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MS FSX | FSX=SE | P3D Simconnect Forum

This forum is provided to enable the sharing of experience, insight and expertise on the Simconnect functionality.

  1. Hi folks,i'm wondering if it is possible to build a simconnect application on anything else then Microsoft Visual Studio. I'm not confident in using this IDE and prefer to do most of the things myself.So normally, if you develop for an off-the-shelf library, all you have to do is specify the right include path, configure the linker to link against the lib and there you go. If i try to build a simconnect app using a QT-defined makefile and compiling with gcc i get a lot of errors: In file included from c:/Programme/Microsoft Visual Studio 9.0/VC/include/excpt.h:22,from c:/Programme/Microsoft SDKs/Windows/v6.0A/Include/windows.h:151,from ThrottleControl.cpp:11:c:/Programme…

    • 14 replies
    • 7.2k views
  2. Started by Les Parson,

    After a few months of enjoying ASA with Simconnect, the system no longer functions following an attempt of installing REX 2.0. Now, after several hours of unsuccessful attempts to get simconnect working once again, I've decided to delete all the files and re-install the SDK. Two basic questions:1.) I have FSX Gold Edition - Includes FSX Deluxe & Acceleration Expansion Pack. Is it necessary to go to fsinsider.com to update any SP's, or do I already have it with this edition?2.) Are IP Addresses subject to change? My server address (as determined by control Panel>Network and Sharing Center>Connection>View Status>Details) has changed from one simconnect fu…

  3. For those of you who remember FSNAV, one of the cool features was that in multiplayer you could see yourself and any other player anywhere in the world. Have a friend who's working on a similar program but running into issues and I think it might be simconnect but I'm really not into programming for FSX. I notice that both AI & MP aircraft will disappear from the FSX view at 10NM. I have seen some TCAS gauges etc that show AI at considerably further distances so I must assume it can be done, but with multiplayer a/c?Anyone familiar with that area of Simconnect that can point me in the right direction. My friend says he has both AI & MP set for 200nm according to t…

    • 1 reply
    • 1.4k views
  4. Started by Tibi,

    Hello Guys,Few days ago i have been purchased the Active Sky X and tried to use it on a home network: Desktop PC with FSX (Server) and Laptop with Vista (Client).....so the problems are started here.I figured out i need to have the Simconnect client on the Client PC.What I did:On Server:- I have FSX SP2 installed- SDK SP2 installedOn Client- SDK SP2 installed- SimConnect (from the SDK SP2 package) installedOn both PCs the firewalls and antivirus softwares has been switched off.I have the required folders shared with the required permissions ( i have tested and i can reach everything from the Client PC).As per the simconnect instruction i wanted to test the connection: i h…

    • 4 replies
    • 4.2k views
  5. Started by thomamaxi,

    Hello fellow simmers, Do I need FSUICP and Sim connect? I am totally lost and confused about all this? I hear mention of SDK, Sim Connect, Acceleration Pack, etc. I would like to run Active sky and other programs on a network. What do I need for FSX to do this and do I still need FSUICP? One other thing can someone, in plain English, please tell me the current version and order of installation for whatever I need to do to achieve this. I would truly be grateful.RegardsPaul

    • 4 replies
    • 2.1k views
  6. Started by newtie,

    Hi all-I posted this over in the HIFI section but got no response so I thought I'd give it a try here. I'm working my way thru a networked configuration for ASA and so far so good. I'm trying to install the SDK on the XP laptop client and when I try to do so, I get: Unhandled Exception-Failed to load DLL: EULAAny ideas? I just running setup.exe as I normally would so I'm not doing anything special.Thanks,Mark

    • 2 replies
    • 2.1k views
  7. Guest markdem
    Started by Guest markdem,

    Hi All, I am in the process of making a g1000 to put around some lcds. Almost is all well, I just need to get 3 more things working. 1. Which event will move the blue square around the radio that is selected for tuning, eg when you press the nave knob on the PFD or MFD? 2. Which event will change the CRS setting? 3. Which event will change the baro setting on the G1000. I have tried to use KOHLSMAN_INC and KOHLSMAN_DEC, but it only changes the backup. I have seen someone else here had the same problem, but I am not too sure how to use the "Offset" that is sugested. Thanks Mark

    • 0 replies
    • 1.4k views
  8. Started by skyskraper,

    HiI want to make an in-process dll like described in 'Beatle's Blog' http://beatlesblog.spaces.live.com/My only issue is, I think it would take forever to do this. Since it would be a dll, I can't compile myapp.dll while flight sim is running, correct? That means I'd have to shut down flight sim everytime I re-compile.Is there any way around this? I'm fairly new to dlls. Can I have an intermediate dll that starts with flight sim, that also tells myapp.dll to start/stop? I think that when fsx starts/stops it sends a dllstart/dllstop to run all its dlls.Am I making any sense? And if so, any ideas?Thanksbobby

