November 20, 20223 yr Hello to all FS enthusiasts! I have FSX installed on my win7 (64bit) computer and i tried in the past successfully to add new liveries that i created , to my favorite B737-800 I use DXT and Photoshop as tools. In the past ( 2019) , i made all the appropriate changes to '' aircraft config '' file , and it worked ! All my new edits were shown on FSX . Nowadays , even after following all the steps , the simulator does not include my new liveries . I tried also to delete pre-existing liveries , and still no changes made !! Just like the simulator is frozen to a certain time, and doesn't add or remove paint liveries after editing the aircraft config file. I need your help please, so as to be able to add my new liveries , because i think that FSX doesn't read anymore the aircraft config files , thus it doesn't apply changes to the liveries it contains. Thank you all , Nick Edited November 20, 20223 yr by frangiasnick
November 20, 20223 yr It's hard to determine what is wrong without seeing the folder structure for you add-on aircraft and the aircraft.cfg. Without those I would start by comparing the folder structure of your add-on to an existing aircraft. Does yours contain the model, panel, sound and texture folders and the aircraft.cfg and .air file? Next I would compare your aircraft.cfg with an existing one. Does it correctly reference everything in the [fltsim.x] section? Could be something entirely unrelated, but the above is a start.
November 21, 20223 yr Author On 11/20/2022 at 1:11 PM, airernie said: It's hard to determine what is wrong without seeing the folder structure for you add-on aircraft and the aircraft.cfg. Without those I would start by comparing the folder structure of your add-on to an existing aircraft. Does yours contain the model, panel, sound and texture folders and the aircraft.cfg and .air file? Next I would compare your aircraft.cfg with an existing one. Does it correctly reference everything in the [fltsim.x] section? Could be something entirely unrelated, but the above is a start. Hello! First of all, i would like to thank you for your fast response. To give you a feedback, the changes i have made regarding paint liveries, are done at the default airplanes ( CRJ700 , B737-800 ) , that FSX includes already. Below , I copy paste the entire CFG file of ( B737-800) . As you will see, i have also added some cameras before 2 years and work excellent ! The problem begins from livery 9 ( [fltsim.9] ) that is not read. I also tried to delete livery 6 and still appears on the simulator , so i guess , the simulator remains ''stuck in time'' and doesn't read the canges to aircraft config anymore. HERE IS THE FILE BELOW : Spoiler [fltsim.0] title=Boeing 737-800 Paint1 sim=Boeing737-800 model= panel= sound= texture=1 kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737W atc_airline=Boeing atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="Boeing livery" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.1] title=Boeing 737-800 Paint2 sim=Boeing737-800 model= panel= sound= texture=2 kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737X atc_airline=World Travel atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="World Travel Airlines" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.2] title=Boeing 737-800 Paint4 sim=Boeing737-800 model= panel= sound= texture=4 kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737T atc_airline=Orbit atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="Orbit Airlines" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.3] title=Boeing 737-800 Paint5 sim=Boeing737-800 model= panel= sound= texture=5 kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737T atc_airline=Pacifica atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="Pacifica Airlines" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.4] title=Boeing 737-800 Paint6 sim=Boeing737-800 model= panel= sound= texture=6 kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737T atc_airline= atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="Unmarked Airliner" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.5] title=Boeing 737-800 sim=Boeing737-800 model= panel= sound= texture= kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737Z atc_airline= atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="White" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.6] title=Boeing 737-800 Olympic air new sim=Boeing737-800 model= panel= sound= texture=oai kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737W atc_airline=Boeing atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="Olympic air new" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." made by diinekis,WWW.GRALEXANDAIR.NET MACEDONIA IS GREEK [fltsim.7] title=Boeing 737-800 BlueWings sim=Boeing737-800 model= panel= sound= texture=BlueWings kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737W atc_airline=Boeing atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="BlueWings" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.8] title=Boeing 737-800 olympicbluewings sim=Boeing737-800 model= panel= sound= texture=olympicbluewings kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737W atc_airline=Boeing atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="olympicbluewings" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [fltsim.9] title=Boeing 737-800 OBW sim=Boeing737-800 model= panel= sound= texture=OBW kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=N737W atc_airline=Boeing atc_flight_number= ui_manufacturer="Boeing" ui_type="737-800" ui_variation="OBW" ui_typerole="Commercial Airliner" ui_createdby="Microsoft Corporation" description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service." [General] atc_type=BOEING atc_model=B738 editable=0 performance="Cruise Speed \nMach 0.785 477 kts 853 km\/h\n\nEngines \nCFM56-7\n\nMaximum Range \n3,060 nm 3,521 mi 5,425 km\n\nService Ceiling \n41, 000 ft 12,500 m\n\nFuel Capacity \n6,875 U.S. gal 26,020 L\n\nEmpty Weight-Standard \n90,710 lb 41,145 kg\n\nMaximum Gross Weight\n174,200 lb 79,010 kg\n\nLength \n129.5 ft 39.5 m\n\nWingspan \n112 ft, 9 in 34.3 m\n\nHeight \n41.16 ft 12.55 m\n\nSeating \nSeats 189\n\n" Category = airplane [CameraDefinition.0] Title = "Right Side Window" Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC} Description = View of the right wing from the passenger cabin Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.8 ShowWeather = Yes InitialXyz = 3.2, 1.8, -5 InitialPbh = 5, 0, 100 XyzAdjust = TRUE Category=Aircraft MomentumEffect=TRUE ClipMode=Minimum [CameraDefinition.1] Title = "Left Side Window" Guid = {0ae3f864-da10-4e5a-977c-b9bba47d6f7a} Description = View of the left wing from the passenger cabin Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.8 ShowWeather = Yes InitialXyz = -3.2, 1.8, -5 InitialPbh = 5, 0, 260 XyzAdjust = TRUE Category=Aircraft MomentumEffect=TRUE ClipMode=Minimum [CameraDefinition.2] Title = "Landing Gear" Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051} Description = View of the landing gear and left wing inboard flaps Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = .52 ShowWeather = Yes InitialXyz = -3.3, -1.8, -11 InitialPbh = 0, 0, 17 XyzAdjust = TRUE Category=Aircraft MomentumEffect=TRUE ClipMode=Minimum [CameraDefinition.3] Title = "Tail" Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c} Description = Looking forward from behind the aircraft Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = .75 ShowWeather = Yes InitialXyz = 0, 6.5, -55.0 InitialPbh = 5, 0, 0 XyzAdjust = TRUE Category=Aircraft MomentumEffect=TRUE ClipMode=Minimum [CameraDefinition.4] Title = "Right Wing" Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59} Description = View from the right wing tip looking at the cockpit Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.5 ShowWeather = Yes InitialXyz = 30.8, 1.6, 4.0 InitialPbh = 6, 0, 270 XyzAdjust = TRUE Category=Aircraft MomentumEffect = FALSE ClipMode=Minimum [CameraDefinition.5] Title = "Left Wing" Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de} Description = View from the left wing tip looking at the cockpit Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.5 ShowWeather = Yes InitialXyz = -30.8, 1.6, 4.0 InitialPbh = 6, 0, 90 XyzAdjust = TRUE Category=Aircraft MomentumEffect = No ClipMode=Minimum [CameraDefinition.001] Title = "Right Seat" Guid = {8ff6c134-098d-409f-baec-caba3f683f98} Origin = Virtual Cockpit MomentumEffect = YES SnapPbhAdjust = Swivel SnapPbhReturn = False PanPbhAdjust = Swivel PanPbhReturn = False Track = None ShowAxis = YES AllowZoom = TRUE InitialZoom = .6 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.94, 0.0, 0.0 InitialPbh=2, 0, 0 [CameraDefinition.002] Title = "Center Console" Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.9 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.45, 0.30, -0.15 InitialPbh=84.2, 0, 0 [CameraDefinition.003] Title = "Engine Controls" Guid = {a5741a54-ea6d-4580-9709-c99161e38a83} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.9 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.45, 0.10, 0.35 InitialPbh=85.0, 0, 0 [CameraDefinition.004] Title = "Overhead Panel" Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.7 SmoothZoomTime = 2.0 ZoomPanScalar = 1.15 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.47, -0.62, -0.4 InitialPbh=-58.0, 0, 0 [CameraDefinition.005] Title = "Cockpit Left Back Seat" Guid = {9ff6c164-099d-411f-baec-caba6f693f98} Origin = Virtual Cockpit MomentumEffect = YES SnapPbhAdjust = Swivel SnapPbhReturn = False PanPbhAdjust = Swivel PanPbhReturn = False Track = None ShowAxis = YES AllowZoom = TRUE InitialZoom = .6 