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Texture POP in/ changing in final approach

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  • Author
11 minutes ago, blueshark747 said:

@IndustrialEngineer

Amd ryzen 5, 3600

Gtx 1660 super,

32gb ram, sataSSD,

1080p   165hz ACER,  23.6''

One thing your hardware combo isn't gonna do is brute force mask/minimize the issue ....😅

1080p 165hz mode is absolutely pounding your CPU.

Not sure what else you're expecting here at this point?

Of all levels of hardware firepower of course your system will struggle with the pop in the most!

Who knows when MS/Asobo will finally develop optimizations to tackle and completely minimize the issue.

Good luck!

 

Thanks, I havent thought about that. Should I lower my screen HZ, chatgpt said it could help my PC? But never heard about this before that screens hz matters

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    Ianrivaldosmith

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  • Absolutely, the same textures/scenery popping in MSFS2020/2024. You wonder what it will take for ASOBO to hire knowledgeable programmers and listen to customers. All the other good aspects of this gam

14 minutes ago, IndustrialEngineer said:

Thanks, I havent thought about that. Should I lower my screen HZ, chatgpt said it could help my PC? But never heard about this before that screens hz matters

165hz is pointless for you to even have on with MSFS.

With that hardware combo there's no way you are getting near that refresh rate with matching FPS in MSFS.

Unless you have every setting on super low to the point pop in wouldn't even matter.

144-165hz modes are more catered toward high FPS twitch based First Person Shooters games where 1080p high refresh rate gives pew pew players some sort of ping/fps/fluidity edge I'll never understand.

Throw it on 60hz mode and call it a day!🍻

Edited by blueshark747

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  • Author
1 hour ago, blueshark747 said:

165hz is pointless for you to even have on with MSFS.

With that hardware combo there's no way you are getting near that refresh rate with matching FPS.

Unless you have every setting on super low to the point pop in wouldn't even matter.

144-165hz modes are more catered toward high FPS twitch based First Person Shooters games where 1080p high refresh rate gives pew pew players some sort of ping/fps/fluidity edge I'll never understand.

Throw it on 60hz mode and call it a day!🍻

I understand but I dont understand what it matters 😄 I used to play Warzone with 165fps 4years ago on high graphics when I bought this PC! 😄

But I dont understand what it matters, the fps is going to dictate what HZ I see anyways, I understand?  So what it matters if the screen is capped to 165hz, it will only give me my fps amount of hzs :D

Edited by IndustrialEngineer

3 hours ago, IndustrialEngineer said:

So for real theres nothing I can do to even mitigate this effect? Its so terrible, and I have hard time dealing with this😆😆

You saw my video, and you saw no significant popping, in a vastly more challenging to render scene than the video you linked.  Why do you suppose that was?  As said, this is normal default behavior in my experience.  I also said on rare occasion there will be legitimate pop-ins, but it's really minimal such that it's easy to ignore.  Again, you saw the video there was no significant pop in for many minutes in a complex scene.  As said when coders at Asobo try to address the range of hardware capabilities at some point when processing power drops below a certain threshold something has to give:  frame rate, LOD, etc etc etc.  My guess is pop-ins are manifest when some element of processing power is mismatched w/ demand.  How about internet bandwidth?  I forget how needy 2020 is for that but seems like that could play some role.  My CPU is roughly 80% faster than is yours, my GPU 200% faster than is yours.  Your hardware and setup manifest this issue which I believe is coming from a bucket of potential ways to cope with performance variability and it would appear Asobo uses that method to cope.  Clearly, my system is configured optimally to minimize pop-in manifestation.  So for you, I would start with dialing back everything to the lowest possible settings and leave TLOD at 60 or something like that, OLOD the same.  Start there and see what happens.  Is it also possible your system isn't optimized maximally as well in terms of latest drivers for GPU, Chipset, Audio, etc?  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, IndustrialEngineer said:

I understand but I dont understand what it matters 😄 I used to play Warzone

I agree, it would not matter in the slightest for your pop in issues.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
37 minutes ago, Noel said:

