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Underwhelmed by Auto Ortho
I guess a demonstration of "why" is in your screenshot is that while it works it also shows the wiper blades clearing the screens without wipers actually being rendered, so it's not working perfectly. Unless you got it working, but again - more tinkering... The biggest difference here might be that Laminar have to support whatever they put out, across thousands of hardware configurations and levels of skill - you don't, and whatever you've done may not be compatible or possible with future features that you're not privvy to. "It's not possible" doesn't necessarily mean "right now" it may mean "going forwards with whatever we have planned" but rather than lead you into a conversation it comes across as a brick wall. The guys at Laminar aren't stupid and equally they're not obliged to tell you what their plans are or necessarily why they can't do something you'd like. In fact rather than having a problem with Laminar, you should be grateful you're able to tinker at all - I imagine it would be far simpler for them to simply lock down the graphics rendering and force you to use whatever they deem is correct - but they don't.
- Visuals 7/10, physics ?/10: the wake turbulence problem
- ChasePlane & FSRealistic +
- Visuals 7/10, physics ?/10: the wake turbulence problem
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Earth compared with largest star we know.
An interesting video if you're into Space
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Earth compared with largest star we know.
must....resist.... obvious.... yo ..... momma.... joke........ aaaaaggghhh 😂
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I created a new method to set a realistic haze in XP12
I don't think it'll cause any issues as it's a legitimate part of Windows - but I could be wrong of course. It doesn't require any elevated privileges to run though.
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I created a new method to set a realistic haze in XP12
@MrBitstFlyer I think you can spawn a powershell window as hidden (so negating the flashing window) by doing the following (if I remember correctly): conhost -headless "powershell.exe -yourcommandlinehere" Maybe that will help?
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MSFS Developer Stream starting soon
They're probably not interested in either of those applications as they don't work "in sim" or to put it another way they won't earn them any money from PC Marketplace and Xbox / PS5.
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FSHUD @ FSLTL Compatibility Heads-up
That changelog entry says v1.6.7 so I would guess anything earlier than that - honestly not sure though.
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FSHUD @ FSLTL Compatibility Heads-up
FSLTL (latest version) stops injecting traffic if FSHud is running. They were discussing it on their Discord server not too long ago. It's due to potential licensing issues with FR24 whom FSLTL have an agreement with.
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FSHUD @ FSLTL Compatibility Heads-up
October 28, 2024 > Feature Changes > FSLTL Injector 1.6.7: Removed support for FSHud: The FSLTL injector can no longer be used as a conduit for FR24 data to be provided to for-cost products. Therefore, we've had to remove support for FSHud in the FSLTL injector.
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Beyond ATC is just not there yet
They aren't? They're stating the obvious that the product isn't finished yet and is in active development to improve it further...
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Artemis 2 Launch Thread - History in the making!
I was up until 2:30am here in the UK watching the re-entry and splashdown then subsequent opening of the module - worth it. What a fantastic, historic achievement.
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Beyond ATC is just not there yet
Some people like to support a development team that is working to improve their simulation experience and in return they get to try it out before the people who choose not to.