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GSX 3.8.2 update with Aircraft and Airport Handlers

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11 hours ago, virtuali said:

That's because if you call it when you are not close to the gate, MSFS will automatically refill the same gate with another AI which would steal the gate for you. It wasn't always like this, it's a "feature" that has been added in MSFS in some update, that's why you might assume the GSX feature stopped working.

It we tried to outsmart it and keep removing the new AI over and over, not only we would create unnecessary traffic on Simconnect, but by the time you arrive at the gate (but not close enough for MSFS to stop respawning new AIs), you would see AIs constantly being removed/recreated in a loop so we are not obviously doing that.

The chance of this happening, of course, depends how many *other* spots are free, how dense is your traffic, you location when you asked for AI removal (affecting how long the taxi will last ) but the main issue is: MSFS will consider the gate "free" to use because it obviously cannot possibly know that you requested it in GSX.

It would work only if you used the default ATC, got a gate assigned to you, and then select the same gate in GSX, so MSFS reserves it for you for the whole time.

 

This isn't correct as I always do this when taxiing towards the gate and can see it. The aircraft on the gate doesn't disappear at all.

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
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  • virtuali
    virtuali

    Follow up from that: 🌐 Your GSX airport just got a live connection to the outside world. Following up on our recent post about Handler Scripts, we want to spotlight one of the most powerful

  • virtuali
    virtuali

    Your request has been granted, exactly 2 hours after you posted it. Check version 3.8.4, out now:     Well, in fact we were always aware this was a missing feature, it's just that we

  • MassiveSim32_Jase
    MassiveSim32_Jase

    This is brilliant mate.  Love your enthusiasm for the GSX project. Jason

4 hours ago, BWBriscoe said:

This isn't correct as I always do this when taxiing towards the gate and can see it. The aircraft on the gate doesn't disappear at all.

Yeah, but you said above you're injecting with PSXT. Unless you remove it via PSXT I don't think GSX will be able to remove it. PSXT injects the AI differently to how MSFS injects it.

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

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7 hours ago, BWBriscoe said:

This isn't correct as I always do this when taxiing towards the gate and can see it. The aircraft on the gate doesn't disappear at all.

Yes, this is correct, and the only reason why the aircraft doesn't disappear, it's because you are still not close enough OR the same AI got injected again, so you might not see much difference.

Note that, opposite to FSX/P3D, is NOT possible in MSFS to "remove" AIs not created by you ( "you" meaning the app in question ). Or, to be more accurate, no app that doesn't don't any in-memory hacking is capable of removing objects created by simconnect clients other than itself.

GSX being 100% SDK compliant and not doing anything potentially dangerous in memory (you can recognize these app when they require an updated *every* single MSFS update), is bound by this limitation.

What GSX really does, is "just" *moving* the selected AIs out of the way, which is the only thing it can do, but the AI is still well alive and possibly under control of the creating app.

If you are using an AI injector that updates the position of its own created AI at every frame, what is really happening is that GSX will move it away, and the injector will be then put it back in place where the injector assumed it should have been, so you are mislead assuming GSX AI removal "doesn't work", without understanding what is *really* happening.

 

Edited by virtuali

How 'aware' is GSX of the airframe and its specific location at a departure ramp it's having to interact with, for example the IFly MAX8.  I would hope GSX can appreciate the plane's shape and features like doors, and more importantly the exterior of the plane and exactly where it is, wings and all but what I just witnessed at PADQ contradicts this when we commenced with pushback GSX stairs were dragged directly under the plane's fuselage and right up its spine, on the ground of course.  I assumed a GSX airport profile says more about orienting with pushback lines so I can appreciate without a proper profile pushing back could send the plane into odd direction but it seems unfortunate GSX is clueless as to the exterior of the plane, which must be a deficiency in the SDK it has to work with presumably as this seems pretty basic.  From a different ramp there as pushback started the plane turned directly into ground equipment and made the plane run into it and so tilt the plane whereupon it started jerking frantically and had to end the preflight.  Is a GSX plane profile for IFly MAX 8 what is needed perhaps?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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15 hours ago, Noel said:

How 'aware' is GSX of the airframe

It's as "aware" as far the SDK provides, with extra data added with an airplane profile.

@virtuali 

I would like the following feature for sound settings in GSX:

I switch the sound output from speakers to headphones depending on the time of day, using Windows settings via Realtec Audio Console. The flight simulator and all other programmes automatically follow these settings. Only GSX requires me to go into the settings menu every time and change the sound output there to switch between different devices.I find this very tedious and outdated.  I would therefore like to request a ‘Default’ sound setting option so that the sound output in GSX also changes in line with the Windows settings. Thank you!

