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abrams_tank

Members (NoXP)
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Everything posted by abrams_tank

  1. If you are using an Nvidia card, make sure the Nvidia app isn't overwriting your settings. The Nvidia app can set the graphics settings for your game, such that when you change the graphics settings inside your game, and you exit the game and reload it, any graphics settings changes you made will be overwritten by the Nvidia app.
  2. Make sure you turn off Dynamic Settings. Dynamic Settings is on be default. If it is on, MSFS 2024 will try to preserve the target frame per second (FPS) that you have set. But in order the preserve the FPS you have set, it will tank the graphics, including making everything blurry, so that you can keep your target FPS. The disadvantage of turning Dynamic Settings off is that your FPS may go lower, and you may even encounter stutters, but your ground textures and the terrain won't be blurry anymore. But if you are stuttering after you have turned Dynamic Settings off, it's an indication that you graphics settings you have set, is too high for the hardware that you have.
  3. It doesn't look like SU5 will release this week then, if another beta update was just released today.
  4. Thank you, it's very useful and objective feedback Aamir, on how the API can be improved! Hope that @MattNischan and @SeedyL can take this information in, as it is coming from the head of Fenix himself!
  5. Thanks for the reply Matt! Well, from the API perspective, what else is missing from the API after tilt has been added?
  6. So what was largely missing for the weather radar for MSFS 2024 was the tilt function. My understanding was that it was Asobo who upgraded the weather radar capabilities a few years ago so that it was 3D, but they didn’t add the tilt feature. Anyways, it looks like Working Title picked up the slack and there will be a tilt feature in SU5: With the tilt function, I think that is the last major missing feature for the weather radar in MSFS 2024?
  7. Hi. I just saw that MSFS 2024 sold 245K copies on PS5 so far, as of April of 2026: https://alineaanalytics.substack.com/p/starfield-has-sold-140k-copies-on Most of us are PC users of MSFS 2024 so on the surface, you may not care about this much. But the MSFS marketplace will eventually come out on the PS5. 3rd party developers having a significant market to sell to other than PC and XBox, means they can make more money. And 3rd party developers do affect us if we are PC users. The more 3rd party developers for MSFS, the better, because we ultimately get better add-ons to choose from, and and a wider variety of add-ons. These look like pretty good sales numbers. At the minimum, I think the scenery add-ons from 3rd party developers should transfer over to PS5. So it will be a nice cash injection for the 3rd party scenery developers. For 3rd party plane developers, let's see what the PS5 allows. It's unknown if PS5 would allow a high fidelity plane like PMDG yet, so we will have to see what is possible on the PS5 and what isn't. BTW, I think Simbol mentioned something like 1/3 of the sales for FSReborn for one of his add-ons came from XBox. So console sales for add-ons can be a significant revenue source for some 3rd party developers. I do hope with the launch of the MSFS marketplace for PS5, the 3rd party development community for MSFS can grow even further.
  8. The photos were posted 20 days ago in the official MSFS forum: https://forums.flightsimulator.com/t/5-years-in-and-pretty-much-zero-improvements-to-clouds/637016/1999 But this is an ongoing issue with XP 12. I have seen photos and videos of XP 12 with this lighting/shadow problem with clouds for a while now. It's not a new issue, it's an issue that has been there in XP 12 for some time.
