March 15, 20251 yr So there were complaints that wake turbulence wasn't working on the release of MSFS 2024. Anyways, for the upcoming SU2, it appears that they fixed wake turbulence and it will even work for multiplayer. Here is the airflow visualization of the wake turbulence in SU2: i5-12400, RTX 3060 Ti, 32 GB RAM
March 15, 20251 yr Seb also said he thinks it should work with all aircraft, even ones injected by VATSIM
March 15, 20251 yr Great!, was disappointed this was non-functional on release after seeing the cool airflow physics in action at the private preview presentation. Also very pleasantly surprised SU2 beta is very soon, looking forward to testing this out. Edited March 15, 20251 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
March 15, 20251 yr Author 39 minutes ago, lwt1971 said: Great!, was disappointed this was non-functional on release after seeing the cool airflow physics in action at the private preview presentation. Also very pleasantly surprised SU2 beta is very soon, looking forward to testing this out. I also read some account of people who thought they experienced wake turbulence, but this specific account was in the air and not from the ground: https://forums.flightsimulator.com/t/wake-turbulence-does-not-seem-to-work/671878/10 But in most cases, people weren't experiencing wake turbulence, as that bug thread shows. I can't say I myself have bothered to test it out, as I have spent half my time in Career Mode so far and there is almost never any other airplane taking off in Career Mode from the small airports that are given to me in Career Mode. In any case, I'm glad that they fixed it. And the visualization of the wake turbulence looks really cool! Edited March 15, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
March 15, 20251 yr Yep good to see them fixing their mistakes for features they told us would be working from release, seems as though SU2 might be a big step forward generally 🤞 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 15, 20251 yr 42 minutes ago, abrams_tank said: I also read some account of people who thought they experienced wake turbulence, but this specific account was in the air and not from the ground: https://forums.flightsimulator.com/t/wake-turbulence-does-not-seem-to-work/671878/10 But in most cases, people weren't experiencing wake turbulence, as that bug thread shows. I can't say I myself have bothered to test it out, as I have spent half my time in Career Mode so far and there is almost never any other airplane taking off in Career Mode from the small airports that are given to me in Career Mode. Right, didn't watch the video properly.. per what Seb says it *is* functional currently on your plane and real-time traffic, but only issue is multi-player? Will need to specifically look out for this and test it now with SU1. In any case, if they're fixing it further for SU2 that's good, and also good about the wake turbulence visualization coming in SU2. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
March 16, 20251 yr Author 20 hours ago, MarcG said: Yep good to see them fixing their mistakes for features they told us would be working from release, seems as though SU2 might be a big step forward generally 🤞 Yeah, SU2 also supposedly fixes the VRAM issues. Crossing my fingers and hoping SU2 is a good Sim Update. SU1 was pretty good, hope they can keep it up. i5-12400, RTX 3060 Ti, 32 GB RAM
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