January 13, 20206 yr The Asobo MSFS team claims that they are able to show the real world air traffic in the sim. That's pretty awesome in terms of the game itself, but... what about time compression? If they're going to implement any time compression, how will the AI traffic behave? Or maybe they will implement the "speed compression" like in X-Plane 11? I don't know, but this should be solved somehow, otherwise very long distance flights will be available for maniacs only. Edited January 13, 20206 yr by Kenjiro75
January 13, 20206 yr There has to be a historic mode, for weather and AI traffic. Apart from a dozen other reasons which have already been mentioned several times in other threads, a historic mode would also solve the time compression problem. Just start the flight so far back in time you won't "overtake" the actual time.
January 13, 20206 yr who knows, maybe time compression will not work in combination with real world traffic.
January 13, 20206 yr Author 9 minutes ago, RALF9636 said: There has to be a historic mode, for weather and AI traffic. Apart from a dozen other reasons which have already been mentioned several times in other threads, a historic mode would also solve the time compression problem. Just start the flight so far back in time you won't "overtake" the actual time. Right, that would solve the problem. The next question is: how the real time air traffic will be related to time of day? If I want to fly with RTAT, do I need to start my flight in real time? What if I switch from day to night? Historic mode again? Darn, so many questions...
January 13, 20206 yr I would tend to say traffic would be whatever is there a the moment. it isn't interactive, just there to fill up the sky. I know for myself I never end up fling at the exact same time as what is in the sim.
January 13, 20206 yr 2 hours ago, Nedo68 said: who knows, maybe time compression will not work in combination with real world traffic. This makes the most sense.
January 13, 20206 yr 4 hours ago, Kenjiro75 said: but this should be solved somehow, otherwise very long distance flights will be available for maniacs only. I wondered about this. What factor do most long distance flyers use? imho, A factor 2-4 might still be flyable and you can return to normal speed when needed, but anything higher would give you hardly any chance to react before things go south. Instead of time compression the sim could also "skip" the uninteresting parts and forward you to approach phase, or the first virtual "issue" that can't be handled by the autopilot. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
January 14, 20206 yr 15 hours ago, orchestra_nl said: I wondered about this. What factor do most long distance flyers use? Can't speak for everyone, but I tend to use 4x unless the flight is a true long-haul (e.g. more than 9 hours or so) in which case I might go up to 8x, especially over the ocean or Siberia, which is boring in P3D but hopefully will be a little more interesting in MSFS. It's either that or simply never do long-haul flights. To be honest, I've never fully understood the people who absolutely won't touch time compression on grounds of "realism." I would get very bored only doing short hops! And there's something about the epic grandeur, for lack of a better way of putting it, of a truly long flight that really evokes the words "journey" or "voyage" that I would miss otherwise. I'm really hoping that the new sim will make that feeling even better by giving me some better, more varied vistas during long-haul cruise. I don't want to skip them -- I want to check in periodically and sightsee from the cockpit. If that makes me a passenger instead of a pilot, so be it! James
January 14, 20206 yr This was all figured out in 1905 with Einstein's theory of relativity. As you move through Time and space faster you age slower but the rest of the world keeps going. Lol. Just dont bet on sporting events, or run into yourself, or you'll disrupt the space time continuum.
January 15, 20206 yr If you go over 4x your airplane will tumble out-of-control. 😃 😈 Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 15, 20206 yr On 1/14/2020 at 2:45 AM, honanhal said: To be honest, I've never fully understood the people who absolutely won't touch time compression on grounds of "realism." I remember a long time ago reading about someone who refused to do that because it wasn't "real." He'd get his plane up and on course, then go and watch tv with his wife or whatever. You're right, that's much more real...
January 15, 20206 yr On 1/13/2020 at 6:34 AM, RALF9636 said: There has to be a historic mode, for weather and AI traffic. Apart from a dozen other reasons which have already been mentioned several times in other threads, a historic mode would also solve the time compression problem. Just start the flight so far back in time you won't "overtake" the actual time. A historic mode doesn't help with time compression. You are speeding up time and ending up the future in most cases (I know my sims are always set to start flights with real time). The simple answer is that the AI traffic won't change if it's running off real time. If you want to compress time, you'll just leave the AI in the dust and the AI you see at your destination will actually from a previous point in time (but still real time in reality).
January 15, 20206 yr Moderator 52 minutes ago, andyjohnston.net said: I remember a long time ago reading about someone who refused to do that because it wasn't "real." He'd get his plane up and on course, then go and watch tv with his wife or whatever. You're right, that's much more real... Don’t see a problem with that. On some long haul flights extra flight deck crew are taken so you don’t have the same pilot / co-pilot for the entire flight as they are taking rest breaks and sleeping. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production). Cheadle Hulme Weather website.
January 15, 20206 yr 9 minutes ago, Ray Proudfoot said: Don’t see a problem with that. On some long haul flights extra flight deck crew are taken so you don’t have the same pilot / co-pilot for the entire flight as they are taking rest breaks and sleeping. True. I guess you should really ask a friend to finish the flight if you want to make it more realistic but then again, you shouldn't even take off without your co-pilot. I think that most of us just require believable traffic. I often don't even fly in real time. It would be nice though if the sim has historic weather and a traffic schedule for at least 1 year but I don't expect to be able to turn back the clock to 1955 and have appropriate aircraft flying around. Would be fun though. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
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