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X-Plane 12 preview video for the A330 default aircraft

Featured Replies

9 hours ago, Greazer said:

It does kinda prove the last night screenshot was not faked though since this is part of the video.

Did you really expect, it would be fake? Fortunately LR is not MS 😉 - we all remember the (first?) FSX preview. And what happened then ...

Usually LR doesn't post anything they can't keep.

Edited by uwespeed

My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...

  • Replies 151
  • Views 16.8k
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My disk is so ready to receive the Next version of X-Plane !!!

The latest dev update, an email exchanged with LR regarding the new geopotential modeling, and so and so... are more than enough for my belief in the new version of X-Plane to have reached the tops right now. It's going to be a Reference !

I'm really holding my breath for XP12. In the meanwhile, IL-2, and DCS, serve their purpose very well 🙂

Edited by jcomm
Edited to remove poison :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Of course no thread is complete without endless comparisons between MSFS and X-Plane: It is either really loyal followers of MSFS who are never satisfied regardless of what next generation visuals Laminar brings to the table or really loyal followers of X-Plane who use any opportunity to belittle MSFS for its supposed lack of realism, regardless of the work Asobo puts into it.

People aside, X-Plane 12 looks great. Shader-based atmosphere with beautiful blue aerial perspective, volumetric clouds, screen space reflections, much more natural lighting, 3D trees, 3D water and more. Everything is there to call it next generation so far.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

3 hours ago, Victoroos said:

Those are some glitchy reflections at 1:04.

The night shots are amazing..again!

These reflections are caused by an Nvidia driver bug, X-Plane is not the only game affected by it.

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

5 minutes ago, BiologicalNanobot said:

Of course no thread is complete without endless comparisons between MSFS and X-Plane: It is either really loyal followers of MSFS who are never satisfied regardless of what next generation visuals Laminar brings to the table or really loyal followers of X-Plane who use any opportunity to belittle MSFS for its supposed lack of realism, regardless of the work Asobo puts into it.

People aside, X-Plane 12 looks great. Shader-based atmosphere with beautiful blue aerial perspective, volumetric clouds, screen space reflections, much more natural lighting, 3D trees, 3D water and more. Everything is there to call it next generation so far.

Ok, you're right :-/

I edited that morning post...Ya know, I easily wake up teased with something nice and refreshing, and the latest news / views about the upcoming XP12 were so cool....

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Just now, jcomm said:

Ok, you're right 😕

I edited that morning post...Ya know, I easily wake up teased with something nice and refreshing, and the latest news / views about the upcoming XP12 were so cool....

I'm just glad that they upped their marketing, from their previews I had a sense of what it was going to look like and I'm happy that I was right - it looks great.

Their promotional photos until now weren't making it justice. I hope AviationLads makes more trailers for X-Plane 12 so people can see what to expect.

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

Looking good. I can't wait to try the demo and see if it's worth buying.

I'm now in sim heaven thanks to MSFS 2024 and hundreds of add-ons!

1 hour ago, BiologicalNanobot said:

Of course no thread is complete without endless comparisons between MSFS and X-Plane: It is either really loyal followers of MSFS who are never satisfied regardless of what next generation visuals Laminar brings to the table or really loyal followers of X-Plane who use any opportunity to belittle MSFS for its supposed lack of realism, regardless of the work Asobo puts into it.

People aside, X-Plane 12 looks great. Shader-based atmosphere with beautiful blue aerial perspective, volumetric clouds, screen space reflections, much more natural lighting, 3D trees, 3D water and more. Everything is there to call it next generation so far.

Spot on. There's room for both. For my part my guess is that nothing much will change for me. MSFS for VFR. XP12 for Airliners.

2 hours ago, DJJose said:

Looking good. I can't wait to try the demo and see if it's worth buying.

I would start to consider, if:  1) XP has proper multithreading / perf fixes.  2) there is attention to ground level detail / procedural grass with good coverage and realism. 3) it works with XP11 sceneries 4) it renders all or close to all cloud types. 5) no more experimental flight model, just works and it has realistic FM wind effects modeling and the env has air currents modeled.

