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I created a new method to set a realistic haze in XP12
@MrBitstFlyer Fantastic job! Many thanks 🙏👍
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Underwhelmed by Auto Ortho
That's weird...for me it's like night & day and I even have to admit that I couldn't fly without it 🙂
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I created a new method to set a realistic haze in XP12
No no, it’s already an issue in the default XP12-version. I was just wondering if there was something we could do about that…
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I created a new method to set a realistic haze in XP12
Great news and I really start to appreciate that plugin more and more. A think I still don't understand quite well, is why there are some layer of haze appearing out of nowhere. Is that a known bug in XP12 that cannot be fixed now?
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I created a new method to set a realistic haze in XP12
Thanks for your help 👍 Will do that. And another thing I noticed: at each refresh (300 sec) the sim freezes for about 5-10 seconds, although having excluded the script-folder from the virus-checks…
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I created a new method to set a realistic haze in XP12
I still see some very abrupt haze-changes, that are my main problem when doing VFR-flights...do any of you guys know why?
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I created a new method to set a realistic haze in XP12
Here my actual settings. Is that good? 🙂
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I created a new method to set a realistic haze in XP12
OK, so now I could enter my other API-key for OWM. I opened the window of the script and select the "LIVE"-register. What do I have to set there? I see a lot of options and sliders to change...I guess I have to check the box "Use CAMW aerosol data"? What about the ones for altitude fix? And what altitude to enter there? And do I have to check the box "override XP12 visibility"? And at the there are two sliders for turbidity: if I check the boxes, it will be set automatically, is that correct? Sorry to ask but I am a bit confused about all options. I wanted to test the automatic values coming from the API (Live).
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I created a new method to set a realistic haze in XP12
Thank you for the explanations. I will try it tomorow when I’ll be back at my PC again 🙂
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I created a new method to set a realistic haze in XP12
Yeah, I mentionned it to them already and as far as I recall, they said it would not be changed because it was very difficult to do. I also think they will look at the weather again in the future when they are dbe with their actual roadmap. I will for sure give some feedbacks again when it will become a task again.
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I created a new method to set a realistic haze in XP12
That sounds good. Thanks for the review! I failed when I tried to use it. First, I must be too stupid to understand the signification of all options lol and second I could not create an API-key via openweathermap. When I cliked on "Get API-key" it relinks me to a page "The page you’re looking for doesn’t exist or has been moved". I am potentially very interested since I realized the haze is a huge issue, not necessarely the intensity but the very fast shifts we're facing: from excellent visibility to a thick layer of haze (back and forth), making us lose visual ground-contact in VFR-conditions...
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Zibo and windshield rain effect on XP12
I love these effects! The default SR22 is excellent and about to become my favourite GA-plane. And the avionics have been massively extended. A great plane. Kudos to Laminar 🙂
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Airport Enhancement Pack v2
I haven’t noticed anything. At least the performance seems to be pretty much the same. But since I’m having 24GB of VRAM I may simply not notice it. So it’s difficult to tell.
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Volkswagen prop effects ...
🤣🤣🤣👏
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Roadmap update X-Plane
Laminar’s new roadmap just got updated: https://www.x-plane.com/2026/03/x-plane-roadmap-update-april-2026/
Franz007
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