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FSReborn Series user-to-user Forum

Unofficial member-to-member support forum for FSReborn products.
 

  1. Started by simbol,

    Dear all, I am looking for fresh talent to test an upcoming product for MSFS, if you wish to participate please note you will need to fulfil the following requirements: Use MSFS 2020 as your primary flight simulator. You will be asked to provide an screenshot of your MSFS flight log during your application process. We will give preference to pilots with affinity for general aviation aircraft. You will be required to sign an NDA (unless you already have one signed with us from previous programs). This NDA will not allow you to live stream, or share any details regarding the project while it is under active development or testing. You m…

    • 8 replies
    • 11k views
  2. Dear All, Please note AI Lights Reborn Professional edition version 1.36.0 is now available via automatic updates. As usual if you do not receive the automatic update please add AILRP to your antivirus and firewalls exceptions. [V1.36.0 Change log] (01-DEC-2021) NEW: Support for P3D 5.3 Kind Regards, Simbol

    • 15 replies
    • 9.4k views
  3. Started by simbol,

    Hello everyone, we are getting ready to make some announcements regarding our upcoming product for Microsoft Flight Simulator alongside with our road map for this platform, exiting times... Part of this preparation is of course planning for support, user interaction, with us, etc. although official support would continue to be via email, the contact form via our website, and these forums, we have created a discord server which you can join and ask for help from other users, share your experiences and stay in touch with US regarding news, release notes, etc. To this end please feel free to join us on discord via https://discord.gg/XC82TqvKQ3…

    • 0 replies
    • 4.6k views
  4. I am Incredible proud, honored and super happy to have been involved on this project with //42.From all the immersion packages I have been working with this is definitely my favorite so far.. a little tip for everyone, the Wing Condensation effects is my favorite and it is set by default to "performance", however if you move the slider to "Quality" it will behave pretty much as real world with the condensation reaching the top of the fuselage.. I dare you to try it.. but be aware, you need a machine capable of handle it PARALLEL42.MEDIUM.COM RELEASE: 777 Immersion V2 is ready for the PMDG 777! Regards, Simbol

    • 0 replies
    • 5.1k views
  5. Started by simbol,

    As you are aware the fantastic package of BVAI has been released, however If you are using AI Lights Reborn Free Edition you might encounter a conflict with some of the BVAI models AI lights, this is due to some technical configurations that the developers of BVAI are aware of and I have asked them to address in the future. In the meantime to avoid any effects conflicts please follow these steps: 1.- Locate your P3D Add-ons folder, for example C:\Users\YourName\Documents\Prepar3D v4 Add-ons 2.- Find the Folder with the name BVAI or FLAI 3.- Make a backup of your Add-on.xml file 4.- Edit the Add-on.xml using Notepad++ 5.- Remove the Effects s…

    • 3 replies
    • 12.5k views
  6. Started by gsand,

    Afternoon Guys, AILRP offers a wealth of information about your AI files and many ways to set up the AI light environment to suit your individual tastes. Creating and working with groups of the same aircraft types is the way to take your AI infrastructure to the highest realism level. Group creation requires you to set AILRP to Expert level through the Configuration tab. Please go to the Tutorial Video at the top of this forum and view the section starting at the 08:45 mark. The video walks you through setting up Light Presets and how to create and work with your new groups. Please do pay attention to saving Presets because that does make things much quicker and…

    • 21 replies
    • 20.6k views
  7. Dear Customers, Please note P3D V5 HF2 will introduce a considerable amount of changes with the effects particle system, most of these by our request and therefore it is very important to follow these steps after installing HF2: Be sure you are running AI Lights Reborn to version 1.20.0 (which be released before HF2 is available to general public) 1.- Install HF2 (do not launch P3D yet). 2.- Set P3D V5 to launch as administrator. 3.- Launch P3D, You will see a new module from AI Lights Reborn starting and preparing all your shaders to work correctly with AILRP and HF2. 4.- Open AI Lights Reborn. 5.- Preview settings and confirm the effects are displ…

  8. Started by simbol,

    We are please to announce Mitsushi (FSPAIX Developer) and FSReborn are now in contact. We both have agreed in terms of the next steps to make FSPAIX models fully compatible with AI Lights Reborn and P3D SDK Complaint. On this regard Mitsushi will start with the A340 which will be his next update. He will send this model first to me so it can be checked before released to general public in order to ensure everything works as expected. I would like to thanks Mitsushi for taking the time to speak with me and for all his efforts to adapt all future models for AI Lights Reborn. I am looking forward to see his PBR models shining with our effects!. Kind Regards…

    • 57 replies
    • 35.1k views
  9. Started by simbol,

    Dear All, In line with the recent news regarding V5 we are please to announce that we have been testing P3D V5 for a long time and accordingly AI Lights Reborn Professional edition will be ported over to work with this new simulator. I will work with the finals updates (we are waiting to receive the release candidate from LM) for AI lights reborn professional in the upcoming weeks so it is ready for V5, however current customers will not see this updates until the first AI models from AIGM are ported to V5, this is just a precaution as I want to ensure everything is working as expected before releasing a new version to general public. Please note the upgrad…

    • 10 replies
    • 10.5k views
  10. Dear All, If you had AI Lights Reborn Pro installed with V5.0 (prior to HF1) and then you upgrade to use the HF1 your P3D will start like this: It will hang at that stage for a long time.. Another variant is a dark sky with some weird clouds in the background... To resolve this, please follow these steps: Close P3D Open AI lights reborn professional Open the configuration page. Set P3D default scaling techniques. Restart P3D Will be fine now. Close P3D Revert to FSREBORN scaling techniques. Set it to HD or 4K depending of your screen resolution. Note not doing this will make P3D ignore your effects textu…