  9. Hi, funny that you mention the cloud lighting in XP 12. Because XP 12, since it was released, and for all subsequent versions of XP 12, have constantly had issues with lighting and shadow with its clouds. Here is a good example from a thread about clouds in the official MSFS forum: Specifically, the lighting/shadow of the clouds in the top 2 photos just look unnatural and weird. Something looks a little off with the lighting/shadow in the bottom photo too. But this is an ongoing issue with XP 12, LR still hasn't fixed it. MSFS 2020 used to also have major lighting/shadow problems, as known with the "volcanic ash" looking clouds, but these "volcanic ash" looking clouds have been greatly reduced by MSFS 2024, because they rewrote the lighting/shadow algorithm for the clouds. I personally think the lighting/shadow algorithm for the clouds in MSFS 2024, is superior to the XP 12 lighting/shadow algorithm, because I see far fewer videos & screenshots of clouds with odd lighting/shadow in MSFS 2024, than I see in XP 12 (to be fair, that's not to say MSFS 2024 never has odd lighting/shadow in the clouds - it does too, but just far fewer instances than XP 12). Furthermore, I have mentioned this many times before, the XP 12 clouds are blurry. But it was Ben Supnick from LR, who said that clouds are very resource intensive. This is my educated guess, but I am guessing LR could be throttling the sharpness of the clouds, to help with performance. But we know that XP 12's architecture is not as efficient as MSFS, because Torsten from Toliss said MSFS's architecture is more efficient than XP 12, because MSFS is able to utilize more CPU cores, and because the architecture is more asynchronous: What MSFS lacks though is the variation of clouds, as many people have mentioned in this thread. This is something that XP 12 does better than MSFS 2024 at the moment. Having said that, for the clouds that MSFS are able to render, because you can make out the definition of those clouds because they are less blurry (clouds are not that blurry as XP 12 in real life, you can make out the definition in them), and because the lighting/shadows of MSFS 2024 clouds is better than XP 12, I personally prefer the clouds in MSFS 2024, despite the lower variation of clouds in MSFS 2024. But I guess everyone has their own preferences.
  10. Yeah, a lot of people were asking Toliss to bring their A330 to MSFS when the Aerosoft-Toliss A340 came out. It seems like the Aerosoft-Toliss A340 was a very successful release and if Toliss considered it to be a successful release, I think there is a chance that Toliss brings their A330 to MSFS, maybe in another collaboration with Aerosoft again.
  11. Yeah, that's what I meant by "dipping their toes" in MSFS. Meaning Heatblur isn't heavily involved with MSFS, but they do have a solo project for MSFS now that they are doing themselves without any cooperation with India Foxtrot Echo this time, the F4E: https://fselite.net/content/heatblur-announces-f-4e-phantom-ii-for-microsoft-flight-simulator-2024/. So they are kind of "dipping their toes" in MSFS, making additional money on the side. But I assume their main focus is still on DCS World.
  12. I also think it's MSFS and the competition in it that is raising the bar further. We have way more 3rd party developers in the MSFS ecosystem now, competing against each other, and the competition leads to more progress. Obviously, MSFS 2024 is light years beyond what we had back in 2019, and it's the most advanced civilian flight simulator right now. Look at the default GA avionics for MSFS, no civilian flight simulator had default GA avionics as good as MSFS back in 2019 (thanks to the Working Title team of course). And look at the FPS you can get with MSFS 2024 - with the latest multiframe gen module, people are getting over 200 FPS with just an RTX 4090, nevermind using an RTX 5090. But aside from MSFS 2024 being such an advanced flight simulator, the 3rd party community for MSFS is extremely strong now. The MSFS ecosystem isn't just supporting virtually all of the P3D developers that moved over to MSFS, it's even supporting some XP developers that have dipped their toes into MSFS (ie. iniBuilds, Toliss), and even supporting some DCS developers that have also dipped their toes into MSFS (ie. Heatblur). With even more 3rd party developers competing in the MSFS ecosystem compared to before MSFS, I think the competition has raised the bar.
  13. I didn't upgrade my PMDG 737-800 to MSFS 2024 yet, but if the new textures are this good, I may finally pay the "few cups of coffee" upgrade fee because this looks really good.
  14. It's real, the Cessna 172 is coming to MSFS from A2A! From Lewis in the A2A forum:
  15. Please post your videos here. I don't see anything wrong with it, it's related to MSFS. As for the video itself, I found it informative. The performance of MSFS 2024 with SU4 is probably some of the best performamce among all flight simulators now. And having this new framegen is just icing on the cake.
  16. Wow, the A2A Cessna 172 is really coming to MSFS! This is something I am interested in if the price is right.
  17. Yeah, I am looking for the hint that it's an April fools day joke, but I don't see anything obvious on their screenshot or in the forum post.
  18. Well, the Cessna 172 is in there. That's big if true. I know it's April 1st, but I don't see anything on this roadmap image that indicates it's an April fools day joke?
