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MS/Asobo and opening Weather / Camera SDK to 3rd Parties

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I think the weather in the sim is phenomenal, and the rain effects, volumetric lighting in clouds, low visibility, thunderstorm capabilities, and so forth are a work of art.  Having said that, I think it's disappointing that people in the community are pushing back on 3rd party APIs.  We need cirrus clouds, more overall cloud variety, some extra controls, and most of all, weather radar.  I don't get why the weather radar in certain add-ons (Black Square) is sufficient for development, but others say it's not accurate and they won't implement it.  It's a cop out IMO. 

Regardless, if a certain number of users and developers are asking for something, it should be considered.  That would be like me saying I don't have any performance problems, so they shouldn't streamline the code to assist slower systems.  The whole "It's works fine for me" crowd should really keep it to themselves.  No one is gonna force you to buy Active Sky if that is released at some point. 

- Chris

Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD  | 1000 Watt Gold PSU |  Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ)

Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired

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1 hour ago, polosim said:

Several important and some trivial things have been mentioned about the way ASOBO has recreated the weather in MSFS2020. However, no one has mentioned that up to this point, you still can't select a specific sight distance, 

That has bothered me since day 1 of the sim.

We sometimes see depiction with unlimited visibility.  That is pretty rare in most non-desert climates.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

3 minutes ago, Orlaam said:

it's disappointing that people in the community are pushing back on 3rd party APIs

This.

Strange to see push back on more open software and future 3rd party releases that may.....improve the sim. If it improves and adds features I want I will buy and if it doesn't I wont.

Either way, I would at least like to have the choice and see what 3rd party devs can do.

5 minutes ago, Orlaam said:

Active Sky

is not primarily about "the rain effects, volumetric lighting in clouds, low visibility, thunderstorm capabilities, and so forth...."

those basic elements are already there, but to work on fine adjustments and control these programatically, not to come up with new cloud types or rain effects, that's Asobo's job. there seems to be some confusion here (probably more among the nay sayers) about what the 3rd party weather developers could+should do with the SDK.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

10 minutes ago, turbomax said:

is not primarily about "the rain effects, volumetric lighting in clouds, low visibility, thunderstorm capabilities, and so forth...."

those basic elements are already there, but to work on fine adjustments and control these programatically, not to come up with new cloud types or rain effects, that's Asobo's job. there seems to be some confusion here (probably more among the nay sayers) about what the 3rd party weather developers could+should do with the SDK.

Hey, I welcome better cloud textures (e.g., cirrus) and weather effects from Asobo.  You are right, it should be there, but it's not and it's not even acknowledged.  It would probably take a couple days of development to introduce an occasional cirrus layer, but they don't even talk about it.  It's just like the wind shift problem in FS9.  MS/ACES never even tried to fix it.  We had to rely on third party software for that.  The biggest failing so far to me, is the weather radar.  We've had that since FS9, but now we have the same developers/aircraft plowing through the rain with a blank screen.  Game or not, as much as this sim does with weather over previous sims, I see no reason why we shouldn't have such effects.  People are acting like the Active Sky rendering method were accurate, when they clearly weren't.  It was an arbitrary rendering of rain in the area you flew, that's it.  I purchased several Active Sky products, and I used them on every flight.  If Asobo isn't going fix or add to the sim in this regard, then third parties should be able to, and it would be up to the consumers to decide on how to spend their money.

- Chris

Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD  | 1000 Watt Gold PSU |  Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ)

Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired

If somebody can bring actual weather to New Zealand using more than three weather stations, and get rid of the snow at Milford, then bring it on, HiFi. Guess they'd have to pay NZ's fee to do so though. Other than that, I love the current MSFS weather.

Edited by Bones62

I fly in vr only so no camera addon needed. Even in 2d I would not know what for.

the default weather is awesome and I o any weather addon is a money waste.

so I don’t care 

Lukas Dalton

3 minutes ago, Orlaam said:

People are acting like the Active Sky rendering method were accurate, when they clearly weren't.  It was an arbitrary rendering of rain in the area you flew, that's it.

they couldn't help it since in previous versions like FSX/P3D a developer had no idea where exactly the rain was falling down, so not their fault. With a weather SDK and access to all weather variables, this could easily be fixed and you'd get a nice working weather radar. if it works in x-plane, there is absolutely no reason why it couldn't work in MSFS just as well. there is "more that just a few 1% users" who want weather tools, contrary to Joerg Neumann's claim.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

2 minutes ago, DaWu said:

so I don’t care

good to know.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

3 minutes ago, turbomax said:

they couldn't help it since in previous versions like FSX/P3D a developer had no idea where exactly the rain was falling down, so not their fault. With a weather SDK and access to all weather variables, this could easily be fixed and you'd get a nice working weather radar. if it works in x-plane, there is absolutely no reason why it couldn't work in MSFS just as well. there is "more that just a few 1% users" who want weather tools, contrary to Joerg Neumann's claim.

