May 28, 200422 yr I did quite a few Fly! II sceneries using TerraScene for my own personal use which included updated roads, etc.... And it was FREE as well.It's kind of sad that since we are limited with the number of sims available to purchase, it seems to me the hobby is regressing in some areas instead of progressing.I had these several years ago with Fly! II, and now someone wants $30 for it. If I want roads I'll use my Fly! II, and maybe the next itteration of MSFS will have all roads included with the release.The other concern I have is the buildings, as it appears they are behind or under some of the roads, or in some case they have been removed. I agree, maybe with a demo, but not for $30, IMHO, it just doesn't meet my expectations.Regards,Joehttp://aboutpolitics.net/images/bannerav.gif.About Politics.net - FORUMShttp://pub162.ezboard.com/baboutpolitics.Contribute to the Richard Harvey Scholarship Fund.http://www.avsim.com/pages/scholarship.shtml CryptoSonar on Twitch & YouTube.
May 28, 200422 yr >appears the roads lay on top of the default ground textures.>This isn't much of an issue in rural areas but in>urban/industrial/commercial areas it would be noticeably. Dean,Not sure I understand.The current 'default' road structure in FS2004 has really no relation to the underlying ground textures - at least I see none - the roads simply are smack-dab plastered on top of the ground textures. The new road structure would be no different in this approach.Michael J.http://www.reality-xp.com/community/nr/rsc/rxp-higher.jpg Michael J.
May 28, 200422 yr Hi Allen,It has been a while. How are you? >By the way, there are 2 data sets provided. One data set>includes all the roads in the continental USA. The other data>set includes only highways with access roads and major roads. >Personally, I prefer the data set with only the major roads>and highways. Others seem to prefer the complete data set.So you can select classes of roads, excellent! I think I also will prefer only the major roads and highways. Looking forward to seeing more.
May 28, 200422 yr >I did quite a few Fly! II sceneries using TerraScene for my>own personal use which included updated roads, etc.... And it>was FREE as well.Joe, it was FREE but poor looking. At least this is my opinion about Terrascene-rendered roads. They looked exactly like current MSFS default roads except they were in correct places. Maybe someone can remind me how those roads looked like with a pic but I recall I was not impressed at all. The 'look' & 'feel' of those roads do impress me. Sometime you have to pay this extra $$ to get the last 20% in quality improvement - but this is the 20% that really counts (for some).Michael J. Michael J.
May 28, 200422 yr Michael,Poor looking in your opinion, but the fact is, TS 2 was very customizable and the scenery created depended upon the skill of the creator.I would hardly consider my stuff as poor, as many thought my Salt Lake City and St. Louis examples looked pretty darn good.Larry A. even complimented me about them numerous times.The downside was of course the size of the files, so how big is this going to be, and I would like to see examples in more populated areas?Regards,Joehttp://aboutpolitics.net/images/bannerav.gif.About Politics.net - FORUMShttp://pub162.ezboard.com/baboutpolitics.Contribute to the Richard Harvey Scholarship Fund.http://www.avsim.com/pages/scholarship.shtml CryptoSonar on Twitch & YouTube.
May 28, 200422 yr >>appears the roads lay on top of the default ground>textures.>>This isn't much of an issue in rural areas but in>>urban/industrial/commercial areas it would be noticeably. >>Dean,>>Not sure I understand.>The current 'default' road structure in FS2004 has really no>relation to the underlying ground textures - at least I see>none - the roads simply are smack-dab plastered on top of the>ground textures. The new road structure would be no different>in this approach.Michael, Your right, they don't seem to have any relation to the ground textures but this isn't much of a problem because there are very few real roads in FS. Most of the roads in the urban areas of FS are part of the ground texture itself. If you recall, Fly II had no real roads either, only the faux roads contained in the ground texture. I think that in the urban areas large 2D structures depicted in the ground textures will be cut up because of the sheer number of roads rendered over the top of the texture. You can see a very small example of this under the major hight intersection in your screenshot. Again, this is a minor issue and not meant to detract from the product. It is definitely needed.
