October 13, 20223 yr Agree xplane displays distant objects very well compared to MSFS, also the image is just so much sharper...come on orbx you can do this globally!! 👍 Edited October 13, 20223 yr by UKflyer
October 14, 20223 yr 15 hours ago, Bjoern said: LOD bias (sim/private/controls/reno/LOD_bias_rat) adjustment scripts still work in XP12 Could you explain where to get / install 'LOD Bias' please, I would like to give it a go. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
October 14, 20223 yr 14 hours ago, UKflyer said: Agree xplane displays distant objects very well compared to MSFS, also the image is just so much sharper...come on orbx you can do this globally!! 👍 I just had a look at the MSFS forum regarding the next beta and saw some screenshots - honestly, MSFS ground and lighting just looks poor after spending all my time in XP12 since early release. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
October 14, 20223 yr 8 hours ago, MrBitstFlyer said: Could you explain where to get / install 'LOD Bias' please, I would like to give it a go. I have my own script, which isn't public. However, there are some other FlyWithLua-based options, ranging from simple solutions that set a fixed LOD bias value... https://forums.x-plane.org/index.php?/files/file/42210-adjust-object-lod-radius/ ...to more complex utilities that try to maintain a certain framerate. https://forums.x-plane.org/index.php?/files/file/43281-3jfps-wizard11-for-xp11/ "sim/private/controls/reno/LOD_bias_rat" can also be manipulated directly using https://datareftool.com/, but the changes are not persistent and reverted when X-Plane is restarted. Edited October 14, 20223 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 14, 20223 yr I highly recommend this simple, but excellent and intuitive software: https://forums.x-plane.org/index.php?/files/file/64466-lfds-auto-view-distance/ It works perfectly in VR along with my Rift S, where I have a 27 FPS lock in both LFD and VR settings.
October 14, 20223 yr 1 hour ago, Bjoern said: I have my own script, which isn't public. However, there are some other FlyWithLua-based options, ranging from simple solutions that set a fixed LOD bias value... https://forums.x-plane.org/index.php?/files/file/42210-adjust-object-lod-radius/ ...to more complex utilities that try to maintain a certain framerate. https://forums.x-plane.org/index.php?/files/file/43281-3jfps-wizard11-for-xp11/ "sim/private/controls/reno/LOD_bias_rat" can also be manipulated directly using https://datareftool.com/, but the changes are not persistent and reverted when X-Plane is restarted. Hi, I cannot stand that ring in the distance almost as much as I dislike stutters. It seems the flywithlua for XP12 option doesn't work for my setup. I've tried various settings and looking out over KLAX area the ring never changes. Anyone using this fix successfully in XP12? --Object (OBJ) Bias LOD. 6 (very low setting) to 0.10 (very high setting) set( "sim/private/controls/reno/LOD_bias_rat", 0.10) I also tried adjusting the settings file with no luck. "I wouldn't be a hacker Ausin" if you gave me the options needed to give me the best experience I can create based on my hardware/visual setup! ############################################################################################################################# # World draw distance ############################################################################################################################# SETTING DRAW POPUP renopt_draw_distance04 4 SETTING_MENU minimal-low-medium-high-very high SETTING_NAME |drawing range SETTING_DESC This changes how far away objects should be drawn REQUIRE_RELOAD SETTING_DEFAULT all 3 SETTING_1 renopt_draw_distance04 0 reno/LOD_bias_rat 5 terrain/fade_start_rat 0.75 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72 SETTING_1 renopt_draw_distance04 1 reno/LOD_bias_rat 3.375 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72 SETTING_1 renopt_draw_distance04 2 reno/LOD_bias_rat 2.25 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72 SETTING_1 renopt_draw_distance04 3 reno/LOD_bias_rat 1.5 terrain/fade_start_rat 0.6 ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83 SETTING_1 renopt_draw_distance04 4 reno/LOD_bias_rat 1 terrain/fade_start_rat 0.6 ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.00 Data_ref_editor doesn't change the ring size, it just adds/removes data from within the ring. Any ideas on getting my LOD out to the horizon? Thanks Edited October 14, 20223 yr by Mike_CFII_MEL Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
October 14, 20223 yr Moderator On 10/13/2022 at 8:39 PM, UKflyer said: Agree xplane displays distant objects very well compared to MSFS, also the image is just so much sharper...come on orbx you can do this globally!! 👍 I agree... I love how XP12 renders the ground and distant sky textures. I have it setup how I want with some custom scenery, but I need to get a better PC as it clearly hurts against the same in XP11.
October 14, 20223 yr 4 hours ago, Bulva said: I highly recommend this simple, but excellent and intuitive software: https://forums.x-plane.org/index.php?/files/file/64466-lfds-auto-view-distance/ It works perfectly in VR along with my Rift S, where I have a 27 FPS lock in both LFD and VR settings. Hi, I also tried these lua scripts, but all it did was add/remove buildings, trees to the ring itself. It did not increase the ring distance. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
October 15, 20223 yr @Mike_CFII_MEL You need to check if the script works in DataRefTool. If the LOD_bias dataref's value in DRT corresponds to what you've set it to in the script and you still get your "ring", you're running into a rendering engine limitation and your only options are trying to file a bug with Laminar or change simulators. Edited October 15, 20223 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 15, 20223 yr Author Version 1.2 of X-WORLD EUROPE released OCT 12. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 15, 20223 yr 2 hours ago, jcomm said: Version 1.2 of X-WORLD EUROPE released OCT 12. 👍 v1.2 0-exclusions +49+010 (EDQH) corrected 5-footprints regenerated and optimized 6-scenery regenerated, OSM data Oct 8th 2022 - boats on land eliminated
October 15, 20223 yr 4 hours ago, Bjoern said: @Mike_CFII_MEL You need to check if the script works in DataRefTool. If the LOD_bias dataref's value in DRT corresponds to what you've set it to in the script and you still get your "ring", you're running into a rendering engine limitation and your only options are trying to file a bug with Laminar or change simulators. Hi, Going to crank up the deck and have another look at these scripts. Thanks everyone for the help. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
October 16, 20223 yr Version 1.1 of X-World America is also out. https://simheaven.com/faq/ 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 17, 20223 yr 2 hours ago, UKflyer said: interesting Not really. It does not tell us much about optimization/parallelism at all. It just tells us that sitting on the runway doing nothing requires 1 core. In order to get a better picture, I think different scenarios are needed. Flying into cloudy conditions AI Traffic scenarios Busy Airport with traffic Flying into dense cities Cases with lots of trees etc Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
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