Lorby-SI Payware
This is the official support forum for Lorby-SI Payware products. For AxisandOhs support, please use the dedicated AxisandOhs subforum.
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This is the support forum for Lorby-SI's AxisandOhs
- 7.9k posts
397 topics in this forum
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I've just started using AI Tracker X and very impressed but I want to use it in a certain way. I've watched the excellent videos on You Tube but struggling to make the system work to fit my purposes. I want a live interceptor on the ground at one airfield and formations of differing types to launch from a 2nd airfield and fly a flight plan. The intent is that the live jet will intercept and fly in formation on the AI group. I've managed to launch two AI targets from the same airfield and follow them out along the route. When I set the dynamic aircraft at a remote airfield and set in a new AI track I only seem to have the "Follow my own aircraft" option and the d…
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- 3 replies
- 948 views
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Hello @ll, AiTracker X 2.01 has been released today. This is a bugfix update mostly: Date 19.08.2017 Version 2.01 b03 - Bugfix: Initialization error on the dispatch dialog: edit waypoint recordings - Change: moved "import flightplan" to dispatch window Date 18.08.2017 Version 2.01 b02 - Change: When following native AI in pilot view mode, COM1 can be automatically tuned to the radio of the AI. - Bugfix: Waypoint recording skips first waypoint. - Bugfix: AITX observer avionics non functional in P3D V4 - Change: AITX constantly reloads battery and fuel tank of AITX observer - Bugfix: b01 induced a massive output of exception 1 error messages…
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- 3 replies
- 1.5k views
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I have version 1.81 b20 and the option Handbrake required is not saved. Michael
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- 1 reply
- 706 views
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Hello, I have just watched a video that explains that the wildfire spreading speed depends on fuel (quite obviously) but on topology too. The fire runs away much quicker toward uphill terrain, and slows down if downhill. Has this been implemented in FFX? Another question was the loading of AI planes. Is it plane dependant? Do they carry as much water/retardant as possible to stay below MTOW? Could it be possible to define some planes as retardant only and other ones as water only? Thank you! Edit the answer to the last question is yes : the load type is defined in the AI windows. One last thing: what about a drop down menu for the sw…
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- 3 replies
- 701 views
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Hello @ll, CropDuster X 2.03 has been released today. This version fixes the issues with the P3D V4 installer, where the app would not work correctly if the user chose a different path in the installer. Apart from that, the user now has control over the terrain where fields can be spawned. Best regards
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- 0 replies
- 596 views
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I recently brought Cropduster X. I installed by the installer to work with P3DV4. i START P3DV4 and I am using Milviz new Beaver cropduster. I have it started and I drop out to start CDX. CDX starts and I connect it with P3DV4. I get nothing in the area that is suppose to give you information about the fields you are to spray. I get a green circle that goes around and around, but nothing ever loads. I then set it up for FSX acc and I get the same thing nothing ever loads. What am I doing wrong. I have used Firefighter x with my FSX install and had no problems. Please help me figure this out and thanks in advance for the help. John
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- 1 reply
- 708 views
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Will it be possible in future updates to name a fire downloaded from VIIRs or MODIS directly in FFX and see this on the screen line info? Thanks again for FFX and your consistant updates
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- 2 replies
- 598 views
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Hello @ll, WAMA has been updated to version 1.06 today. This is only a small feature update and only relevant for users who are using WAMA with Prepar3D. In P3D you now have the option to "Enter" and "Leave" almost instantly, without the sim reloading the complete saved flight. SimMarket has already updated the version in your account, I expect the other shops to follow in the next couple of days. Best regards Oliver Binder Lorby-SI
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- 3 replies
- 817 views
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Hello @ll, a hotfix version 1.07 of WAMA has just been uploaded to the shops. This fixes the issue that the menu bar in the simulator was not accessible when your vehicle was in the "Enter" mode. This bug was introduced with the previous version 1.06, older versions don't have it. Sorry about the inconvenience! Best regards
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- 0 replies
- 591 views
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Today I tried FFX 1.80 for the first time in P3D v4, but flying was impossible with massive stutters every 2 seconds. At first I thought Goggle Earth might be the cause, but the stutters continued after disabling GE. By the way the Goggle Earth mapping is a fantastic feature! I assume the stutters are somehow related to the particle emitters from smoke effects, but smoke were nowhere to be seen? After closing FFX flight could be resumed as normal. Thanks Michael
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- 12 replies
- 1.9k views
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I just updated to version 1.81, but the following extract from the manual does not seem to be possible?
