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Mace

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  1. They were, that was kind of my point. Problems could be fixed not necessarily by the developer but by the end-user. I think an easy-to-use tool like ADE / AFCAD would be great. Right now it's difficult in my opinion, as you said.
  2. Well, I found jetway/parking misalignment common in P3D and FSX/FS2004/before that also, I mean it's a recurring problem with scenery it seems. I know it often takes a lot of fine-tuning to get that part of scenery absolutely 100% correct, and, that's not fine-tuning that is often done with add-on scenery much less default scenery. Your other issues re: navdata and engine covers, etc. sounds like nothing I've ever heard of with 24 so something does seem off with your sim. I always do wait a few seconds and let the sim flip between various views before hitting Ready To Fly, I have had problems where I immediately hit the button.
  3. I got Premium Deluxe (store edition), but I would have been just as well off getting Standard.
  4. What DC-10 is this? I watched the first 4-5 minutes of the video and did not hear them say. It doesn't look like the CLS DC-10, which came later I think.
  5. Want to tell you, on my 4K/60 setup, I have been re-experimenting with this (RTSS as frame limiter rather than in-sim vsync) and it has indeed smoothed out the last bit of __ _ __ __ __ _ __ __ __ _ __ that I had. Definitely noticeable. Definitely better. I just realize I had async on in the RTSS setup, so I may mess around with front edge. Passive waiting enabled.
  6. My CapFram results don't look as good as yours. I am debating whether I should bother doing anything, because what really matters is in-sim performance and not CapFramX. My in-sim performance is great. It could be that if I'm getting a microstutter, I don't notice it at 60hz, or the fact that I have so much overhead, I'm just not getting any stutters. I should revisit RTSS as a limiter though. It could be that I'm missing out on that last 1%. Are you using any tools like AutoFPS that variably change TLOD? Or the in-sim/native option?
  7. As Noel said I am the same way, I do not install the nvidia audio drivers or whatever it wants to install with a driver. Also, be careful about realtek audio drivers, either make sure you have the latest, or, get rid of them completely and go with a standalone sound card (that is what I finally did). I'm convinced that unless you buy a really top-end motherboard, the onboard sound is usually junky. Good enough for most people's uses but not for our high-system-stress sim applications. Maybe when the non-beta SU5 launches, all will be ok, but we can never be too complacent. I would certainly report your experience to Asobo/MS along with your hardware (in particular the audio solution you have i.e. motherboard audio, brand, etc. or standalone card) so that they have another data point to look at, and if it's a problem that just cropped up with this .21 beta build, they can diagnose and fix it for the release SU5.
  8. Can you update me again...what refresh rate you run? And what sort of frame limiting are you doing right now? Still RTSS w/front edge sync? And vsync off in sim?
  9. I still need to build another machine for work, not a super time-crunch on that though. Luckily, I have my old ex-sim-rig 2x16 kit already in-place (!) and can avoid these RAM prices.
  10. I'm one to talk, with my 96 gigs ha ha. I was lucky, I did that right before the prices went up. I guess if you're reading this you are an enthusiast and all of us would like more than 32. So yes, for US go 64!!
  11. In my opinion, I would never "recommend" 64 gb. 32 is fine, 64 is what I would call a luxury. It can help with 1% lows and a few fringe performance cases but for almost all situations 32 is fine.
  12. I remember the Mi-2 from the last scene in the Bond movie For Your Eyes Only The end scene where the Russian General flies in on the Mi-2 to get the ATAC (the little targeting computer from the Royal Navy spy ship) and then laughs heartily as Bond throws it onto the rocks and says, "You don't have it. I don't have it." or something like that.
  13. I have never had this problem in MSFS2024. You don't say if you're seeing this in the SU5 beta or not. I am on SU4. I did have a similar thing happen to me in MSFS2020, and it was FSUIPC autosave. I updated to a newer version of FSUIPC and the problem went away.
  14. Expanding on the "guys who pay him" comment, I would think Microsoft could always branch MSFS off to a new combat flight sim title, unrelated to Jorg/Asobo. But I think this is all a tangent...as to the real discussion about Playstation.
  15. I think that's right -- sound. Seems like I heard that from relatives, I had family who lived in Walnut Creek just a little south of there. I used to fly out of KCCR in FS2, I had a scenery disk that had the bay area of California, and what made it so neat to me (as a 12 year old), was that Buchanan/KCCR had a concrete runway depicted as almost white as opposed to the black strips I was used to!

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