<?xml version="1.0"?>
<rss version="2.0"><channel><title>FSReborn Series user-to-user Forum Latest Topics</title><link>https://dev.avsim.com/forums/forum/821-fsreborn-series-user-to-user-forum/</link><description>FSReborn Series user-to-user Forum Latest Topics</description><language>en</language><item><title>FSR500 - Beta mode</title><link>https://dev.avsim.com/forums/topic/679466-fsr500-beta-mode/</link><description><![CDATA[<p>
	I'm using FSR500 in Win10, MSFS 2024, and a Logitech 3D Extreme joystick. It runs well and I like it.
</p>

<p>
	Is there any way I can get into beta mode using the simple joystick with an unused keyboard key or button combination eg. B1+B2? 
</p>

<p>
	I'm trying to keep my setup as simple as possible.
</p>

<p>
	I tried using Hold Reverse Thrust, Hold Propeller Thrust and Toggle Feather Switches without success. I can't activate beta mode using them.
</p>
]]></description><guid isPermaLink="false">679466</guid><pubDate>Mon, 08 Sep 2025 06:24:31 +0000</pubDate></item><item><title>FSR500 tablet stuck at loading</title><link>https://dev.avsim.com/forums/topic/641971-fsr500-tablet-stuck-at-loading/</link><description><![CDATA[
<p>
	Hi.  My M500 had been working fine until this morning.  I had an issue where MS decided to start syncing my desktops and screwed up a lot of things.  I got that all straightened out but now when I load the M500 to do a flight, the EFB is stowed.  When I click the pocket to pop it out, the screen says it is starting up and waiting for the maintenance module to start.  I tried restarting FS, restarting the sim, restarting the PC.  I also deleted it in the content manager and reinstalling but no change.  
</p>

<p>
	Any ideas?  I installed WU16 as well.   MS store version of FS.  Thanks for any help.
</p>

<p>
	Eric
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">641971</guid><pubDate>Sun, 04 Feb 2024 21:14:46 +0000</pubDate></item><item><title>Unable to buy AI Lights Reborn ???</title><link>https://dev.avsim.com/forums/topic/647960-unable-to-buy-ai-lights-reborn/</link><description><![CDATA[<p>
	What's the deal ?
</p>

<p>
	I've $$ to spend and cannot buy ?
</p>

<p>
	Is there an option to purchase on individual request ?
</p>

<p>
	Cheers
</p>
]]></description><guid isPermaLink="false">647960</guid><pubDate>Fri, 30 Aug 2024 01:50:07 +0000</pubDate></item><item><title>FSR500 Paint Kit yet?</title><link>https://dev.avsim.com/forums/topic/642585-fsr500-paint-kit-yet/</link><description><![CDATA[<p>
	I have just purchased your FSR500 Piper M500 from the MSFS Marketplace.  For repainting I need a Blender model and paint kit - can you please advise if they have been released yet and if so, point me to those resources?  TIA
</p>]]></description><guid isPermaLink="false">642585</guid><pubDate>Sat, 24 Feb 2024 23:07:50 +0000</pubDate></item><item><title>FSR500 start issue</title><link>https://dev.avsim.com/forums/topic/642031-fsr500-start-issue/</link><description><![CDATA[
<p>
	I have a bug where the start button will not stay pressed unless I hold it down manually, which makes the aircraft kinda hard to start realistically. Is there something wrong with my control settings?
</p>

<p>
	 
</p>

<p>
	Ilari
</p>
]]></description><guid isPermaLink="false">642031</guid><pubDate>Wed, 07 Feb 2024 09:51:23 +0000</pubDate></item><item><title>Bleed air and ITT</title><link>https://dev.avsim.com/forums/topic/641176-bleed-air-and-itt/</link><description><![CDATA[<p>
	On the M500 shouldn't turning on bleed air cause a rise in ITT?  And shouldn't running the air con in high increase it further?  As of now it doesnt seem to have an effect.
</p>]]></description><guid isPermaLink="false">641176</guid><pubDate>Wed, 10 Jan 2024 05:18:14 +0000</pubDate></item><item><title><![CDATA[Placement of FSXPAI & AIG aircraft]]></title><link>https://dev.avsim.com/forums/topic/640731-placement-of-fsxpai-aig-aircraft/</link><description><![CDATA[
<p>
	Hello all,
</p>