Edited by Greazer

S-O-L-D!

 

7 hours ago, Ralf Maylin said:

Looking good. But I doubt that the default A330 will satisfy Toliss customers.

...who are not the target audience anyway.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

48 minutes ago, Greazer said:

I would start to consider, if:  1) XP has proper multithreading / perf fixes.  2) there is attention to ground level detail / procedural grass with good coverage and realism. 3) it works with XP11 sceneries 4) it renders all or close to all cloud types. 5) no more experimental flight model, just works and it has realistic FM wind effects modeling and the env has air currents modeled.

I have good news for you then:

1. X-Plane has proper multithreading since the Vulkan update, in fact even before the Vulkan update.

2. I agree, however Laminar mentioned that they are working on it so this will very likely be implemented.

3. It will, at least based on public information, however PBR textures might require refinement for new lighting model.

4. It very likely will, however keep your expectations reasonable, given the limitations of volumetric clouds.

5. I heard that experimental flight model will be gone in X-Plane 12, combining improvements of the experimental flight model with Austin's new work specifically for X-Plane 12. Also X-Plane 11 already considers wind effects on flight model, the only reason planes sometimes do not feel dynamic is lack of thermals and other air currents, which is a weather engine issue, not flight model issue. Either case, new X-Plane 12 weather engine will likely fix that too.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

3 hours ago, BiologicalNanobot said:

These reflections are caused by an Nvidia driver bug, X-Plane is not the only game affected by it.

Ah, I see 🙂

Victor Roos

1014774

 

 

8 minutes ago, BiologicalNanobot said:

5. I heard that experimental flight model will be gone in X-Plane 12, combining the improvements of experimental flight model with Austin's new work specifically for X-Plane 12.

This is news, where did you hear that from?

The purpose of the experimental flight model was "allows developers and users to try the changes for quite a while before they become official." as quoted from the Xplane Developers website. Why would they remove an option that has given X Plane something of an advantage to maintain stability for users when making changes to the FM rather than force whole sell changes to everyone regardless, that can be potentially be disruptive (if they not right) to the over all experience. It doesn't make sense.

 

19 minutes ago, BobFS88 said:

This is news, where did you hear that from?

The purpose of the experimental flight model was "allows developers and users to try the changes for quite a while before they become official." as quoted from the Xplane Developers website. Why would they remove an option that has given X Plane something of an advantage to maintain stability for users when making changes to the FM rather than force whole sell changes to everyone regardless, that can be potentially be disruptive (if they not right) to the over all experience. It doesn't make sense.

 

"flight model" should be treated like API that is that should have version associated with it.  Aircraft build with previous "FM" should be able to continue to operate.  Austin wants all developer to use the latest "FM" but the reality is when a developer finishes an aircraft, they don't have resource/incentive to go back and keep updating their aircraft to work with latest FM.  Forcing latest "FM" ended bad in the past and that is why experimental flight model was introduced in the first place.  For the sake of stability, user experience, I hope they won't force all aircraft to use latest flight model. 

System Spec 1: Nvidia RTX 4090,  AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2
System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2

21 minutes ago, Sims Smith said:

"flight model" should be treated like API that is that should have version associated with it.  Aircraft build with previous "FM" should be able to continue to operate.  Austin wants all developer to use the latest "FM" but the reality is when a developer finishes an aircraft, they don't have resource/incentive to go back and keep updating their aircraft to work with latest FM.  Forcing latest "FM" ended bad in the past and that is why experimental flight model was introduced in the first place.  For the sake of stability, user experience, I hope they won't force all aircraft to use latest flight model. 

But I thought the flight model was all that matters? I'm confused. Will we have an accurate flight model or not?

Of course the vast majority of XP users wouldn't notice anyway. What they will notice are the enhanced graphics.

Edited by jarmstro

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