Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Bjoern

Members
  • Joined

  • Last visited

Everything posted by Bjoern

  1. It's good that you know all that, but a blurry "some filters work, some do not" is just the paintbrush approach you're critizising. If you want to help Laminar and Reshade users, start investigating which exact filters do and do not work and write a guide for safe use of Reshade in X-Plane (do not forget the big, red "no support with Reshade running" disclaimer on the first page) and post it where it gets most public exposure. Although it (extremely likely) won't change Laminar's mind (why should they take responsibility for bugs in third party software used in their product?), I'm sure they'll appreciate having to click "Reject" on Reshade related bug reports less often.
  2. Those filters are implemented on the GPU driver level. Same priciple to what tinted glasses do to your perception of your surroundings. If something goes wrong, you just take them off and file a complaint with the manufacturer. Reshade is like a third party DIY kit that reroutes the signals between your eye nerve and brain through a chip in order to apply all sorts of fancy filters. It may work for some, while others will have issues. You will surely understand that a neuro- or eye surgeon will not be happy about having to deal with what amounts to reckless beehaviour when they could spend their time to curing actual medical issues like natural blindness instead.
  3. Not sure why the proprietary Nvidia-only DLSS is always demanded when the open source FSR 3.x works in the same way and is GPU agnostic, causing less maintenance issues for Laminar.
  4. That's basically feature parity with X-Plane, where you request an ange turn from the default pushback, but get pushed straight back all the way into the grass or other concourse instead. (Well, at least you get pushed.)
  5. If it can still be purchased, X-Plane 10 is an okay-ish choice for system 2. Don't worry about 11 and 12, as they won't be fun on that hardware at all. Just note that anything older than XP12 is end of life and won't receive official support. A few years ago, menu rendering was completely broken in WINE. Is that still so?
  6. Integrated updater and (hopefully) curation, so you're not tempted to buy add-ons that were made for a legacy X-Plane release and are unmaintained and unsupported in the current one.
  7. The Sidewinder FFB2 is the B-52 of joysticks. It just keeps going and going and going and going and going...
  8. They don't want to maintain stuff anymore and made it freeware?! Your move, Carenado*! (*X-Plane portfolio)
  9. Free alternative: https://forums.x-plane.org/files/file/98823-x-addon-oxide/
  10. If you have a Navigraph suscription for MSFS, it will also apply to X-Plane and the best option for a 182 is also free, btw: https://forums.x-plane.org/files/file/96575-cessna-182s/ Sooner or later, you will spend money on add-ons for sure, but sticking to freeware at first is a good entry point. Sold! Now I want a dinosaur* island for X-Plane. (*No feathers, i.e. no heresy.)
  11. You might want to make it clear on the library page that Live mode is for Windows only. Maybe you can use luasocket (https://w3.impa.br/~diego/software/luasocket/home.html; included as a FlyWithLua module) to make the http calls to the APIs in a more OS agnostic fashion.
  12. Why spend cash when you can keep busy with $0 aircraft of very high authenticity like Zibo's 738 (and by extension maybe the LevelUp 737s), the default A330, the default Citation X, the C90B Evo, Rotorsim's EC-135, Nhadrian's Yak-18T?
  13. It's surprisingly painless on Linux nowadays.
  14. Sadly, yes. And that model is another good example for a very light airframe. I've scrounged for every last frame per second yesterday while testing the new X-World Pro in VR, so I figure there are scenarios where the additonal overhead is not particularly welcome. He always is when you have some flight model related question. Although he directly replies to only half of what you send him. But then again, it's Austin. P.S: He said the ultimate plan is to have the flight model run asynchonously from the rendering engine, making the "FM/frame" setting superfluous.
  15. Word of caution: The testing area of X-World Pro can be a massive framerate hog in places, producing aqlmost half of the FPS one would get with v3.0 in the same area. There's only one for the library. I mean you might as well copy all the folders for which those links are created, but that'd be a huge waste of disk space.
  16. Tweaking instructions with a bonus script for a bit of hands-off flying capability: https://forums.x-plane.org/forums/topic/345994-default-x-plane-12-robinson-r22-improvements/
  17. Please stop generalizing individual issues unless you have valid statistical proof. Apart from copy & paste not working, I have zero issues with activating any payware product using license keys on Linux.
  18. Had a chat with Austin about this. It's not a bug (extremely high gear forces when engine mass is close to the CoG on light airframes) and the FM works as designed, with the only workaround being more flight model iterations per frame (ca. 5). This and the (technically) improper setup of the default helicopter fleet will not change. Asked if we can at least set FM/frame per aircraft to not waste CPU cycles on aircraft that are otherwise fine, but got shot down on that as well. All in all a huge waste of time that could have better been spent on going outside.
  19. Hand tracking could be really helpful. Hopefully, better VR locomotion makes the feature list. The current system to move around in VR is plain bloody awful.
  20. The "giant menu screens" sound like plugin windows. I think that's up to the author to fix, although a SDK callback to enable initialization at the window's last known position sure would be handy. I'm hoping for proper VR locomotion, i.e. camera movement (one stick: forward/back, strafe left/right; the other stick: raise/lower eyelevel, turn left/right). An outside walkaround in VR is a massive PITA with the current controls. VSL has picked up work on their F-4E again, so technically, that statement is still true. Yes to all. The VR menu hangar with its tiny whiteboard is just awful.
  21. I'm very curious about the VR improvements.
  22. Give the default A330 a whirl. It's good now. Not sure if the documentation is up to spec yet, but if you know how to operate an Airbus in MSFS, you can basically fly one in any sim.
  23. I think you can answer the latest part yourself when you consider how much of a waste throwing away the entire Gateway data would be.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.