    • 4 replies
    • 1.9k views
  9. Guest tomarild
    Started by Guest tomarild,

    Hi!Last week I tried to repair my FSX deluxe installation with the CD, but when I was finished - I received a "Fatal error occured" message when trying to start FSX.I tried again but same thing happened.I uninstalled every addon, all service packs, and FSX. Tried to install, but now the FSX freeze in the splash screen. Tried to uninstall and install again, butstill freezes. Can this be a SImCOnnect? And please please please - can it be solved without formatting the whole computer.The screen it freezes on is this:My FSX freeze pointI running FSX on Windows XP 32 bit

    • 6 replies
    • 3.6k views
  10. Started by Mr. Midnight,

    hello folks i have a problem that i dont understand, i had to reload FSX deluxe and the sdk , after doing so i found the xml file to be differant than the the last set up i had .this is all the file showed , when i had fsx loaded the last time the xml was much larger in size , i see no global .im trying to get asx running and i do not see what they are telling to change to get it to work.the xml ile in this reload of fsx is much smaller than the last one , what changed .also i get a little confused on all these sp1 , sp2, sp1a updates.so once again im confused on why the sdk xml file is much smaller, when in fact the last set up i had before i had to reload FSX the xml fi…

    • 3 replies
    • 1.9k views
  11. Started by sbclark,

    Hi,I just wanted to clarify how many versions there are of the FSX SDK.Here is what I know:1) SDK version 1 is on the original Deluxe FSX DVD set.2) SDK version 1a is on the Acceleration FSX DVD.I hear mention that there is an SDK version 2 by looking thru this forum? Is this true, where do you get SDK version 2?Bill Clark

    • 6 replies
    • 2.1k views
  12. Guest efratomer
    Started by Guest efratomer,

    Hello,I am buidling a program that connects to Simconnect in vb.net.I have checked the program and it works great in my Windows XP PC>.When I copy it to my laptop (Vista OS) i'm getting the microsoft's error report (send \ don't send window) immediately after I execute the EXE.I wan't to add that in the XP OS the program works great! So after I got this error I made some try and error tests to see which line in-code makes it.The line that result the error: fsx_simconnect = Nothing this is how fsx_simconnect variable is declared: Dim fsx_simconnect As SimConnect any Ideas?Thanks in advance,Omer.

    • 23 replies
    • 6.5k views
  13. Started by larshgf,

    Hi,FSMap is a program where you can have digitalised maps for flightsimming. It's possible to install FSMap and FSX on two seperate computers.I have tried to connect FSMap placed on a "network PC" to FSX placed on a "FSX PC" (as explained in the FSMAP manual page 14). The two computers are in a local network and from my "network PC" I can "see" the relevant folders in the "FSX PC" and vice versa. In the "network PC" I have allowed port 500 and called it FSX. The SimConnect has been installed on my "network PC" - SP2 as I have FSX + Acceleration Pack which includes SP2.My file 'SimConnect.cfg' is placed in the mainfolder for FSMap (on the "network PC") and it looks like th…

    • 2 replies
    • 4.1k views
  14. Hi folk ! I can not find any example about this SIMCONNECT_DATA_XYZ struct.I want to read or transmit any data to/from sim use this structure , please tell me HOW ? It is a work ? Who are use it ?I read in C+ or Delphi or VB. Thanx.

    • 2 replies
    • 3.4k views
  15. Guest wmeade
    Started by Guest wmeade,

    In trying to use HiFi Simulations ASA product with FSX in a network from the client PC I get an error "Simconnect Client SP2 Not Found". I have follwed the network installation procedures as decribed in the ASA manual and I have had a positive result when runing the AI Trafic.exe. MY OS on the server is Vista Home Premium 64 and XP on the client. I have already setup FlightSim Commander 8.5 and FSFK 3.01 on the client and they are working fine, so I know the network & WideFS are good.Thanks,Walt

    • 1 reply
    • 2.4k views
  16. Started by Mr. Midnight,

    Well folks I know im a late comer to FSX so forgive me on my ignorance.Here is my set up that I had with FS9.Com1 FS9, fsuipc, and all the go withs add-ons leveld etc.Com 2, widefs, radar contact, fs commander, ASA.Upon deciding to go with FSX, I put FS9 on the shelf.!. I loaded fsx on com 1 the way NicoK recommended with all of the updates.2 I then loaded all of the sdks 1, 1a, and 2 as instructed.3 This is where I get a little confused as to editing the simconnect,xml, how do you edit the file and im not for sure it

    • 2 replies
    • 2.2k views
  17. Hello,first i have to apologize, it is a long time since i developed something for or in a windows environment.Trying to get SimConnect to work, i installed a copy of fsx, installed Sp1 and then SP2, then the SDK from the FSX DVD, then FSD SDK1a, then finally ESP SDK 2, and then ran the ConfigSDK script.Then i installed Visual C++ 2008 Express and dugg myself into the samples.I started with "Throttle Control" and selected the project. VC++ asked me if i wanted to convert to 2008 and a said yes. I assured the include and linker paths point to the right directories. Then i fired up the compiler and started the application, then started FSX.The Console output reads:Connected…

