Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Night lighting - pitch dark clouds / overcast ?

Featured Replies

One aspect of night lighting in XP12 is the total absence of reflection of city or aircaft lights in the clouds over populated areas.

Actually if I fly towards the clouds with my aircraft lights turned ON they will not illuminate the clouds when approaching or going through them. It's all pitch dark 😕

Or is there a Graphics options slider I have to push further into the right in order to get those effects?

I presently have:

- Texture Quality = High

- Ambient Occlusion Quality (SSAO) = High

- Rendering Resolution (FSR Supersampling) = Off (Full resolution)

- Antialiasing = 2x MSAA

- Cloud Quality = Maximum

- Shadow Quality = High

- Rendering Distance = High

- Word Objects Density = Maximum

Thx for any hints...

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, jcomm said:

One aspect of night lighting in XP12 is the total absence of reflection of city or aircaft lights in the clouds over populated areas.

Actually if I fly towards the clouds with my aircraft lights turned ON they will not illuminate the clouds when approaching or going through them. It's all pitch dark 😕

Or is there a Graphics options slider I have to push further into the right in order to get those effects?

I presently have:

- Texture Quality = High

- Ambient Occlusion Quality (SSAO) = High

- Rendering Resolution (FSR Supersampling) = Off (Full resolution)

- Antialiasing = 2x MSAA

- Cloud Quality = Maximum

- Shadow Quality = High

- Rendering Distance = High

- Word Objects Density = Maximum

Thx for any hints...

Currently volumetric lighting is turned off in XP12 beta due to bugginess. For more info see

 🙂

Edited by SilverStateAviator
content

Ryzen 7 9800X3D CPU | DDR5-6000 RAM (64GB) | Radeon RX 7900 XTX GPU (24GB VRAM) | 32" Gaming Monitor (x3)
Honeycomb ALPHA and BRAVO | Logitech Extreme 3D Pro | Logitech Flight Rudder Pedals | Beam Eye Tracker via Logitech HD Pro Webcam C920

Why 1% Lows Matter in Gaming? (Technewstoday)

1 hour ago, jcomm said:

One aspect of night lighting in XP12 is the total absence of reflection of city or aircaft lights in the clouds over populated areas.

Actually if I fly towards the clouds with my aircraft lights turned ON they will not illuminate the clouds when approaching or going through them. It's all pitch dark 😕

Or is there a Graphics options slider I have to push further into the right in order to get those effects?

I presently have:

- Texture Quality = High

- Ambient Occlusion Quality (SSAO) = High

- Rendering Resolution (FSR Supersampling) = Off (Full resolution)

- Antialiasing = 2x MSAA

- Cloud Quality = Maximum

- Shadow Quality = High

- Rendering Distance = High

- Word Objects Density = Maximum

Thx for any hints...

See this thread below.
 

 

Clouds do not react to lighting, this is also the case with the (still experimental) volumetric lighting. So landing lights do not illuminate them.

Indeed, I don't know if there's any flight sim in which landing lights illuminate clouds. Not that I know of, but I might be wrong.

"Society has become so fake that the truth actually bothers people".

1 hour ago, Murmur said:

Indeed, I don't know if there's any flight sim in which landing lights illuminate clouds. Not that I know of, but I might be wrong.

X-Enviro for XP11 has volumetric landing lights that apparently work on clouds.

 

Plus, IIRC, the fake volumetric landing lights that Milviz came up with and had to be hard coded into some FSX add-on aircraft. These had properties that simply brightened everything inside the cones and thus would also work on clouds. But man, they were one giant PITA to set up, with skinned meshes and very specific material settings. Overall a pretty clever approach though.

 

 

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

2 minutes ago, Bjoern said:

X-Enviro for XP11 has volumetric landing lights that apparently work on clouds.

