Everything posted by Nandengo12
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Preview - More California GA Airports, KKIC and KCPU
Agree, I can add those where appropriate. KCPU isn't really a jet field
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XWind Studio Long Beach Daugherty Field (KLGB) for MSFS 2024
The modeling is nice but it's a lot of details I wouldn't really need. FreakyD's excellent freeware version has always been my go-to for KLGB!
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Preview - More California GA Airports, KKIC and KCPU
The previews are from within developer mode, if the airports are loaded as normal the regular parked traffic is there. Also some users report static aircraft are annoying and don't want them haha
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Preview - More California GA Airports, KKIC and KCPU
Hi all, Here is a quick preview of two more GA fields for California that couldn't be more different. KKIC (King City) is south of Monterey in an agricultural and industrial area, and KCPU (Calaveras County) is in the Sierra foothills on a beautiful plateau. KKIC KCPU
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Preview - San Martin (E16) and Hollister (KCVH)
Hi friends, These GA fields have been released and are now available on flightsim.to. Enjoy!
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iniBuilds next airports?
Maybe to you, others are probably happy to have something half decent if the price is reasonable. Unless one is intimately familiar with a particular airport, it can be fairly hard to judge anyway. I am certainly in no position to judge, as my small freeware airports are #%$^ compared to any of the big developers.
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iniBuilds next airports?
Nonetheless it is available. You would prefer nothing?
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iniBuilds next airports?
My apologies, totally overlooked that 😅
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iniBuilds next airports?
MK Studios EIDW has the new runway EIDW Dublin Airport V2 - MK Studios
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Preview - San Martin (E16) and Hollister (KCVH)
Hello sim friends, I have been pecking away at more small SF Bay Area GA airports and these two are getting close to being ready. Some of you familiar with the Monterey or San Jose area have definitely been to these airports before, or have at least driven by. Hollister (KCVH) San Martin (E16) - collaboration with Goneflyin'
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iniBuilds next airports?
Sorry, I thought you were asking why there are not as many MSFS equivalents as those released for P3D originally..? Perhaps I read that wrong. MSFS20 scenery is usually compatible with 24, but sometimes only partially. The 24 SDK is quite different and even more expansive than the one for 20. The LOD engine is also substantially different, which means some models and even materials need to be reworked. So there's a possible barrier to porting over to MSFS24 from 20. And again, if sales volume wasn't strong in FSX/P3D for a particular title, it may not be worth developing from scratch for MSFS in general.
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iniBuilds next airports?
As I have a bit of experience making scenery now I'll venture an educated guess that it comes down to efficiency and ROI. In some cases, especially late-stage P3D development, there may not be a lot of rework needed to port a project into MSFS. In other cases, especially older sceneries for those other sims, the amount of rework necessary would probably be the same as starting over fresh. Because the tools in MSFS are much more expansive, the workflow is possibly not worth the effort if the developer thinks the sales volume in P3D was insufficient to justify the time investment for the next sim. Again take with a grain of salt, but that's my best guess as to why.
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iniBuilds next airports?
This one has been on the market awhile, have you checked it out? Double T Shenzhen Bao'an (ZGSZ) for MSFS-2020 – iniBuilds Store
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Marina Municipal (KOAR) Early Testing
I added a small VFR enhancement to the Monterey area and also updated the KOAR scenery with an improved model for one hangar users said wasn't looking good. It is unfortunate actual PG has not been added to this region in any of the WUs, so for now this is a stopgap.
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iniBuilds next airports?
+2 for an updated MMMX, that is a major need. I would have added MMSD, but a freeware developer released a good version for MSFS24. Also agree with SBGL. The Asobo version has always felt quite flat despite being far better than default. Existing YSSY and SCEL are just fine IMO.
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General Aviation vs Airliners
That family is not really concerned with professionalism, only gain. Airline pilots are NOT 'high class bus drivers'. They are safety professionals, people managers, expert users of complex systems, and (usually) masters of logistics. There is nothing routine about professional aviation, even if it looks that way to people who have never done it (and can't)
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Inibuilds A350 cockpit looks gigantic
A350 is pretty darn spacious up front. You can get a good sense of it here
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Marina Municipal (KOAR) Early Testing
Happy to announce KOAR has been released. This v1.0 includes a rework of the taxiways because the MSFS ortho was out of date. When I get a chance, want to update with some Monterey-area landmarks. (KOAR) Marina Municipal Airport, Monterey County, CA - Airports for MSFS | Flightsim.to
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General Aviation vs Airliners
Agreed, that's the big factor for me too. As I live overseas now, I can't enjoy GA flying anymore like I did in the US. But thanks to the scenery engine in MSFS, it is pretty close to what I remember. And a much larger variety of aircraft than I used to have access to IRL, at a few hundred dollars (sim + addons) instead of tens of thousands. It's frankly amazing to me still how good it looks...
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General Aviation vs Airliners
Maybe 70/30 GA vs airliners these days. Like others have said, I value my time more these days and don't want to be up all night getting an airliner started. One great thing about most piston, turboprop, and bizjet simulation is you can be up and running in 5 minutes or less. That said I like to go into the big airline hubs and putt putt around behind bigger aircraft - something that would be both costly and intimidating IRL!
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Moffett Field / NASA Ames Preview (KNUQ)
Well the Artemis mission was completed already but I finally got to work on Moffett a bit more this week. Hangar 1 and 2 models have been revised, as well as the tower building and have started filling in airfield clutter and NASA details too. Some of the PG trees were wonky so I have added pine and other trees where necessary. It's becoming more work than I thought 🫠
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Marina Municipal (KOAR) Early Testing
Would love to eventually...I am working my way south slowly. Have some planned in central California next, especially KPRB if it proves possible. I am also checking with other developers if they plan to do KSMX. Isn't OXR already covered here though? KOXR Oxnard (v3 20/24) - Airports for MSFS | Flightsim.to
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Marina Municipal (KOAR) Early Testing
Awesome, thank you for the feedback. I don't know anyone at JA, but an old friend lives in Santa Cruz and went down to take a few reference pics for me. It's a very interesting little airport for sure!
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MSFS 2024 - New terrain blurring and poor resolution
I have not noticed this, sorry. And that is despite my LOD setting being far lower.
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Crescent City, California (KCEC) Preview - MSFS20
Hi friends, I have updated KCEC to v1.5, now released. I improved some FBO and hangar models, and added some more custom signs and airfield layout improvements. Update is available here, if you already installed v1.0: (KCEC) Del Norte County Regional Airport, Crescent City, CA, USA - Airports for MSFS | Flightsim.to