Not in my case, plugging in headphones result in a complete audio output change by Windows (11) from the configuration "loudspeaker" to "headphones". Are you sure your sound settings are correct? Did you somehow tell Windows to manage the audio output per application/device? 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Windows doesn’t change any settings on its own for me. I’m in charge of my PC. My headphones are always plugged in so that Windows doesn’t change anything. I switch between devices manually using the Realtek Audio Console, depending on what I need. (The app is available in the Microsoft Store and is Windows-compatible).
To ensure that the various programmes adapt, there’s a sound setting for playback called ‘Standard Windows device’.
When this setting is selected, the app switches to the desired output device whenever I want to change it.
GSX does not have this ‘Standard Windows Device’ option.
In GSX, I can only choose between the various sound outputs that are available. But GSX is the only programme that does not automatically adjust the sound output to match Windows settings.  

Translated with DeepL.com (free version)

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2 hours ago, Alti said:

I would therefore like to request a ‘Default’ sound setting option so that the sound output in GSX also changes in line with the Windows settings.

Your request has been granted, exactly 2 hours after you posted it. Check version 3.8.4, out now:

 

Quote

Version 3.8.4 – March 13th, 2026

GSX (all versions) NEW: Dynamic audio device switching — audio devices can now be changed from the Settings dialog without restarting Couatl, if your OpenAL drivers supports it. All playing sounds, effects, and filters survive the switch seamlessly.

GSX (all versions) NEW: New "Default" option in audio device dropdowns — when selected, Comms and Cockpit channels automatically follow the Windows communications device, and the Outside channel follows the Windows main audio device. Changes to Windows default devices are detected and applied automatically.

GSX (all versions) NEW: Audio devices are now monitored at runtime — if a selected device is disconnected, the affected channel automatically falls back to the current Windows default device without interruption.

GSX (all versions) Fix: Several audio stability improvements, including fixes to OpenAL resource management during initialization, playback, and shutdown.

 

Well, in fact we were always aware this was a missing feature, it's just that we had so many other things to do, that is had to be put in the backburner, but now it's finally there.

 

Loving all the new updates. I hope some creators will use the handler function. It sounds complicated to me.

What about something like baggage loading only happening at the rear (you do that more often with less luggage) or using the bulk cargo door on the A320?

Edited by BU830

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2 hours ago, BU830 said:

What about something like baggage loading only happening at the rear

Another thing that both an aircraft handler or an airport handler can do, based on any conceivable logic, is to temporarily disable certain doors without requiring to update the aircraft profile.

On 3/13/2026 at 3:31 PM, virtuali said:

Your request has been granted, exactly 2 hours after you posted it. Check version 3.8.4, out now:

 

 

Well, in fact we were always aware this was a missing feature, it's just that we had so many other things to do, that is had to be put in the backburner, but now it's finally there.

 

Big Thank you Sir!
Updater ist Running, Test it at sunday.

  • 2 weeks later...
On 3/14/2026 at 6:37 PM, Alti said:

Big Thank you Sir!
Updater ist Running, Test it at sunday.

@virtuali there is anything not correct with "default" Devices in GSX. Windows shows me ONE Default Setting: it is "Lautsprecher"
GSX shows me now two default settings. there should be only ONE default setting, like them from Windows?
so i have in the Audio Options from GSX this one:
Comms: * Default - Realtek HD Audio 2nd output
Cockpit: * Default - Realtek HD Audio 2nd output
Outside: * Default - Lautsprecher.
So change Windows-Sound-Setting did not change GSX-Sound settings. its the same trouble like before.

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19 hours ago, Alti said:

there should be only ONE default setting, like them from Windows?

No, that's correct: Windows has *two* default audio devices:

- the default "main" audio device, this is the one that it's used for normal windows audio.

- the default "communication" audio device, this is the one used for microphone, headphones, etc.

They might be or not the same, and changing the default windows main audio device won't automatically change the communication device, they are separate settings.

By default, GSX assigns:

1) the Outside sounds to the default Windows MAIN audio device.

2) the Comms and UI sounds to the default Windows COMMS audio device.

So, if you have configured speakers as the default main device in Windows, and headphones as the default comms device in Windows, you'll gear GSX vehicle/outside sounds through the speakers and the GSX spoken voices and other UI sounds through the headphones.

But that's just the default assignment, which you can change, so you are not restricted to GSX having to use the same settings as in Windows, which might or might not be correct.

On 3/13/2026 at 5:48 AM, Alti said:

I would therefore like to request a ‘Default’ sound setting option so that the sound output in GSX also changes in line with the Windows settings. Thank you!

I made this suggestions years ago....

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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