You saw my video, and you saw no significant popping, in a vastly more challenging to render scene than the video you linked.  Why do you suppose that was?  As said, this is normal default behavior in my experience.  I also said on rare occasion there will be legitimate pop-ins, but it's really minimal such that it's easy to ignore.  Again, you saw the video there was no significant pop in for many minutes in a complex scene.  As said when coders at Asobo try to address the range of hardware capabilities at some point when processing power drops below a certain threshold something has to give:  frame rate, LOD, etc etc etc.  My guess is pop-ins are manifest when some element of processing power is mismatched w/ demand.  How about internet bandwidth?  I forget how needy 2020 is for that but seems like that could play some role.  My CPU is roughly 80% faster than is yours, my GPU 200% faster than is yours.  Your hardware and setup manifest this issue which I believe is coming from a bucket of potential ways to cope with performance variability and it would appear Asobo uses that method to cope.  Clearly, my system is configured optimally to minimize pop-in manifestation.  So for you, I would start with dialing back everything to the lowest possible settings and leave TLOD at 60 or something like that, OLOD the same.  Start there and see what happens.  Is it also possible your system isn't optimized maximally as well in terms of latest drivers for GPU, Chipset, Audio, etc?  

I will try doing that in the morning, thank you.

 

I put tlod to 100 and it seems to push the reloading textures that happens usually just front of the plane, a little further so its not so much visible as with 50tlod in landing. Almost like I could live with it, but idk if im ready yet🤣

Im so done with this, I would buy new PC but I have been gaming enough for this lifetime and have decided to not get new PC for next decades.  Maybe I can pursue aviation career after I finish uni, theres no popping textures😂😂

Edited by IndustrialEngineer

4 hours ago, LRBS said:

I'm one of those people in these forums Who claim they don't see it.

That was a direct quote of IanRS's comment to the OP, and at some level he was most certainly referring to me.  The OP posted a video that demonstrated severe pop-in behavior in a modest scene.  I posted a far more demanding video that demonstrated ultra rare to zero issues with pop-in behavior.  Yes, that is the debate.   Are pop-ins inherent to the architecture such that there is no way around?  Nope, the video I posted was an example of how subtle to absent it can be.  Why is there variability?  No, it's not down to ignoring.  I saw the pop-ins in the OP video as did everyone else.  And again, the sensitized OP did not see issues w/ the video I posted.   So the useful question is:  why such variability?  What's key in my configuration, internet bandwidth, etc that delivers an largely pop-in free experience?  Whereas IanRS w/ his more capable GPU apparently has significant pop-ins? 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

1 hour ago, Noel said:

That was a direct quote of IanRS's comment to the OP, and at some level he was most certainly referring to me.  The OP posted a video that demonstrated severe pop-in behavior in a modest scene.  I posted a far more demanding video that demonstrated ultra rare to zero issues with pop-in behavior.  Yes, that is the debate.   Are pop-ins inherent to the architecture such that there is no way around?  Nope, the video I posted was an example of how subtle to absent it can be.  Why is there variability?  No, it's not down to ignoring.  I saw the pop-ins in the OP video as did everyone else.  And again, the sensitized OP did not see issues w/ the video I posted.   So the useful question is:  why such variability?  What's key in my configuration, internet bandwidth, etc that delivers an largely pop-in free experience?  Whereas IanRS w/ his more capable GPU apparently has significant pop-ins? 

I agree with some of the statements, but unfortunately, this is very unstable software, and problems like these occur even on PCs with the latest CPUs, GPUs, and plenty of RAM. 
 
A big disappointment is that, due to ASOBO's poor programming, people are fighting instead of uniting to pressure them and demand that they fix what is obvious and acknowledged by many. 
 
After more than 8 months of purchasing a beta or early release of MSFS2024, we still face issues that shouldn't be happening. 

747 Captain for the last 39 years, and still learning. 

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Hmmm. Not getting the approach/final pop ins in 2024. Not sure what im doing right. Could it have something to do with the scenery? Not sure how that can make lod changes 

I use autofps and dont touch OLOD. I leave it on 200 as it doesn't make drastic performance changes. It did happen in the past though. Especially when using su2 beta at that time. It was frustrating.I keep tlod 65 below 2000ft and 200 as max with autofps.

On a separate point: the more people express poor attitudes the worse reputation we get onn avsim. 

Edited by Sonosusto

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

oi. Except Heathrow, London City or Kennedy.... 🤣🤣 i would keep tlod of 40-50 for minimum. Didnt get stutters per se but performance tanked. I have beyond atc traffic set at 5 so thats probably why. 

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

  • Author
11 hours ago, LRBS said:
I agree with some of the statements, but unfortunately, this is very unstable software, and problems like these occur even on PCs with the latest CPUs, GPUs, and plenty of RAM. 
 