It’s probably lower than 1%. The only good thing of the weather api will be actual real weather radars hopefully. 

Lukas Dalton

42 minutes ago, turbomax said:

is not primarily about "the rain effects, volumetric lighting in clouds, low visibility, thunderstorm capabilities, and so forth...."

those basic elements are already there, but to work on fine adjustments and control these programatically, not to come up with new cloud types or rain effects, that's Asobo's job. there seems to be some confusion here (probably more among the nay sayers) about what the 3rd party weather developers could+should do with the SDK.

Ideally, I'd want a 3PD to expeditiously make the weather capable of danger. The default engine will allow me to fly straight into the anvil of a CB with a 172. In no small list, the default engine has:

  • No hail
  • No lightning
  • No cirrus or iridescent clouds
  • No stratus (or alto-stratus)
  • No mesospheric cloud formations
  • No microbursts or macrobursts ("Wind Shear - Wind Shear!"
  • No squall lines or outflow boundaries
  • No lenticular, Horseshoe, Fractus, Arcus, or Velum cloud formations
  • No sandstorms, ash clouds, or other city-sized meteorological events
  • No human made weather visuals like smokestack smoke, fires, or smog
  • No Aurora Borealis, St.Elmo's fire, or other visually unique events
  • No Tuba cloud formations like: vortexes, hurricanes depiction, tornadoes, or dust devils
  • No wet / contaminated surfaces after rain stops
  • No wet / contaminated surfaces due to fog / high dew point
  • Precipitation does not care for wind direction or speed. (At high altitudes you should be able to see rain snow or hail hit you from below)
  • No proper icing simulation
  • No wake turbulence

The engine can depict all of these. The only reason they're not in the base sim is because the devs have their hands full with more important aspects of the simulation. IMHO, much like WT is fixing the 787 and 748, a 3PD would be more incentivized to do these because they tend to focus on niche realism.

The bonus of letting 3PD's drive weather ahead is that the millions of players who don't care for realistic weather can opt out of it, which isn't always possible when Asobo implements things themselves. (See: Lightning in clear skies and icing while flying through 2,000 feet of cumulus.)

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

OT but speaking of weather has anyone had any lightening over the past...year or more?  I must have something turned off as it's been at least a year I think since I last saw any lightening and I'm flying in many very different areas of the world.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Commercial Member
28 minutes ago, turbomax said:

they couldn't help it since in previous versions like FSX/P3D a developer had no idea where exactly the rain was falling down, so not their fault. With a weather SDK and access to all weather variables, this could easily be fixed and you'd get a nice working weather radar. if it works in x-plane, there is absolutely no reason why it couldn't work in MSFS just as well. there is "more that just a few 1% users" who want weather tools, contrary to Joerg Neumann's claim.

Ummm, our advanced radar, precipitation and reflectivity simulation for FSX/P3D (which debuted with ASNext about 10 years ago) is based on actual cloud positions, and absolutely is synchronized and accurate within around 250 meters horizontally and 50 meters vertically.  There was no arbitrary rain in the area you flew.  It was and is highly accurate. 

For example, if you sit on the runway in scattered/broken precipitating cloud layers, the rain starts and stops, increases, decreases in intensity, updated at least every 1/4 second.  Turbulence is handled similarly as well as tstorm-based updrafts and downdrafts, hail and anvil simulation, based on the actual synchronized cloud positions, heights and associated computed precip type/intensity.  

You both must be referring to another platform or earlier product, or subsequent new procedural cloud depiction modes which removed our ability to identify clouds and their positions and never made new API/SDK available to do such.  But it still works with legacy clouds.  Here's a video from 9 years ago: 

We SO want to do this for FS2020, and SO much more!  

Edited by Damian Clark

Damian Clark
HiFi  Simulation Technologies

I hope the API is open for hifi. I have used AS for many years (and still do) and it has been an essential addon in the community for a long time.  Would love to see their work in MSFS.  Not knocking the default weather engine, but I’m confident hifi could make it a whole lot better. 

Orman

3 hours ago, virtualstuff said:

Wel if I was Asobo I would hire you guys to do it in the same framework 

I've been whining about this on their forums for months. They gave contracts to weather "experts" that never step a foot in the flight sims and it bit them hard. They should hire them like they did Working Title guys. Do it!

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

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