FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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The ZSPD Pudong airport by Robert Catherall does not line up with Obrx Vector roads, particularly the bridges over the water feature. I would like to correct this by using ADE. How do I get a satellite photo with the correct size and the correct coordinates to use as a template for ADE for this project?
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Hi all, I'm flying with Prepar3d, using FTX global base, FTX vector, and the FTX freeware global airport updates. I love to fly around the Outer Banks, and FTX global is really a necessity for this (OBX beaches need vector). I'm hitting a scenery issue at Ocracoke airport (W95) - the base version of the airport has an ugly green texture near the runway, and the FTX version of this airport (it is one of the ones updated by Orbx) has a even larger ugly area. It's VERY distracting when flying around the OBX. I haven't really played with scenery much in the past, but I'd like to fix this. I've done some sluething and I've found that the following FTX file is the on…
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So I've been watching a few tutorials online on how to make airports for P3D and want to try making my own. I already have ADE installed as well as SbuilderX. I would like to make my own personal airport somewhere in the desert's of California. Since it would be my first airport I dont expect it to be super detailed but just a simple airport with a few buildings and decent textures and a runway long enough to handle heavy's. Any good tips on going about the process and what I need to do? Thanks
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He guys, I am looking to get some guidance as to where i can get really good HD lines and things like that so i can use them in ADE to manually draw ground lines for airports. I am looking to do some airport rebuilds and updates to the best level i can but i am struggling to find any really good line texture sheets. Thanks in advance
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Hello all, I have a couple questions with regards to new models, ModelConverterX, and ADE. I am always tweaking my home airport in ADE which I had to create from scratch since it didn't exist at the time FSX was released, so using some satellite imagery and ADE I've created it myself. I decided the stock hangers available were kind of bland, so I created a hanger in Blender, textured it, and used ModelConverterX to create the BGL to load it in the game. I did all of that successfully, then decided I would like to use that hanger at a couple of other airports that I fly to regularly, so I open up ADE, pull up the airport, install the BGL library, select my new hanger, p…
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I created a freeware airport for FSX, KBMG - Bloomington, Indiana, USA. It is in the Library here on Avsim. I understand it only partially shows in P3D. I am not a P3D user. I am seeking help from a member here who has both simulators and has experience with ADE. What I would like is for someone to recompile the airport for P3D and see how it comes out. If it is acceptable after compiling for P3D I would like to provide it to P3D users. Is anyone willing to help me with this?
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Hi. i can't seem to resize the textures in FSX>scenery>world>texture. No matter what program I use it doesn't work. I get error messages saying invalid or write protected. Is there any way to do this? It seems simple enough.
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In this topic Ortho4xp for fsx/P3D by kjjj11223344 it states everything but how do you resample it for fsx steam edition i make the path by going in the ortho4xp.cfg and make the path but it says resample.exe not found. I use fsx steam edition but i use sdk of p3d to resample it. My question is why don't the program resample it.
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Over the last year I have downloaded some freeware airport sceneries for existing airports created by Airport Design Editor (ADE) and the author has made elevation changes to the proper elevation for the airport they have created. The problem, I will go to the airport and the runways will be floating or there will be other issues. This is cause by not including the elevation file that is created by ADE in the FSX/scenery/World/scenery folder. When scenery developers create airports with elevation changes using ADE, could they please make sure this file ins included in their release. This file will be ICAO_ADEX_XXX_ALT.bgl. ICAO will be the 3 or 4 character ICAO code fo…
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I installed imagemagick for the resample of global zoomlevels BI 17 (all seasons and nights) and and the BGL files are generated in the ADDON_SCENERY folder. However, when I say "cover_airports_with_highres = TRUE" set with "cover_zl = 18" creates the directory BI18 but does not resampled only the files in the BI17 directory. How and where can I adjust the resampled directories? Looking forward to your answers, thanks Kind Regards Ramon
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I am working on creating SODE jetways for OTHH. In doing an exclude for the static jetways, the light posts are automatically removed as well, and the bloom from the lights remain. Is there anyway that someone could give me information on removing the bloom or having a separate file for the light post separate of the static jetways. I've attached the file below for better understanding of the light bloom. I have susesfuly removed the static jetways and added the SODE jetways. Everything works great, except for the fact that there are the "halos" without the light posts being there. Any guidance would be greatly appreciated. https://drive.google.com/file/d/1dhv…
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Hello, I'm happy with v 1.20b however I've been having a nosy at v 1.30. I don't see an option to download the whole complete tile at ZL 19, the max seems to be ZL 18, in v 1.20b this option is easily available to click on, am I missing something please? Thanks for any and all your advice. Phil
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What is the FSX APX number for MGGT airport Default and from what scenery folder number does go with? Any ideas?