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz= 0.00, 0.0, -0.7 InitialPbh=2, 0, 0 [CameraDefinition.006] Title = "Cockpit Door Jump Seat" Guid = {8ff6c164-099d-409f-baec-caba6f683f98} Origin = Virtual Cockpit MomentumEffect = YES SnapPbhAdjust = Swivel SnapPbhReturn = False PanPbhAdjust = Swivel PanPbhReturn = False Track = None ShowAxis = YES AllowZoom = TRUE InitialZoom = .6 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz= +0.69, 0.0, -0.7 InitialPbh=2, 0, 0 [pitot_static] vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI pitot_heat = 1.0 //Scalar on heat effectiveness, 0 = not available [WEIGHT_AND_BALANCE] max_gross_weight = 155500 // (pounds) empty_weight = 85710 // (pounds) reference_datum_position = 0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = -9, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 station_load.0 = 170.0, 46.3, -1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.1 = 170.0, 46.3, 1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.2 = 510.0, 0.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.3 = 1360.0, 33.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.4 = 5440.0, 16.1, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.5 = 5440.0, -9.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.6 = 4760.0, -28.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.7 = 4000.0, 24.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.8 = 1000.0, -34.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_name.0 = "Pilot" station_name.1 = "Co-Pilot" station_name.2 = "Crew" station_name.3 = "First Class" station_name.4 = "Coach 3-10" station_name.5 = "Coach 11-18" station_name.6 = "Coach 19-25" station_name.7 = "Forward Baggage" station_name.8 = "Aft Baggage" ;Moments of Inertia empty_weight_pitch_MOI = 1600655 empty_weight_roll_MOI = 588050 empty_weight_yaw_MOI = 2148751 empty_weight_coupled_MOI = 0 [flight_tuning] cruise_lift_scalar = 1.0 parasite_drag_scalar = 1.0 induced_drag_scalar = 1.0 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [GeneralEngineData] engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0 = 0, -16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.1 = 0, 16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum fuel_flow_scalar = 1 //Scalar for fuel flow efficiency min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser max_contrail_temperature = -30 //Temperature (deg C) below which contrails may appear [TurbineEngineData] fuel_flow_gain = 0.002 //Gain on fuel flow inlet_area = 19.6 //Square Feet, engine nacelle inlet area rated_N2_rpm = 29920 //RPM, second stage compressor rated value static_thrust = 24200 //Lbs, max rated static thrust at Sea Level afterburner_available = 0 //Afterburner available? reverser_available = 1 //Thrust reverser available? ThrustSpecificFuelConsumption = 0.6 //Thrust specific fuel consumption (Jets) AfterBurnThrustSpecificFuelConsumption = 0 //TSFC with afterburn/reheat engaged [jet_engine] thrust_scalar = 1.0 [electrical] max_battery_voltage = 24.0 generator_alternator_voltage = 30.0 max_generator_alternator_amps = 400.0 //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) [contact_points] point.0=1, 40.85, 0.00, -10.20, 1600, 0, 1.442, 55.92, 0.6, 2.5, 0.9, 4.0, 4.0, 0, 220.0, 250.0 point.1=1, -11.85, -9.38, -10.80, 1600, 1, 1.442, 0.00, 1.0, 2.5, 0.9, 6.9, 6.9, 2, 220.0, 250.0 point.2=1, -11.55, 9.38, -10.80, 1600, 2, 1.442, 0.00, 1.0, 2.5, 0.9, 7.1, 7.1, 3, 220.0, 250.0 point.3=2, -29.00, -60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0 point.4=2, -29.00, 60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0 point.5=2, -43.00, 0.00, -3.80, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0 point.6=2, -71.00, 0.00, 31.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0 point.7=2, 44.00, 0.00, -4.50, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0 max_number_of_points = 21 static_pitch=-0.7 //degrees, pitch when at rest on the ground (+=Up, -=Dn) static_cg_height=9.67 //feet, altitude of CG when at rest on the ground gear_system_type=1 //Hydraulic [gear_warning_system] gear_warning_available = 1 //Normal pct_throttle_limit = 0.1 //Percent throttle that activates warning flap_limit_idle = 5.0 //Flap angle that activates warning at idle flap_limit_power = 25.5 //Flap angle that activates warning at above idle [brakes] parking_brake = 1 //Parking brake available toe_brakes_scale = 0.885 //Brake scalar auto_brakes = 4 hydraulic_system_scalar = 1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure [hydraulic_system] normal_pressure = 3000.0 //PSI electric_pumps = 1 //electric pump engine_map = 1,1,0,0 //pumps on Eng1,2 [Views] eyepoint = 48.2, -1.55, 1.9 //(feet) longitudinal, lateral, vertical distance from reference datum [flaps.0] //Trailing Edge Flaps type = 1 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 20 // seconds