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- 3 replies
- 632 views
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Just downloaded and installed 1.81 into P3dV4. Everything appears to go well, get the completed indication at the end of the install process. However, when I run FFX the version number is still 1.80b. I checked the files and none of the file dates have changed expect for the uninstall application. Do I need to un-install the previous version first? Version 1.80b is installed using outside the sim using your addon orgainizer. Danny
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- 2 replies
- 635 views
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Hi Oliver Was really looking forward to flying a task with AI gliders that follow a flightplan so that I could use them to pace myself round the course. Then to my horror I saw that when AITrackerX dispatches the gliders, they can't push back and so just sit in the parking bay! Is there anything that can be done? My first thought was to dispatch GA aircraft and switch the model once the aircraft have taxied onto the runway. But I can't do that for two reasons. Firstly in VR the playback dialog hides behind the main app window making it unuseable in VR. Secondly, in the playback dialog there is an option to switch model, but it doesn'…
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- 4 replies
- 880 views
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I am trying to set up my Refill Station not to start auto-refill until I am within range. I have set the model 100 ft. from my position and Max. distance for auto-refill to 0. This works fine but no refill is ever done. If I set Max. distance to e.g. 1, then auto-refill will happen although I am 99 ft. from the model? My goal is to place a Dip tank, where I can hover and auto-refill. Thanks Michael
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- 2 replies
- 705 views
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Hi- How do you remove/delete a database that you've selected? I'm trying to place static ac and nothing appears so I'm going to try another folder and see if that works. Mark
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- 9 replies
- 1.2k views
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Hello all, Just bought FFX i like it so far, but i can't seem to get the fire radar gauge to work. I set it as a separate window gauge but the window just shows up black. The other 2 gauges work fine. Help please Canso07.
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- 2 replies
- 714 views
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Hi Lorby No stress, was wondering about a possible feature. Would it be possible to right click on any AI under simulator control that already exists and dispatch it under one of the control methods your app uses like dispatch by flightplan, waypoint or binary? I know it is a weird feature request, but the reason is simple. The AI towplane in the flight sim for gliding cannot be controlled. It just flies straight out and I doubt that will change for a very long time even with P3Dv4. It would be neat to be able to call the towplane, right click on the plane in AITrackerX and assign it to a flightplan or waypoint list before it takes off towing the …
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- 2 replies
- 786 views
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Hello @ll, CropDuster X received a bugfix update to version 2.02 today and was uploaded to the shops. This fixes the depiction issues that customers were experiencing who only had CropDuster X installed. This was caused by an unfortunate cross-reference with FireFighter X, which has been resolved. Best regards
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- 0 replies
- 644 views
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Hello all, I just purchased WAMA and have installed it but I continue to get an error message whenever I attempt to click on edit database. The error reads: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and continue. If you click quit, the app will close Object reference not set to an instance object" I end up clicking continue and nothing happens. The error also came with a log message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** Sy…
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- 1 reply
- 896 views
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Hello @ll, FireFighter X version 1.80 has been released today. Please allow for at least 24hours until it is processed by the shops (some take longer than others, but customers from SimMarket should receive an update notice within the next day). FFX is now Prepar3D V4.0 compatible FFX 1.80 has a new multiplayer protocol. You can influence every aspect of aircraft movement to achieve the best possible smoothness. This version sports an optional drop selector box as gauge and dialog, modelled after the actual devices that are used in fire fighting planes inspired by a thread in this forum, FireFighter X now has a live Google Earth viewing syste…
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- 23 replies
- 2.8k views
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Hello @ll, CropDuster X 2.01 has been released. Nothing special in this version except the P3D V4 compatibility. Date 16.06.2017 Version 2.01 b5 - Bugfix: resolved issues when installing gauge to aliased panels Date 10.06.2017 Version 2.01 b4 - Change: Reverted aircraft config file encoding back to Default Date 02.06.2017 Version 2.01 b3 - Change: Prepar3D compatibility Date 22.04.2017 Version 2.01 b2 - Bugfix: Liveries that were put at the end of the cfg file were not read by the database editor scan Date 12.04.2017 Version 2.01 b1 - Change: Initial sensitivity Value on the SatLoc set to 3 Best regards
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- 0 replies
- 711 views
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Hello @ll, I made a short video today about the new playback features of binary recordings and what the new "direct mode" depiction looks like, Best regards
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- 0 replies
- 996 views
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Hello @ll, AiTracker X Version 2.0 has been released today. Please allow for up to 24 hours until it is deployed to the shops. The main features in this release are A new depiction option, the "direct mode" for chase, formation, binary recordings and multiplayer. This feature keeps the previously missing things like sound and many animations intact - but it requires a very powerful computer and simulator (P3D V4 is recommended for best results) The multiplayer protocol has been expanded with a shared cockpit option. And various bits and pieces that I hope you will like, for example a Google Earth based "radar" depiction of all AI traffic. …
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- 0 replies
- 1.2k views
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Hello @ll, the first Lorby payware products that have been updated to Prepar3D V4 compatibility are "CameraPositon X" and "WhereAreMyAircraft" (WAMA). They are available on SimMarket now. Existing customers will find an additional "_P3D_V4" installer inside the ZIP that is in their account at SimMarket. Best regards
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- 3 replies
- 1.1k views
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I am using Firefighter X and no matter what I do I never get to see the refill vehicle. I have tried both versions 1.78 b07 and 1.79 b13. I have "Show Station" ticked in settings and have tried all the different models for station starting with the default Propane_Tank_sm and also have used the object finder to point to other objects but no vehicle appears. I am currently using the default Cessna 172. Any help would be much appreciated. I had all the options ticked when I installed Firefighter x but strangely there is no file called Propane_Tank_sm on my PC. [Updated] Now resolved. I found after changing several different objects that only certain objects appe…
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- 6 replies
- 1.1k views
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