    • 2 replies
    • 6.8k views
  11. Started by simbol,

    We have received reports of difficulty seeing aircraft strobe and navigation lights from people using ENVTEX and ENVSHADE. Our beta team has researched this, and found the following procedure will correct this issue: Uninstall FSReborn AI Lights, and remove the AI Lights folders from the Program Files and Documents\Prepar3D v4 Add-ons folders. Reinstall FSReborn AI Lights Delete the P3DV4 Shaders folder from the following location: C:\Users\[Your Computer User Name]\AppData\Local\Lockheed Martin\Prepar3D v4 Start P3DV4, and launch into any airport, then close P3DV4 (this will rebuild and use the P3DV4 shaders). Open ENVDI…

    • 5 replies
    • 10.9k views
  12. Started by simbol,

    Guys, Here is the tutorial for AILRP, hope this helps to understand any question you might have: Regards, Simbol

    • 1 reply
    • 7.2k views
  13. Follow these steps: Create a folder on your preferred drive, for this example we will use D:\ but you can use any drive letter. Create a directory with the name Prepar3D Addons Inside create another folder with the name Custom AI Models Now Move all your customs AI Models to this folder, leaving your default airplanes, etc. inside P3D. Create a folder inside C:\Users\YourName\Documents\Prepar3D v4 Add-ons with the name Custom AI Models Create a new file with the name of add-on.xml inside C:\Users\YourName\Documents\Prepar3D v4 Add-ons\Custom AI Models The content of the add-on.xml should be like this: <?xml version="1.0" e…

    • 0 replies
    • 6.1k views
  14. Dear all, It has come to my attention via remote support sessions offered to help some customers and also by reading different topics on forums hosted on different websites, that many users have decided to: 1) Install the AI Lights freeware. 2) Copy the effects and textures directly inside your PD3 default effects folders, which will overwrite the default PD3 V4 effects. 3) Uninstall the AI Lights Reborn free edition leaving the effects installed on the system inside of PD3 default folder. You should be aware that this is not the way the software was designed or intended to run and operate, the freeware package (and future payware package) is…

    • 0 replies
    • 7.5k views
  15. Started by Matt Sdeel,

    I'm using FSR500 in Win10, MSFS 2024, and a Logitech 3D Extreme joystick. It runs well and I like it. Is there any way I can get into beta mode using the simple joystick with an unused keyboard key or button combination eg. B1+B2? I'm trying to keep my setup as simple as possible. I tried using Hold Reverse Thrust, Hold Propeller Thrust and Toggle Feather Switches without success. I can't activate beta mode using them.

  16. Started by emanIA,

    Hi. My M500 had been working fine until this morning. I had an issue where MS decided to start syncing my desktops and screwed up a lot of things. I got that all straightened out but now when I load the M500 to do a flight, the EFB is stowed. When I click the pocket to pop it out, the screen says it is starting up and waiting for the maintenance module to start. I tried restarting FS, restarting the sim, restarting the PC. I also deleted it in the content manager and reinstalling but no change. Any ideas? I installed WU16 as well. MS store version of FS. Thanks for any help. Eric

  17. Started by Rogen,

    What's the deal ? I've $$ to spend and cannot buy ? Is there an option to purchase on individual request ? Cheers

      • Upvote
    • 7 replies
    • 1.2k views
  18. Started by ozzieblr,

    I have just purchased your FSR500 Piper M500 from the MSFS Marketplace. For repainting I need a Blender model and paint kit - can you please advise if they have been released yet and if so, point me to those resources? TIA

    • 1 reply
    • 2.5k views
  19. Started by Ilari Kousa,

    I have a bug where the start button will not stay pressed unless I hold it down manually, which makes the aircraft kinda hard to start realistically. Is there something wrong with my control settings? Ilari

    • 1 reply
    • 1.5k views
  20. Started by Pilot53,

    On the M500 shouldn't turning on bleed air cause a rise in ITT? And shouldn't running the air con in high increase it further? As of now it doesnt seem to have an effect.

    • 4 replies
    • 1.4k views
  21. Started by KC-135R APG,

    Hello all, I am trying to determine the correct placement of FSXPAI & AIG on the AI LIGHTS SETTINGS tab. Do FSXPAI and AIG Airbus & Boeing aircraft go into their respective manufacturer groups, or do they remain in the Default Global Fleet group? My best to you all. Mark

    • 3 replies
    • 1.1k views
  22. Started by oeker,

    c/b start and generator pops. Repair does not help. Engine page does not work. Is this related to u14? Tecnam 2012 is confirmed broken after u14. Other aircraft you know is broken after u14?

    • 2 replies
    • 1.5k views
  23. Started by HawkDsl,

    Great plane. I enjoy it very much.. but once again, the lesser model was chosen to produce. Why not make the far better M600? I've seen this with other studios, and it's rather baffling. I think most would understand the M600 model without the auto land feature, which is what I think scared FSReborn away form the M600. I would hope you would consider the far faster, and better useful load M600 in the future.

    • 3 replies
    • 1.6k views
  24. Started by johnk51,

    What's the call sign for the fsr500. It's more like the 172 is a Cessna, so I'm looking for the 500.

    • 2 replies
    • 1.5k views
  25. Have noticed that the landing lights which normally show about 6-7nm out with all other FSPX models with AILRP don't show on the FSPX 777-300. Having looked at the model, the P3Dv4 version calls a landing light "fx_landxai" which is actually a P3Dv5 effect and only contained in the P3dV5 Effects folder. All the other FSPXAI models used the standard fx_landing for their landing lights Is this the cause of the problem and if so, what is the best solution? Just rename a copy of fx_landing to fx_landxai? Regards Rob

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