  19. I think FSLabs knows they can work on the Concorde for MSFS whenever they have the time. There isn't another developer out there that has done a high fidelity Concorde, so FSLabs has that avenue locked in for themselves. My guess is, there is another Airbus that isn't high fidelity in MSFS, but may be medium fidelity in MSFS, that FSLabs wants to complete and release to the market, before another competitor comes and beats them to it. For example, the iniBuilds A330 for MSFS 2024 probably isn't high fidelity, so there is space for FSLabs to come in and release a high fidelity A330 for MSFS, before another company, say Aerosoft-Toliss, does it. Other Airbuses that FSLabs could do for MSFS would be the A220, A350, and A380. There isn't a high fidelity version of the A350 and A380 yet in MSFS yet, just medium fidelity versions, and the Synaptic-iniBuilds A220 hasn't been released yet. And there is a possibility that Aerosoft-Toliss may do the A330 next for MSFS, because Toliss already has a good A330 for XP. So FSLabs would be in a race to complete one of the remaining Airbuses that doesn't have a high fidelity version yet. Maybe after that, they would come back to focus on the Concorde for MSFS.
  20. There is the A330 from iniBuilds that comes for MSFS 2024. The community thinks the iniBuilds A330 is decent (not excellent, but decent given that it is free). So we’re just missing a high fidelity A330, but the iniBuilds A330 is filling the gap now for medium fidelity and above for an A330.
  21. I noticed that MSFS is acquiring a lot of "good" airliners quickly. By "good," I mean at least medium fidelity and above, so at least the fidelity of some iniBuilds airliners. Obviously, the iniBuilds Tristar was just released. But also recently, the Aerosoft-Toliss A340 was released too. If there are no more delays this year, the Bluebird 757 and the Vector 787 could also be added to this list (although we have to wait and see the fidelity of these two airliners when it's finally released). Assuming the Bluebird 757 and Vector 787 are released this year, I think for modern airliners that are Boeing + Airbus, there aren't that many left for MSFS that haven't been done? Off the top of my head, for modern airliners that are Boeing + Airbus, that would leave the 747 (PMDG working on it), A220 (Synaptic Simulations + iniBuilds working on it), and 767 (Bluebird Simulations working on it) left. If I am missing a major modern airliner that is Boeing + Airbus, feel free to post what else is missing. But if it's only the 747, A220, and 767 left for Boeing + Airbus, that's not too bad then, we will have a "good" airliner for everything else, by the end of 2026. I also suspect that once all the modern airliners for Boeing + Airbus are covered in MSFS, developers will probably start to work on version 2.0 of their current airliners, which would be the high fidelity versions of their airliners, so they can sell those as an upgrade, or sell the version 2.0 as a new product. I can totally see iniBuilds working on version 2.0 of many of their airliners, which would then bring them to high fidelity, and then sell the version 2.0 for another new round of sales. And I would guess Fenix is working on another high fidelity airliner, but they haven't disclosed this to the public yet. This would follow the pattern of 3rd party scenery developers - a lot of 3rd party scenery developers are working on version 2.0 of the various major airports, because version 1.0 of a lot of major airports have already been released.
  22. Yeah, there are a lot of unanswered questions from Vector's original announcement, and even the follow up questions they were asked after their announcement. I hope they reveal the rest of the missing information that they couldn't talk about, because they have been holding back that information, just for this FSWeekend presentation.
  23. Hi. At 11:30 AM CET, Vector will be presenting their 787 at FSWeekend, and answering questions about it. I think we will know a lot more about their 787 project when they take the stage at FSWeekend. The live stream link for FSWeekend is: https://www.youtube.com/live/nbQnmsnMSFU?si=y5Nn73p-9ZZKw94x But I think you'll have to wait until 11:30 AM CET until Vector takes the stage.
  24. Just saw that MSFS 2024 is on sale on Steam, 20% off the price: https://store.steampowered.com/app/2537590/Microsoft_Flight_Simulator_2024/ Is this the first time MSFS 2024 has gone on sale? I don't recall MSFS 2024 going on sale before.
  25. Is that maintenance page beyond the complexity and fidelity of the Quality Wings 787 for P3D? Did the Quality Wings 787 have that maintenance page too?

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