<p>
	I am trying to determine the correct placement of FSXPAI &amp; AIG on the AI LIGHTS SETTINGS tab.
</p>

<p>
	Do FSXPAI and AIG Airbus &amp; Boeing aircraft go into their respective manufacturer groups, or do they remain in the Default Global Fleet group? 
</p>

<p>
	My best to you all.
</p>

<p>
	Mark
</p>
]]></description><guid isPermaLink="false">640731</guid><pubDate>Mon, 25 Dec 2023 15:57:27 +0000</pubDate></item><item><title>M500 bugs after U14</title><link>https://dev.avsim.com/forums/topic/640151-m500-bugs-after-u14/</link><description><![CDATA[
<p>
	c/b start and generator pops. Repair does not help.
</p>

<p>
	Engine page does not work.
</p>

<p>
	Is this related to u14?
</p>

<p>
	Tecnam 2012 is confirmed broken after u14.    
</p>

<p>
	Other aircraft you know is broken after u14?
</p>
]]></description><guid isPermaLink="false">640151</guid><pubDate>Thu, 07 Dec 2023 10:48:54 +0000</pubDate></item><item><title>MSFS2020 M500??</title><link>https://dev.avsim.com/forums/topic/640033-msfs2020-m500/</link><description><![CDATA[<p>
	Great plane. I enjoy it very much.. but once again, the lesser model was chosen to produce. Why not make the far better M600? I've seen this with other studios, and it's rather baffling. I think most would understand the M600 model without the auto land feature, which is what I think scared FSReborn away form the M600. I would hope you would consider the far faster, and better useful load M600 in the future.
</p>]]></description><guid isPermaLink="false">640033</guid><pubDate>Sun, 03 Dec 2023 05:57:54 +0000</pubDate></item><item><title>fsr500 call sign</title><link>https://dev.avsim.com/forums/topic/640022-fsr500-call-sign/</link><description><![CDATA[<p>
	What's the call sign for the fsr500.  It's more like the 172 is a Cessna, so I'm looking for the 500.
</p>]]></description><guid isPermaLink="false">640022</guid><pubDate>Sat, 02 Dec 2023 20:42:10 +0000</pubDate></item><item><title>No Landing Lights Visible on Final for FSPXAI 777-300</title><link>https://dev.avsim.com/forums/topic/639109-no-landing-lights-visible-on-final-for-fspxai-777-300/</link><description><![CDATA[
<p>
	Have noticed that the landing lights which normally show about 6-7nm out with all other FSPX models with AILRP don't show on the FSPX 777-300. Having looked at the model, the P3Dv4 version calls a landing light "fx_landxai" which is actually a P3Dv5 effect and only contained in the P3dV5 Effects folder. All the other FSPXAI models used the standard fx_landing for their landing lights
</p>

<p>
	Is this the cause of the problem and if so, what is the best solution? Just rename a copy of fx_landing to fx_landxai?
</p>

<p>
	Regards
</p>

<p>
	Rob
</p>
]]></description><guid isPermaLink="false">639109</guid><pubDate>Thu, 02 Nov 2023 20:25:27 +0000</pubDate></item><item><title>Installer for P3D v6</title><link>https://dev.avsim.com/forums/topic/636570-installer-for-p3d-v6/</link><description><![CDATA[
<p>
	Hello,
</p>

<p>
	for the installation I use the trick of linking P3D v5 to V6. With AILRP I get an error message shader folder for V6 was not found. Will there be a new installer for P3D v6?
</p>