  18. Guest rdg
    Started by Guest rdg,

    Hi,I hope I got the right forum. I used these 2 utilities in FS9 and would like to do this with FSX. I know I need these two utilities from Pete, but not sure if this can be done with the setup I have.FSX now running on 1 computer, other computer free, but I am using a KV switch to share monitor, keyboard and mouse. Is there anyway to add an additional video board and install a second monitor for the client machine so I can run my flightplanner and other utilities needed to communicate with FSX?I know I can get Pete's software working, but I just dont know if my idea will work.RegardsBob G

    • 1 reply
    • 2k views
  19. Guest rdg
    Started by Guest rdg,

    Hi All,I have been poking around as I have been thinking about a flight planner. Many disappointed as FSNav died. So looking at alternatives.I wish to run maybe FSCommander and possibly other utilities on a client machine. It seems in FSX fullscreen, that no windows can be on top unless it is a module, which FSCommander is not.I thought I had a handle on what I needed, but the more I read the more confused I got. One fella mentioned he was running simconnect. One was running WideFS, others running FSUIPC. Some using them all.Geez, what do I need exactly to get one of these utilities up and going, or for the most part does each utility have its own requirements? Is there …

  20. Guest GregWoods

    Greetings all.I've been playing around with SimConnect, and some of the concepts are slowly sinking in!I have the following managed code which simply displays the message 'LANDING LIGHTS ON' whilst a button is being pressed, then clears it when the button is released. This is being done purely for experimentation - my final application will be a radio stack. Note that I intentionally do not actually fire the FSX Landing lights events. My goal is simply to intercept keyboard or joystick inout, and have my code do some stuff.The problem.When the following code is run using key 'z' in MapInputEventToClientEvent, my code works fine.When I swap this for 'joystick:0:button:0', …

  21. Guest PilotBrad
    Started by Guest PilotBrad,

    Perhaps you've read my prior post about my woes with SimConnect on Vista. In summary, I was getting "SimConnect could not be located" error when attempting to load the Dreamfleet Dakota with RealityXP gauges. These errors then caused FSX to crash (CTD).Despite my best efforts and many recommended solutions, the problems persisted. In the end I gave up, and decided that I would install a new larger hard drive, create a partition, and install Windows XP, running it in a dual-boot configuration with the XP partition dedicated to FSX.I have spent the past two days setting it up, but I now have a dual-boot system with Vista on one partition and XP Home on another. Once it…

    • 8 replies
    • 2.4k views
  22. Guest Joao Muas
    Started by Guest Joao Muas,

    Hello all.I got an home built console based on a MJoy16 input card fully working with something like 70 button controls.These controls transmit button states via wired pushbuttons, toggles switches and rotary encoders.I've been using this console for quite sometime now, but only via the ingame keyboard mapping interface.I have to use some extra mapping software to get all controls to work as FS only accepts up to 32 (I wonder why they don't let use all the actual DirectX capabilities well beyond this number).So, we all know that there are plenty of switches on an aircraft panel which one can access via mouse clicks, as they were left out of the ingame key mapping interfac…

    • 11 replies
    • 8.2k views
  23. Guest PilotBrad
    Started by Guest PilotBrad,

    I won't go into all the details, but I have an add-on that requires a connection to SimConnect, but for some reason the connection cannot be made. Here is a portion of the error as reported by the Event Viewer in Vista......Dependent Assembly Microsoft.FlightSimulator.SimConnect ,processorArchitecture="x86",publicKeyToken="67c7c14424d61b5b",type="win32",version="10.0.61259.0" could not be found. Please use sxstrace.exe for detailed diagnosis.I verified that the correct key and version of SimConnect are installed in the appropriate place, but for some reason the FSX cannot locate it. I've turned off my Firewall (Microsoft), and the error still occurs.After some research I …

    • 13 replies
    • 10.9k views
  24. Guest Frank_Stardust
    Started by Guest Frank_Stardust,

    Hi all,I'm trying to run the SDK under Vista 32.I dubbelchecked again and again.To be sure not to have issues with addon's etc., i re

    • 8 replies
    • 2.4k views
  25. Guest ianratcliffe
    Started by Guest ianratcliffe,

    Hi all,I've only just started out with SimConnect so please excuse the newbie question.Basically, I want to have an external program where the user can create a flight outside of fsx. So they select their destination, type of aircraft, etc in the external program, then once that is finished, the program will fire off fsx, fly the flight, apply the parking brake, close fsx then return to the external program.The part that troubles me is the best way to create a flight plan/flight. I think that it is better to create the plan in the external program then push the plan to fsx. Is this the best way or is it best to create the plan, save it, then load it back when simconnect h…

    • 0 replies
    • 1.1k views

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