to make sure it's an FSLTL issue only.... Those frame freezes don't happen during flight, at all, it's super smooth. Any fixes for that? I'm aware that 32gb of RAM could be the issue (it shows 26gb used in overall), but the sim certainly loads something when those frame freezes happen, and I'm not sure why it happens every time I pan the view. 12900k + 3090 + 32gb RAM, sim on M2. EDIT: I now tested it without FSLTL, and it behaves the same, strange. So at the end it's not connected with FSLTL or AI, at all.
  8. I have Quest 3, 12900K + 3090, and via Virtual Desktop High or Ultra preset, XP12 barely runs at 36fps in VR, just barely. GPU is screaming. When I unlock fps in VD, it shows ~40fps, so it's on edge even on default airports, no AI, and Aerobask DA50 (not fps hungry unlike Toliss or Zibo). I wonder will latest VR update bring FPS number a bit up, so I can lock to 45fps (with frame reprojection of course). It's strange since in MSFS I see usually 60fps in COWS DA40, Ultra preset in VD.
  9. Edited library.txt in "Custom Scenery\AEP\", found the whole block of listed car objects that match the names in "Custom Scenery\AEP\Objects\Vehicles\Cars\", for example "Camry_Blue.obj", "F150_Black.obj", "Rav4_Red" etc, and deleted that whole block. Sorry, can't remember in detail.
  10. Have to ask, are those gateways from OpenSAM or...? For some strange reason that addon doesn't work in my XP12, can't find out why.
  11. I agree, it was harsh from my side, I apologise. It was better to write "not true in my case".
  12. Well, no fps impact is a lie. I loaded default LYBE with default Citation, same gate, no AI. The proof is on my comparison screenshots. First one is all default, second with AEP v2. Since the numbers are small, it's 70 vs 54fps. Not a small difference imo. After taking these screenshots, went and disabled all static cars in AEP v2 library, got 3-4fps back (around 58fps now). I certainly do not care about static cars behind terminal buildings, etc. You can test it yourself easily too, just load the same situation with and without and look at the FPS (ctrl+f). Maybe FPS impact on better systems than mine is negligible, but there is certainly an impact as a lot of smaller clutter is added around the parking spaces. And honestly I don't mind, airports now look awesome, XP12 never looked better.
  13. Quite aware of the situation. When I have couple of hours to spare for 12.4.2 tests, I will dive in.
  14. One more reason for me to stay away from 12.4.1. 🙂 I simply have no time to investigate what plugin is incompatible, or causing stutters/fps slow downs. When I have 1 or 2 hours of spare time to fly, I want to fly and not troubleshoot.
  15. I don't use any of the noted plugins fyi.
  16. Had awful stuttering and FPS slowdowns in the 12.4.1 B2, so I went back to 12.4.0, and not sure should I risk updating again....
  17. None of your images can't be found, tried in two browsers....
  18. Click on the License icon (one above Settings icon), and then you'll see BUY button in the upper right corner, just near the HELP button. After you purchase the license, you need to enter the same details you entered during purchase, and link it on the same screen in the app.
  19. I think you are living under a rock. If he is really a real A320 pilot, how much time you think he has to test few airbus addons in 3 sims? How many variables are in the game in that scenario? Think about it.
  20. Have their (or his, maybe it's one guy dev?) S300Cbi, fell in love with it straight away, it has that A2A feel, the feel of a breathing machine. Last night I flew around Cal in S300CBi, in XP12, after I removed the springs from my VKB Gladiator, and I enjoyed the every single second of it. Straight went to ORG store to get new 206, can't wait to fly it tonight. I loaded it jsut shortly before sleeping, to hear how it sounds (sound is REALLY important to me). It sounded absolutely beautiful. I really appreciate when devs pay special attention to the audio environment, unlike some XP devs (vSkyLabs *cough* ). I needed to buy addon soundpacks for vSkyLabs R44 and R66 to make them "flyable". Yes, when sounds is bad, I can't fly the addon, kills every bit of immersion for me, even if the systems and flight model is good. So once again, to prove that my post is not borderline trolling, I really really appreciate devs like Dreamfoil, A2A, BlackSquare, FlyJSim (for Q400), taking the time to work on every single aspect of an addon, from a 3d model, texturing, systems, flight model, and finally sound. Not a single cent of regret.
  21. 2024 is like a pretty girl winking at me in the corner of the caffe, calling me to join her, while XP12 is like a wife that is rough on edges visually (scenery), but knows exactly what she's doing in any moment, and she's doing it reliably. Woman that you can rely on.
  22. I must add that it's quite strange how this dev is approaching this release. Let's be real - this plugin looks like GSX for XP12, in other words revolutionary step comparing to some old payware and newer freeware solutions, with badly animated PAX, etc. If you have such a plugin ready for a release, considering that it has a huge chance to be a massive hit, you will certainly send it to few XP12 content creators for a preview, to get the best possible traction before the release. But no, this dev decided to do the shortest video teaser, without any previews, any hype build up. I'm even surprised how I found out about the plugin, seeing the teaser thumbnail on my YouTube main page. In short, big plugins need big advertisement, big previews, to collect big audience before the release. Small plugins are released just like this, short teaser video without any hype. So, yes, you can say I'm pretty reserved about this. To me, it looks like the dev is trying to hide something.
  23. You guys never heard of EST? 🙂 Joke aside, if some bugs are discovered in late beta stages, it's better to postpone it then watch simmers moan, which you already did. But on the other hand, I agree, no dates until you are completely sure it's ready for a release.,
  24. It doesn't. Leonardo changed folder names for starters, and sound sources. Needs proper updating, which we are working on. You are hearing more, as Leonardo changed quite a few things audio wise in the newest update.
  25. Here is the 4 minute demo of the engine sounds enhancements that will be included in both Anniversary Edition and a standard version of the MaddogX Sound Immersion NG soundpacks. You will now finally hear a distinct and famous disharmonic whine on high idle/low thrust, tweaked medium thrust compressor sound, and further adjusted buzzsaw across the high N1 ranges. Now we can finally say we are close to something that we were aiming for initially. ✅ No ETA as of yet, but the soundpack is in beta stage.

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