<p>
	Regards
</p>
]]></description><guid isPermaLink="false">636570</guid><pubDate>Mon, 31 Jul 2023 13:32:05 +0000</pubDate></item><item><title>Activation Limit</title><link>https://dev.avsim.com/forums/topic/625619-activation-limit/</link><description><![CDATA[
<p>
	Hello.
</p>

<p>
	After a pc rebuild requiring a drive reformat I have reached the activation limit. Would you be able to reset this please. I have emailed support@
</p>

<p>
	Thanks
</p>

<p>
	Martin
</p>
]]></description><guid isPermaLink="false">625619</guid><pubDate>Fri, 21 Oct 2022 08:43:00 +0000</pubDate></item><item><title>Activation Limit exceeded</title><link>https://dev.avsim.com/forums/topic/636254-activation-limit-exceeded/</link><description><![CDATA[
<p>
	Hello. I have rebuilt 2 of my client pc's however both paid versions that I have have exceeded the limit for both existing activation codes. Would you reset them both please.
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">636254</guid><pubDate>Sat, 22 Jul 2023 13:07:31 +0000</pubDate></item><item><title>Looking for MSFS Beta testers</title><link>https://dev.avsim.com/forums/topic/613079-looking-for-msfs-beta-testers/</link><description><![CDATA[
<p style="background-color:#fffefa;color:#353c41;font-size:14px;">
	Dear all,
</p>

<p style="background-color:#fffefa;color:#353c41;font-size:14px;">
	I am looking for fresh talent to test an upcoming product for MSFS, if you wish to participate please note you will need to fulfil the following requirements:
</p>

<ol style="background-color:#fffefa;color:#353c41;font-size:14px;"><li>
		Use MSFS 2020 as your primary flight simulator. 
	</li>
	<li>
		You will be asked to provide an screenshot of your MSFS flight log during your application process. 
	</li>
	<li>
		We will give preference to pilots with <u><strong>affinity for general aviation<span> </span></strong></u>aircraft.
	</li>
	<li>
		You will be required to sign an NDA (unless you already have one signed with us from previous programs). This NDA<span> </span><u><strong>will not</strong></u><span> </span>allow you to live stream, or share any details regarding the project while it is under active development or testing. 
	</li>
	<li>
		You must be familiar with Discord Servers since this will be our primary form of communication.
	</li>
</ol><p style="background-color:#fffefa;color:#353c41;font-size:14px;">
	We are opening<strong><span> </span>5 initial new testers positions,</strong><span> </span><strong>with 8 further positions</strong><span> </span>after the initial testers have been testing for about 2-3 weeks. so positions will fill in fast.. to apply please send an email to<span> </span><strong>support@fsreborn.com </strong>with the subject <strong><u>MSFS S4 Beta application</u>.</strong>
</p>

<p style="background-color:#fffefa;color:#353c41;font-size:14px;">
	<strong>NOTE:<span> </span></strong>Current FSReborn beta testers that want to participate on this new project that I have been keeping secret for the last 8 months please contact me by one of your proffered channels, you know me, so you know how to reach me haha.. please also note any current FSReborn beta testers joining the program<span> </span><u><strong>will not count</strong></u><span> </span>towards these new 13 positions being offered.
</p>

<p style="background-color:#fffefa;color:#353c41;font-size:14px;">
	Thanks in advance for all the future applicants and the support from everyone on these forums.
</p>

<p style="background-color:#fffefa;color:#353c41;font-size:14px;">
	Kind Regards,<br />
	Simbol
</p>
]]></description><guid isPermaLink="false">613079</guid><pubDate>Thu, 06 Jan 2022 16:03:25 +0000</pubDate></item><item><title>AI Lights Reborn Pro version 1.36.0 with P3D V5.4</title><link>https://dev.avsim.com/forums/topic/634430-ai-lights-reborn-pro-version-1360-with-p3d-v54/</link><description><![CDATA[
<p>
	Hello, does this program work with the new update v5.4 or does it need an update ?
</p>