May 28, 200422 yr Great product Flight 1! Does this have any negative effect upon packages like Megascenery? That would really be my only concern. PS- I spend 30 every week and a half on smoking alone, certainly this product is worth that for what it gives us. If you do not like the price go look in some bargin bin ;-)[h4]Best Wishes,Randy J. SmithCaution! Not a real pilot, but do play one on TV ;-)http://www.precisionmanuals.com/images/forum/betaimg.jpgAMD 64 3200+ | ASUS KV8 DELUXE | GFORCE 5700 ULTRA @535/1000 | Maxtor 6Y080M0 SATA 80 GIG | 512 DDR 400 | Windows Xp Pro | Windows Xp Pro 64 | Randy J Smith
May 28, 200422 yr >>I did quite a few Fly! II sceneries using TerraScene for my>>own personal use which included updated roads, etc.... And>it>>was FREE as well.>>>>It's kind of sad that since we are limited with the number>of>>sims available to purchase, it seems to me the hobby is>>regressing in some areas instead of progressing.>>>>I had these several years ago with Fly! II, and now someone>>wants $30 for it. If I want roads I'll use my Fly! II, and>>maybe the next itteration of MSFS will have all roads>included>>with the release.>>Joe,>We can thank Todd Klaus for the fact that it was free. If he>wanted, he could have easily gotten $20 for TS2. There are>huge differences here though. TS2 required USGS data to work>so the costs involved were far less. Now much of that data is>no longer available through the USGS and is only available>because wingswithwires is graciously hosting it. I don't blame>the developers for selling this product. They believe they>have identified a viable market. They have data aquisition>costs to recoup and they are gambling that the FS market will>buy this product. If they lose that bet I doubt the provider of>the data is going to allow them to return the product for a>full refund. :-)>
May 28, 200422 yr "PS- I spend 30 every week and a half on smoking alone, certainly this product is worth that for what it gives us."So quit already!!! Then, send me the first weeek's $30.00 for this product so that I can buy it. And then, send me the second week's $30.00 so I can buy my cigs! Then, donate the following week's $30.00 to keeping AVSIM online and operational. See how much good would come from you quitting smoking? And your karmetic rating would go through the roof. :)
May 28, 200422 yr "So quit already!!!"Never more insightful words have been spoken.And ummmm.... Put me down for week #4, and then I'll buy it too. ;-)regards,Joehttp://aboutpolitics.net/images/bannerav.gif.About Politics.net - FORUMShttp://pub162.ezboard.com/baboutpolitics.Contribute to the Richard Harvey Scholarship Fund.http://www.avsim.com/pages/scholarship.shtml CryptoSonar on Twitch & YouTube.
May 29, 200422 yr Anything that makes my #1 hobby better than it is...I'm for!Think about it....$30 for EVERY FLIGHT! What's that? A couple of pennies every time you fly?That's why I'm such an advocate of FSFFORCE. It's there EVERY time I fly...unlike some of the expensive planes and sceneries that I buy (willingly) and I don't use them EVERYTIME. To me...It's a "bargain". You make up your own mind. I'm convinced. Stan
May 29, 200422 yr This project definitely excites me. One question, however regarding Autogen bridges.It seems that Autogen Bridges get built when a road intersects a major body of water.Will this program correct some misplaced bridges because of the way the default roads incorrectly cross some rivers and lakes? And more importantly, will the additional roads provided by this product give us a new dearth of accurately located bridges, including some that have not previously been placed because the road texture ends prior to the shoreline (Lake Ponchatrain comes to mind, as well as the bridge separating Mercer Island and Bellvue Washington on I-90?(PS, if bridges get a facelift or increase in number, then this is definitely a must buy for me!!!!)
May 29, 200422 yr Hi all.Not worth $30?Well, then learn to use GIS tools, obtain the proper TIGER data, create a bitmap, load it into Ground2K4, spend 6-12 hours drawing the lines and testing, and end up with a single US county's road network... a bit inferior because the TIGER census data is not as good as the GPS data of the proposed addon.But that is "free".There are approximately 3000 counties in the US.Dick
May 29, 200422 yr Why do people take critism so personally? I don't think theres a person here who doesn't appreciate your hard work, and the hard work of the rest of the flight sim community.We do not deny that it takes hours and hours to do something like this, I am just looking at it in real world terms (somebody like myself who has to pay the bills) and spending 30 dollars for an add-on that just adds roads doesn't seem to be worth it. Don't get me wrong, it looks beautiful and I wouldn't hesitate to pay 19.99 for it. It just seems like 30 is a lot since high quality airplanes with VCs go for that price (PMDG, 727, etc)So again, I don't doubt that it takes a lot of work and talent to do something like that. But my pocketbook can only spend so much
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