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Texture Resolution

Featured Replies

Does anyone understand exactly what this setting does.  Obviously it increases and decreases the resolution of the sim textures, though high and ultra settings can have quite a performance hit.

However, my query is around whether the resolution you are using would make it worthwhile to use the higher settings.  i.e. Ultra may display very well in 4 K but are you just wasting resources using ultra when you are running the sim at 2 K.

My eyes seem to tell me that using 2 K the sim looks better in Ultra but are my eyes actually playing tricks on me or am I really seeing what I think I'm seeing?

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

For me it does look better in Ultra.. .not by alot but enough for me to leave it enabled and find other ways of managing my VRAM (It does have a hit on VRAM) You and i both operate at similar if not the exact same resolution so i don't think your seeing things. Its just a matter of tolerance and for me coming from msfs2020 where everything was pretty much sharp and detailed going from that to "high" texture resolution in msfs2024 was not doing it for me so i had to bump it back to ultra and find the VRAM savings elsewhere. 

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + T.16000M Joystick + TFRP Rudders

  • Author
15 hours ago, Maxis said:

For me it does look better in Ultra.. .not by alot but enough for me to leave it enabled and find other ways of managing my VRAM (It does have a hit on VRAM) You and i both operate at similar if not the exact same resolution so i don't think your seeing things. Its just a matter of tolerance and for me coming from msfs2020 where everything was pretty much sharp and detailed going from that to "high" texture resolution in msfs2024 was not doing it for me so i had to bump it back to ultra and find the VRAM savings elsewhere. 

Yeah, sometimes better to turn down the TLOD and OLOD a little to keep the ultra textures on, though I use the in game dynamic settings to do that for me when needed.  

I'm running DLAA and 2X native FRG with a TLOD of 250 and OLOD of 200 which many probably think is a bit high, but it gives m the balance of visuals and performance I want and my framerate is sat at 60 most of the time, though the dynamic settings kick in automatically at 55 if I need them (which is quite rare).

Anyone else have any thoughts or views?

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

If I understand correctly, it doesn't set a max texture resolution but a level of downgrade, in which Ultra means no downgrade at all. It will depend on the base textures you have.

For comparison, FSX and P3D allowed you to set directly a max resolution. You could set max 1024px textures, 2048 px textures or even 4K. I liked that approach better.

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9. XP11 and 12 installed, just for curiosity.

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there for airliner ops. FSX-SE also installed, just in case. Lossless Scaling in al my rigs. What a godsend...

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Author
2 hours ago, Luis Hernandez said:

If I understand correctly, it doesn't set a max texture resolution but a level of downgrade, in which Ultra means no downgrade at all. It will depend on the base textures you have.

For comparison, FSX and P3D allowed you to set directly a max resolution. You could set max 1024px textures, 2048 px textures or even 4K. I liked that approach better.

Thanks Luis, So with texture resolution set to ultra running at 2K, if I have addon aircraft or scenery with 4K textures, the sim will try to render the 4K textures even though I am running at 2K - am I understanding you correctly.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I believe what Luis states is correct. However to me this isn't really an issue. The default sim textures for me needs to be at the highest quality for me to be happy and on top of that  Asobo cannot really go overboard with the resolutions considering they have to work with a ride range of devices and they have to be cognizant of the fact that the majority of people are not running 4090's/5090's to absorb the requisite increase in texture size. 

What i do is pretty much strictly monitor everything that is ADDED to the sim. For example  AI aircraft has to be 2k or less and the liveries for the addons i use must be at max 4k. I will not use anything made in 8k no matter how "good" it looks.  

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + T.16000M Joystick + TFRP Rudders

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