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This guy is LOVING 12.3... and he's a professional pilot...

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One whos name should not be mentioned , was , shouldnt be. I dont know why it was.

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  • There's not much to dislike.  Just the scenery needs a nice upgrade, but we know it's being worked on by the best in the business.  Mister X. X-Plane is created by a professional pilot, backed by

  • How long before the "influencer" real world pilots who rave about MSFS being the greatest ever simulator start showing some XP content now that audience sentiment is shifting a little bit... 🙄

  • I think LR’S more focused approach to development is paying off.  They are not trying to be everything to everyone at once.  My guess is the scenery upgrade will be the major selling point for XP13 ju

13 hours ago, GoranM said:

I try not to go too hard on Greazer, because he is a customer of mine.  Sometimes I just wish he would stop making these kinds of posts (and others I've seen him make).  As one MSFS developer has already told me, "The MSFS community will eat their own."

 

Yeah, I’m all for contrarian opinions and such (I despise “hive-mindedness”), but sometimes he makes the craziest assertions. seems to be more reasonable of late, though 🤙

 

re the MSFS community:

it’s just amazing to see people bitterly complaining about truly minor “issues” when we have the best addons and best flight simulation experiences ever in history.

I flew all three over the weekend, and I can categorically affirm that X-Plane, MSFS, and DCS World all are incredibly better than just a few years ago.
 

Too much good clean fun, and as always, waaaay cheaper than a trip to the movies!! 😁
 

Edited by UrgentSiesta

Yep well said… I fly both sims regular … mainly fly the Challenger in XP12 and the Fenix in FS24…. Love them both equally…. It’s just the best time and I’ve been into this hobby since 1998 … HUGE improvements in both sims 👍

Regards

Paul EGCC

  • Commercial Member
12 hours ago, Captaintull said:

mainly fly the Challenger in XP12

You have excellent taste in X-Plane Add ons.

🫡

Any clues how this scenery overhaul is done? Will it be completely new, or an evolution of the current engine?

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

Just now, Rimshot said:

Any clues how this scenery overhaul is done? Will it be completely new, or an evolution of the current engine?

Yep. maybe, no, could be, get the crystal ball out. Nope battery flat. Dont think its ever being discussed

  • Commercial Member
5 minutes ago, Rimshot said:

Any clues how this scenery overhaul is done? Will it be completely new, or an evolution of the current engine?

Put it this way.  Mister X has been hired to work on the scenery.  When someone gets paid to do something, it's a safe bet it's going to be something spectacular.  

(And no, I haven't seen it.  Yes, I know what is being done.)

9 hours ago, Rimshot said:

Any clues how this scenery overhaul is done? Will it be completely new, or an evolution of the current engine?

Austin/Laminar have been consistently evolutionary for as long as I can tell. 

And generally speaking, that’s turned out well, if not quite as fast as some of us would prefer 😁

The only real clue we have is Mister X and his previous work on SFD Global. 

given the restrictions LR places on using satellite data, whatever they give us isn’t going to be photo realistic (perforce). 

It’ll Still be better, and hopefully, genuinely good. but I seriously doubt we’re gonna be deleting Orbx and ortho, etc  

 

5 hours ago, UrgentSiesta said:

Austin/Laminar have been consistently evolutionary for as long as I can tell. 

And generally speaking, that’s turned out well, if not quite as fast as some of us would prefer 😁

The only real clue we have is Mister X and his previous work on SFD Global. 

given the restrictions LR places on using satellite data, whatever they give us isn’t going to be photo realistic (perforce). 

It’ll Still be better, and hopefully, genuinely good. but I seriously doubt we’re gonna be deleting Orbx and ortho, etc  

 

I think as far as the next gen scenery goes, it’s going to be more revolutionary than evolutionarily this time.  Using OSM data with real building profiles, locations, fields, forests, etc. is going to be a dramatic, and welcome, departure from today.

Gary

 

i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR

 

  • Author
8 hours ago, Gilandred said:

I think as far as the next gen scenery goes, it’s going to be more revolutionary than evolutionarily this time.  Using OSM data with real building profiles, locations, fields, forests, etc. is going to be a dramatic, and welcome, departure from today.

I really.. REALLY!!!! hope it is!

I'd like to be able to feel so "at home" in Xp12 as I do in FS 2024, and that is, in good part, why I have been leaning towards FS 2024 more and more...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

On 9/9/2025 at 11:08 AM, Rimshot said:

Any clues how this scenery overhaul is done? Will it be completely new, or an evolution of the current engine?

From the interviews I have heard, it looks like a part of that new scenery will be build based on satellite imageries and they will generate „landclasses“ out of them that should be way more detailled than the older one. They won’t use raw satellite-imageries to avoid the weird areas with shadows, snow or other projected objects at the surface (like we can see on raw satellite-images). So it should be very „clean“. For the autogen I don‘t know.

i9 12900k, RTX 3090, 32GB RAM

On 9/7/2025 at 1:16 PM, MrBitstFlyer said:

…and once that is done, XP12 will finally feel fully modernized. The default scenery is one of the biggest barriers that prevents many users from sticking with XP12 long enough to appreciate its major advantages over MSFS.

The weather system is superb overall, but there’s one frustrating bug: low clouds often get cut off at the horizon or appear too translucent, which makes distant clouds show through and creates a distracting cut-off effect.

Cloud-Bug-5.png

Cloud-Bug-4.png

I absolutely agree with you. Although this weird effect has been way more rare in the past few updates, it keeps appearing from time to time.

i9 12900k, RTX 3090, 32GB RAM

12 minutes ago, Franz007 said:

From the interviews I have heard, it looks like a part of that new scenery will be build based on satellite imageries and they will generate „landclasses“ out of them that should be way more detailled than the older one

That sounds great!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

12 hours ago, Franz007 said:

From the interviews I have heard, it looks like a part of that new scenery will be build based on satellite imageries and they will generate „landclasses“ out of them that should be way more detailled than the older one. They won’t use raw satellite-imageries to avoid the weird areas with shadows, snow or other projected objects at the surface (like we can see on raw satellite-images). So it should be very „clean“. For the autogen I don‘t know.

If true, that's great! I hope Mister X will work on the coloring of these satellite images; in MSFS the green in the scenery is very often much to blue, especially in Europe...

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

7 hours ago, Rimshot said:

If true, that's great! I hope Mister X will work on the coloring of these satellite images; in MSFS the green in the scenery is very often much to blue, especially in Europe...

I don’t think they’ll be using the satellite images themselves as part of the scenery, so no need to do any color masking.  It might be more along the lines of “there’s supposed to be a field at this exact location with these dimensions and properties, so let’s draw that.”

Gary

 

i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR

 

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