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Hello! I use a downloaded freeware scenery in P3Dv4 for LOAV - a little Airfield in Austria. I like it, but there is a little quirk... The Runway numbers are reversed. The runway is orientated the right way but the number read 31 where its should read 13 and vice versa. Also Little navmap shows this mistake, so the problem is the scenery itself. As I have absolute no skills in Scenery design I wanted to ask if it is relative easy to correct this and if there is a tutorial or so for this? I didnt found one so far. I also contacted the designer, but the scenery is quite old and I dont know if I get an answer. So I thought it could not be a dumb idea to get so…
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Hello fellow simmers, I would like to know how to remove an object from a bgl file. I'm trying to remove some static jetways from an airport to configure new jetways with gsx2. I've identified the object in the bgl but can't find a way to disable it using modelconverter x. If someone could help I would be very grateful. Thanks Carlos I'm using MS Fsx with sp2
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I am in the process of re-doing a freeware version of KJAX for the community and need someone’s help in removing a portion of the scenery that no longer exists. Would be very thankful to anyone that has this skill and is able to assist. My specialty, so to speak, is in the texturing area. Any help appreciated, Mitch
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So, using MCX, made a scenery BGL out of a bunch of models, for instance..took a berm and made 12 different length models. Edited them, re-named each one and changed GUID number. Some other models were compiled from several merged models. Compiled the scenery BGL. Everything shows up perfect in MCX. Go to place models in FSX with Instant Scenery 3, the models don't show up at all. Not a base model lacking textures, but zero, absolutely nothing but a red box around where the models perimeter is. Kind of stumped with this one. Never came up before. Any ideas?
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Hi: I am interested in getting into scenery design and was wondering if there is a decent alternative to Google Earth for satellite photos...I have found lately that Google Earth has a lot of false tile overlays and can be quite annoying in blocking certain areas of the photos...Any advice would be appreciated!
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I run FSX-SE on a Win 10 box. I have a complete set of FSGenesis from earlier versions of FSX. Are there any advantages for Topsim over FSGenesis? Thanks in advance. Jim Driskell
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First and foremost, I do realize this forum is intended for FSX users so I apologize in advance as my question pertains to FS9/2004. That said, I was hoping a scenery expert could weigh in and assist me with a question. With permission of the Mach1 scenery design authors, I am in the process of revamping and retexturing Southwest Florida KRSW for FS9. I have a texturing issue which I addressed with the original authors and unfortunately they are unable to assist as their lives have gone other directions etc. The issue I am having is that a certain texture is assigned to cover two areas on buildings. The texture works great on one building but is horribly re…
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Hi. I'm looking for a fountain object for my "estate." Some thing like this...any ideas? https://www.facebook.com/793605110789754/photos/a.793607480789517/1270522586431335/?type=3&theater
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Hi Folks, I have created a new Airport In ADE (EGZX) It shows in the FSX lists and I can go to it from FSX fly now using the current location option, all works fine. When I try to create a Flight plan to Say EGUN it calculates the flight correctly and allows me to save. The return leg however doesn't calculate the distance or ETA and hence can't be saved. Probably a noob mistake but after 6 hours trying to work it out I thought I would ask you guys. Thanks in advance. I am using ADE 01.76.6715.14291
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To all, Looking for suggestion(s) to serious "mounds" issue on runways at Yakutsk (UEEE). I am running Win 7-64 with FSX Acceleration. I have Pilot's Global Ultimate, Orbx Global LC and Vector installed. Also My Traffic Pro. Note: I have installed the AFM2 "fix" for UEEE, but no help. Please copy / paste the below link into your browser's address bar to view the problem. https://www.dropbox.com/s/mxgfdsdz0xdrxt1/MG_051.jpg?dl=0 Thank you, Ken Boardman
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Hi guys. I'm trying to disassemble two bgl files due to scenery problems in P3Dv4 (Aerosoft Split). I read somewhere this: the problem is just that two scenery BGL-files (LDSP_Ground.bgl and LDHD_Ground.bgl) are compiled with SCA, which is unsupported in P3Dv4. In order to fix those files, you have to use scdis to disassemble them. Then split the resulting SCA-file into one SCA-file for each LayerCall. Now you can open the SCA-files in ModellConverterX and save a new BGL-file in P3Dv4 format. Can somebody explain how to do that. I disassemble bgls with SCDIS and BGLAnalyzer and I have got sca file for each bgl. How to do this:split the resulting SCA-fi…
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