A big disappointment is that, due to ASOBO's poor programming, people are fighting instead of uniting to pressure them and demand that they fix what is obvious and acknowledged by many. 
 
After more than 8 months of purchasing a beta or early release of MSFS2024, we still face issues that shouldn't be happening. 

!!

Any fixes for this? :D

  • Author
14 hours ago, Noel said:

You saw my video, and you saw no significant popping, in a vastly more challenging to render scene than the video you linked.  Why do you suppose that was?  As said, this is normal default behavior in my experience.  I also said on rare occasion there will be legitimate pop-ins, but it's really minimal such that it's easy to ignore.  Again, you saw the video there was no significant pop in for many minutes in a complex scene.  As said when coders at Asobo try to address the range of hardware capabilities at some point when processing power drops below a certain threshold something has to give:  frame rate, LOD, etc etc etc.  My guess is pop-ins are manifest when some element of processing power is mismatched w/ demand.  How about internet bandwidth?  I forget how needy 2020 is for that but seems like that could play some role.  My CPU is roughly 80% faster than is yours, my GPU 200% faster than is yours.  Your hardware and setup manifest this issue which I believe is coming from a bucket of potential ways to cope with performance variability and it would appear Asobo uses that method to cope.  Clearly, my system is configured optimally to minimize pop-in manifestation.  So for you, I would start with dialing back everything to the lowest possible settings and leave TLOD at 60 or something like that, OLOD the same.  Start there and see what happens.  Is it also possible your system isn't optimized maximally as well in terms of latest drivers for GPU, Chipset, Audio, etc?  

Hi, I tried that now and no effect to popping. Internet I have stable 100mbits. 

I think if it has some system limits, it would first ruin the fps and then start the popping thing? Because with 50fps there is still headroom clearly. As I got that 50fps with optimizing the PC to optimal with msfs2020.  Did every trick there is. But idk, I have only python and c++ basics, dont understand much about games and how they could work like that.

Otherwise the game has been just fine. I think, this popping thing could have started with SU16. Or not. I reinstalled before update, but maybe I should try again reinstalling now, after the update?

I also tried rebooting Nvidia control panel settings, deleted scenery indexes, deleted usercfg and autofps. And every single ingame setting.

What else could there be to try :D

10 hours ago, Sonosusto said:

oi. Except Heathrow, London City or Kennedy.... 🤣🤣 i would keep tlod of 40-50 for minimum. Didnt get stutters per se but performance tanked. I have beyond atc traffic set at 5 so thats probably why. 

Clearly exceeded this PC's processing power to create a smooth video during a runtime fly-in to KJFK but you won't see any pop-ins, or ultra few if you do.  This was done at 1500' AGL at around 270kt and if that doesn't tease out pop ins it's pretty clear it's a non-issue here.  

 

7 minutes ago, IndustrialEngineer said:

I think if it has some system limits, it would first ruin the fps and then start the popping thing?

Why would you think that?   What we both agree on--there is a reason why some experience this severely like you apparently, why some experience this very intermittently and as Sonosusto reports, only in very high demand scenarios, and why some like myself rarely experience this anywhere.  All of my commentary here has to do w/ 2024 SU2 as I stopped using 2020 several months ago now.  But just as Bobsk8 reported--I didn't have significant pop in of scenery objects in 2020 either.

 


 

 

 

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
30 minutes ago, Noel said:

Clearly exceeded this PC's processing power to create a smooth video during a runtime fly-in to KJFK but you won't see any pop-ins, or ultra few if you do.  This was done at 1500' AGL at around 270kt and if that doesn't tease out pop ins it's pretty clear it's a non-issue here.  

 

Why would you think that?   What we both agree on--there is a reason why some experience this severely like you apparently, why some experience this very intermittently and as Sonosusto reports, only in very high demand scenarios, and why some like myself rarely experience this anywhere.  All of my commentary here has to do w/ 2024 SU2 as I stopped using 2020 several months ago now.  But just as Bobsk8 reported--I didn't have significant pop in of scenery objects in 2020 either.

 


 

 

 

 

Huge thanks for putting effort on this!

Your video looks so nice, if I could fly that too!

After looking that video, im pretty sure I didnt use to have these pop ins I now have🧐

 

Im cutting grass and trying to think about whats next, I believe in solution😆😆

Edited by IndustrialEngineer

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