<p>
	 
</p>

<p>
	ty
</p>
]]></description><guid isPermaLink="false">634430</guid><pubDate>Sun, 28 May 2023 12:18:59 +0000</pubDate></item><item><title>AILRP doesn't scan AI aircraft</title><link>https://dev.avsim.com/forums/topic/629201-ailrp-doesnt-scan-ai-aircraft/</link><description><![CDATA[<p>
	I have  followed the instructions for moving AI aircraft outside P3D v5.3. P3D has enabled that folder and AI aircraft show in sim. Nevertheless, AILRP does not make the requested scan showing 0 on dashboard. What is next to do ?
</p>]]></description><guid isPermaLink="false">629201</guid><pubDate>Wed, 11 Jan 2023 12:26:26 +0000</pubDate></item><item><title>Interaction with new AIG models - landing lights</title><link>https://dev.avsim.com/forums/topic/625109-interaction-with-new-aig-models-landing-lights/</link><description><![CDATA[
<p>
	The new AIG models, A330's and DHC8's have all of their lights embedded in the model with custom .fx files.
</p>

<p>
	The models are great but the landing lights are not visible from any distance when viewing the aircraft on final approach unlike all the other models where AILRP installs its own custom entry in the [LIGHTS] section in the aircraft.cfg file which controls the visibility of the landing lights from distance as well as is possible in P3Dv4.5 HF3.
</p>

<p>
	The stock AIG models have no entries in the [LIGHTS] section, so I have mapped the positions of the landing lights in the models to make an entry for them as landing lights in the [LIGHTS] section. However, when AILRP processes this aircraft.cfg it still makes no difference to the visibility of the landing lights in the sim on approach either in the sim or in the AILRP Preview Mode.
</p>

<p>
	Is there anything else I could try (other than stick with the TFS versions of the Dash 8!)
</p>

<p>
	 
</p>

<p>
	Regards
</p>

<p>
	 
</p>

<p>
	Rob
</p>
]]></description><guid isPermaLink="false">625109</guid><pubDate>Sun, 09 Oct 2022 07:11:34 +0000</pubDate></item><item><title>&#xFF08;MSFS)Sting S4 Flight Plan</title><link>https://dev.avsim.com/forums/topic/625190-%EF%BC%88msfssting-s4-flight-plan/</link><description><![CDATA[
<p>
	I created a flight plan on worldmap for a fuh VFR flight from Boston to Hartford.<br />
	Along the way, I created one custom user point.<br />
	The plan is shown below.<br />
	https://ibb.co/Rb0JPMW
</p>

<p>
	However, the S4 cockpit registers the plan as shown below.<br />
	https://ibb.co/wsmTXkC
</p>

<p>
	This phenomenon did not occur in DA40NG.
</p>
]]></description><guid isPermaLink="false">625190</guid><pubDate>Tue, 11 Oct 2022 05:45:14 +0000</pubDate></item><item><title>.NET unhandled exception - Value of '1' is not valid</title><link>https://dev.avsim.com/forums/topic/625047-net-unhandled-exception-value-of-1-is-not-valid/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	I'm receiving the error below when I try and start AI Lights Reborn Pro.
</p>

<p>
	If I try and select continue, the app doesn't think my license is activated anymore.
</p>

<p>
	See the end of this message for details on invoking <br />
	just-in-time (JIT) debugging instead of this dialog box.
</p>

<p>
	************** Exception Text **************<br />
	System.ArgumentOutOfRangeException: InvalidArgument=Value of '1' is not valid for 'SelectedIndex'.<br />
	Parameter name: SelectedIndex<br />
	   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)<br />
	   at FSRebornAILightsConfig.Configuration.kSo5I2TUS4(Object  , EventArgs  )<br />
	   at System.EventHandler.Invoke(Object sender, EventArgs e)<br />
	   at System.Windows.Forms.Form.OnLoad(EventArgs e)<br />
	   at System.Windows.Forms.Form.OnCreateControl()<br />
	   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)<br />
	   at System.Windows.Forms.Control.CreateControl()<br />
	   at System.Windows.Forms.Control.WmShowWindow(Message&amp; m)<br />
	   at System.Windows.Forms.Control.WndProc(Message&amp; m)<br />
	   at System.Windows.Forms.Form.WmShowWindow(Message&amp; m)<br />
	   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
</p>

