July 25, 20241 yr Thanks for the hints, I've used Edge Browser for downloading, and disabling the windows security function for installing an addon sounds a little bit strange for me at the first moment. But if this is the last option I will thinking about it. Meanwhile I got an advise how to proceed from TFDi and will follow as soon I'm on my desk again, hopefully this brings more light into the failed installation process. Best regards Ralf Andreas
July 28, 20241 yr 2 hours ago, motishow said: anyone have a good simbrief profile for MD11 cargo? thanks Already included. Select MD11F and next to the selection window is profile for TFDI MD11F with various engine options EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
July 28, 20241 yr I’ve done a few flights in it and find it quite fun, quirky and not very easy to land smoothly. The tablet is a bit clunky compared to the Fenix but it’s arguably better than PMDGs. I find it next to impossible to taxi at anything over 9 knots though, anyone else find the nose wheel steering not so easy to use? Edited July 28, 20241 yr by bennyboy75
July 28, 20241 yr 2 hours ago, bennyboy75 said: I’ve done a few flights in it and find it quite fun, quirky and not very easy to land smoothly. The tablet is a bit clunky compared to the Fenix but it’s arguably better than PMDGs. I find it next to impossible to taxi at anything over 9 knots though, anyone else find the nose wheel steering not so easy to use? I reckon that the real plane doesn't like high speed turns either, so taxi slowly when turning. Otherwise it just keeps going straight 😄 Edited July 28, 20241 yr by MPL Mikael Leinonen
July 28, 20241 yr Generally no more than 10 knots in turns for airliners (anything sharper than a high speed taxiway). Its hard when you’re in a sim with no feedback, but that’s a good rule of thumb to prevent issues. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
July 29, 20241 yr 9 hours ago, MPL said: I reckon that the real plane doesn't like high speed turns either, so taxi slowly when turning. Otherwise it just keeps going straight 😄 Well that puts it into perspective! First time I see that IRL.
July 29, 20241 yr Commercial Member 14 hours ago, MPL said: I reckon that the real plane doesn't like high speed turns either, so taxi slowly when turning. Otherwise it just keeps going straight 😄 The real MD-11 seems to have poorer ground handling than MSFS! 🙂
July 29, 20241 yr 14 hours ago, MPL said: I reckon that the real plane doesn't like high speed turns either, so taxi slowly when turning. Otherwise it just keeps going straight 😄 Wow. He must have been wondering if he'd make that turn at all! Then when he did get round it I notice the NW was still scuffing and he overturned to the left. Given there were landing gear 'remove before flight' tags still flapping in the breeze, I'm guessing the aircraft was being positioned for something. The mid gear was down so perhaps she was partially loaded but yet to be refuelled? Quite apart from the speed of approach to that turn, maybe the CoG was a little aft and the NW was light. Who knows, but could be contributing factors. Can anyone tell me who conducts these positioning taxis? Is a crew specifically pulled out for this or is it a signed out maintenance crew? Cheers Terry No. No, Mav, this is not a good idea. Sorry Goose, but it's time to buzz the tower! Intel (R) Core (TM) i7-10700 CPU @2.90Ghz, 32GB RAM, NVIDEA GeForce RTX 3060, 12GB VRAM, Samsung QN70A 4k 65inch TV with VRR 120Hz Free Sync (G-Sync Compatible). Boeing Thrustmaster TCA Yoke, Honeycomb Bravo Throttle Quadrant, Turtle Beach Velocity One Rudder Pedals.
July 29, 20241 yr For those who are following development / patches / bugs on the MD-11: has anyone mentioned the external weathering on the freighter version ? The dirt and general grime looks way over the top to me, and tends to get in the way of the various liveries. Has it been mentioned to TFDi ? Surely not everybody was kung fu fighting. https://rationalwiki.org
July 29, 20241 yr 45 minutes ago, Paul K said: For those who are following development / patches / bugs on the MD-11: has anyone mentioned the external weathering on the freighter version ? The dirt and general grime looks way over the top to me, and tends to get in the way of the various liveries. Has it been mentioned to TFDi ? I think this gets down to the painters, they working with the paintkit i assume and if you lower the dirt PSD's or move it all the way down you have another effect. So releated to the people who doeing the paintjobs.. cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
July 29, 20241 yr 1 hour ago, fsiscool said: The real MD-11 seems to have poorer ground handling than MSFS! 🙂 for taxi max N1 40%, maximum taxi speed straight ahead is 25 kt and maximum taxi speed during turns, on ramp, on contaminated surfaces and in congested area is 10 kt or you will damage your nosegear, consider to use ENG2 only for taxiing to avoid FOD. For my "Installation Failed" problem I found out it was caused by the long filename problem. although in registry long filename was set to 1 it doesn't work. TFDI has extrem long filenames in the MD11 file structure so it will reaches the limit soon and it seems to be a problem for several customes too, reading their discord. Best regards Ralf Andreas
July 29, 20241 yr 3 hours ago, pmplayer said: I think this gets down to the painters, they working with the paintkit i assume and if you lower the dirt PSD's or move it all the way down you have another effect. So releated to the people who doeing the paintjobs.. cheers 😉 Thanks for that. I've had a look through the freighter repaints at FS.2 and nobody seems to be reducing the dirt at all. As you say, it's down to the individual painter. Surely not everybody was kung fu fighting. https://rationalwiki.org
July 29, 20241 yr Have to agree that the dirt and weathering is over the top on many of the repaints. Hope some painters will give us a range so they don’t all look like they air not airworthy or just pulled out of 10 years in the boneyard. Sometimes less is more with these effects. AMD 5830X Nvidia RTX 3060 Win 11
July 29, 20241 yr 9 hours ago, Lord Farringdon said: Wow. He must have been wondering if he'd make that turn at all! Then when he did get round it I notice the NW was still scuffing and he overturned to the left. Given there were landing gear 'remove before flight' tags still flapping in the breeze, I'm guessing the aircraft was being positioned for something. The mid gear was down so perhaps she was partially loaded but yet to be refuelled? Quite apart from the speed of approach to that turn, maybe the CoG was a little aft and the NW was light. Who knows, but could be contributing factors. Can anyone tell me who conducts these positioning taxis? Is a crew specifically pulled out for this or is it a signed out maintenance crew? Cheers Terry Asking a friend of mine who flies them for living his recommendation.... Chris Chiozza
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