Plus, IIRC, the fake volumetric landing lights that Milviz came up with and had to be hard coded into some FSX add-on aircraft

It's about time we get illuminated clouds as default in mainstream sims! 😁

"Society has become so fake that the truth actually bothers people".

they'll get around to it i'm sure, looking at the XP12 night lighting improvements so far

rome wasn't built in a day 😄

Edited by UKflyer

Volumetric lighting sure has potential, getting it to also illuminate clouds would be the icing on the cake:

5DSzxBL.png

"Society has become so fake that the truth actually bothers people".

3 minutes ago, Murmur said:

Volumetric lighting sure has potential, getting it to also illuminate clouds would be the icing on the cake:

5DSzxBL.png

gorgeous hope they get both in the december release

20 hours ago, Murmur said:

Indeed, I don't know if there's any flight sim in which landing lights illuminate clouds. Not that I know of, but I might be wrong.

In this particular case, you are wrong.

Landing lights and even recognition lights do illuminate clouds and fog in the simulator which shall not be named. God forbid you turn your strobes on in a gnarly IMC approach; you'll turn 'em off right quick! 🙂

Corsair 5000D Airflow | Gigabyte Z490 Aorus Master | i7-11700K @ 4.9GHz | Corsair iCUE H150i RGB PRO XT | G.Skill Ripjaws V 32GB DDR4-3600 CL16 RAM | Crucial P5 2 TB M.2-2280 NVME | WD 14TB external HDD | Gigabyte RTX 3080 Aorus Master | EVGA G3 850 W 80+ Gold PSU | LG 32GP850-B 32.0" 2560x1440 165Hz | Saitek X52 HOTAS | Win10 21H2

  • Author
1 hour ago, OlliePen said:

In this particular case, you are wrong.

Landing lights and even recognition lights do illuminate clouds and fog in the simulator which shall not be named. God forbid you turn your strobes on in a gnarly IMC approach; you'll turn 'em off right quick! 🙂

Indeed !

I was about to post the same reference to that no-name sim 🙂

It's one of the items I miss when comming for a night flight in XP12...

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, OlliePen said:

In this particular case, you are wrong.

Landing lights and even recognition lights do illuminate clouds and fog in the simulator which shall not be named. God forbid you turn your strobes on in a gnarly IMC approach; you'll turn 'em off right quick! 🙂

Yes, I already knew that. But I was referring to illuminating clouds from above. It doesn't seem to be modeled in any sim?

Anyway, something similar to what you're referring to was also modeled in past X-Plane versions, with strobe lights causing dazzle in fog/clouds. I don't know if current XP versions is still modeling it though.

"Society has become so fake that the truth actually bothers people".

1 hour ago, OlliePen said:

God forbid you turn your strobes on in a gnarly IMC approach; you'll turn 'em off right quick! 🙂

Hmmm... I just tried and I don't see any effect of strobes on either small or large aircraft, either in clouds or with very low visibility. The only diffuse light is the one from landing/taxi lights. What am I missing?

"Society has become so fake that the truth actually bothers people".

46 minutes ago, Murmur said:

Hmmm... I just tried and I don't see any effect of strobes on either small or large aircraft, either in clouds or with very low visibility. The only diffuse light is the one from landing/taxi lights. What am I missing?

It's been before SU11 that I've seen them, but then I haven't really been in IMC/thick clouds/fog since. I have some appointments this morning and afternoon but will try to get up later today/tonight and see if that effect is still working. When I have seen it working, the strobes are very disorienting, as they should be, I imagine.

Corsair 5000D Airflow | Gigabyte Z490 Aorus Master | i7-11700K @ 4.9GHz | Corsair iCUE H150i RGB PRO XT | G.Skill Ripjaws V 32GB DDR4-3600 CL16 RAM | Crucial P5 2 TB M.2-2280 NVME | WD 14TB external HDD | Gigabyte RTX 3080 Aorus Master | EVGA G3 850 W 80+ Gold PSU | LG 32GP850-B 32.0" 2560x1440 165Hz | Saitek X52 HOTAS | Win10 21H2

  • Author

Strobe lights were seen sometime ago, but I haven't used MFS much lately.

Today I'll try to test it - Lisbon will be just right for testing given the present and forecast meteo...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.