<p>
	 
</p>

<p>
	<br />
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">625047</guid><pubDate>Fri, 07 Oct 2022 17:15:19 +0000</pubDate></item><item><title>AIG/AILRP No aircraft lights when taxiing</title><link>https://dev.avsim.com/forums/topic/623485-aigailrp-no-aircraft-lights-when-taxiing/</link><description><![CDATA[
<p>
	Love the product, a real game changer, but I am unable to see any AI aircraft lights at night when taxiing other than the tail light.
</p>

<p>
	All AI aircraft lighting works as it should (strobes, wing, nav and takeoff) when entering the runway, in the air and on the landing runway. As soon as the AI enter a taxiway they all turn off.
</p>

<p>
	I have read on here that strobes and landing lights are activated by atc take off and taxi clearance and that works.
</p>

<p>
	AILRP config profile is set to Full HD but it doesn't make any difference which I use. All of my AI are recognised in the dB scan and all seems correct with the setup.
</p>

<p>
	I am using Wideview64 and Widetraffic to sync external views across 2 identical pc's but that shouldn't affect anything I woukd have thought.
</p>

<p>
	Any ideas please?
</p>
]]></description><guid isPermaLink="false">623485</guid><pubDate>Wed, 31 Aug 2022 05:37:24 +0000</pubDate></item><item><title>Black tiles instead of strobe and nav lights</title><link>https://dev.avsim.com/forums/topic/622947-black-tiles-instead-of-strobe-and-nav-lights/</link><description><![CDATA[
<p>
	<span lang="en-us" xml:lang="en-us">I have installed AI Lights Reborn Pro 1.36.0. I chose the settings like <a href="https://dev.avsim.com/forums/topic/561150-ailrp-group-settings-spreadsheet/" rel="">here</a>. Now I have black tiles instead of strobe and nav lights. Also other strobe effects now have an error. </span>
</p>

<p>
	<span lang="en-us" xml:lang="en-us">I have installed P3D v5.3, Active Sky and ASCA, Envtex and Envshade, Orbx and REX. For AI traffic </span>I use AIM.
</p>

<p>
	</p>
<p>What did I do wrong?</p>


<p>
	Regards
</p>

<p>
	Stefan
</p>
]]></description><guid isPermaLink="false">622947</guid><pubDate>Tue, 16 Aug 2022 08:14:30 +0000</pubDate></item><item><title>not activation</title><link>https://dev.avsim.com/forums/topic/622635-not-activation/</link><description><![CDATA[<p>
	not activation my key is reset 
</p>]]></description><guid isPermaLink="false">622635</guid><pubDate>Sun, 07 Aug 2022 01:34:40 +0000</pubDate></item><item><title>Activation Limit exceeded</title><link>https://dev.avsim.com/forums/topic/622502-activation-limit-exceeded/</link><description><![CDATA[
<p>
	Changed computer ID and now I get this self inflicted issue.
</p>

<p>
	I'm also having problems tweaking AI lights in preview mode, no matter what setting I try to apply nothing seems to change.
</p>

<p>
	I contacted you thru your support page on website.
</p>

<p>
	ty
</p>

<p>
	Paul
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">622502</guid><pubDate>Wed, 03 Aug 2022 13:14:57 +0000</pubDate></item><item><title>[Resolved] reactive</title><link>https://dev.avsim.com/forums/topic/613881-resolved-reactive/</link><description><![CDATA[<p>
	<span style="background-color:#fdfdfd;color:#000000;font-size:24px;">Since authentication is exceeded and authentication is not possible, I think I need to reset the authentication key.</span>
</p>]]></description><guid isPermaLink="false">613881</guid><pubDate>Sat, 22 Jan 2022 10:46:13 +0000</pubDate></item></channel></rss>