flaps-position.0 = 0 // degrees flaps-position.1 = 1 // degrees flaps-position.2 = 2 // degrees flaps-position.3 = 5 // degrees flaps-position.4 = 10 // degrees flaps-position.5 = 15 // degrees flaps-position.6 = 25 // degrees flaps-position.7 = 30 // degrees flaps-position.8 = 40 // degrees damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar= 1.0 system_type = 1 //Hydraulic [flaps.1] //Inboard Leading Edge Flaps type = 2 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 2 // seconds flaps-position.0 = 0 // flaps-position.1 = 1.0 // damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar= 1.0 system_type = 1 //Hydraulic [flaps.2] //Outboard Leading Edge Slat type = 2 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 3 // seconds flaps-position.0 = 0 // flaps-position.1 = 0.5 // flaps-position.4 = 1.0 // damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar= 1.0 system_type = 1 //Hydraulic [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1 Transponder.1 = 1 Marker.1 = 1 [LIGHTS] Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -24.20, -56.60, 3.90, fx_navredm , light.1 = 3, -24.20, 56.60, 3.90, fx_navgrem , light.2 = 2, -71.32, 0.00, 5.92, fx_strobeh , light.3 = 2, -25.00, -57.20, 4.20, fx_strobe , light.4 = 2, -25.00, 57.20, 4.20, fx_strobe , light.5 = 2, -7.55, 0.00, -5.50, fx_beaconb , light.6 = 1, 2.00, 0.00, 8.70, fx_beaconh , light.7 = 4, 47.60, 0.00, 3.00, fx_vclighth , light.8 = 3, -29.50, -56.60, 3.70, fx_navwhih , light.9 = 3, -29.50, 56.60, 3.70, fx_navwhih , light.10 = 8, 10.000, -24.000, 8.000, Opensky_wing_light , light.11 = 8, 10.000, 24.000, 8.000, Opensky_wing_light , [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator = 150, 250 aileron = 150, 250 rudder = 150, 250 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 direction_indicator.1=3,0 [altimeters] altimeter.0=1 altimeter.1=1 [airspeed_indicators] airspeed_indicator.0=1 airspeed_indicator.1=1 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0 = 2 attitude_indicator.1 = 2 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=0,0 [vacuum_system] max_pressure=5.15 // PSI vacuum_type=2 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [exits] number_of_exits =3 exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn, 1 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=1800 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_max_rpm = 90 autothrottle_takeoff_ga=1 pitch_takeoff_ga = 8; max_pitch=10.0 max_pitch_acceleration=1.0 max_pitch_velocity_lo_alt=2.0 max_pitch_velocity_hi_alt=1.5 max_pitch_velocity_lo_alt_breakpoint=20000.0 max_pitch_velocity_hi_alt_breakpoint=28000.0 max_bank=30,25,20,15,10 max_bank_acceleration=1.8 max_bank_velocity=3.00 max_throttle_rate=0.10 nav_proportional_control=12.00 nav_integrator_control=0.25 nav_derivative_control=0.00 nav_integrator_boundary=2.50 nav_derivative_boundary=0.00 gs_proportional_control=25.0 gs_integrator_control=0.53 gs_derivative_control=0.00 gs_integrator_boundary=0.70 gs_derivative_boundary=0.00 yaw_damper_gain = 1.0 [fuel] Center1 = -5.9, 0.0, -3.2, 4299, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftMain = -9.7, -17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -9.7, 17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 electric_pump=1 fuel_dump_rate = 0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel [airplane_geometry] wing_area = 1344.0 //Square feet wing_span = 117.42 //Feet wing_root_chord = 21.0 //Feet wing_dihedral = 5.5 //Degrees wing_incidence = 1.0 //Degrees wing_twist = -0.5 //Degrees oswald_efficiency_factor= 0.75 //Measure of lift effeciency of wing wing_winglets_flag = 1 //Are winglets available? wing_sweep = 27.2 //Degrees, wing leading edge wing_pos_apex_lon = 6.96 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert = -3.8 //Feet, vertical distance from reference point, positive going up htail_area = 373.6 //Square feet htail_span = 47.1 //Feet htail_pos_lon = -63.5 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert = 5.4 //Feet, vertical distance from reference point, positive going up htail_incidence = 0.0 //Degrees htail_sweep = 38.2 //Degrees, horizontal tail leading edge vtail_area = 323.0 //Square feet vtail_span = 27.0 //Feet, tip to body vtail_sweep = 36.3 //Degrees, vertical tail leading edge vtail_pos_lon = -56.0 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert = 12.9 //Feet, vertical distance from reference point, positive going up elevator_area = 70.5 //Square feet aileron_area = 26.9 //Square feet rudder_area = 56.2 //Square feet elevator_up_limit = 22.5 //Degrees elevator_down_limit = 19.5 //Degrees aileron_up_limit = 20.0 //Degrees aileron_down_limit = 20.0 //Degrees rudder_limit = 26.0 //Degrees elevator_trim_limit = 20.0 //Degrees spoiler_limit = 60.0 //Degrees spoiler_extension_time = 2.0 //Seconds spoilerons_available = 1 //Spoilerons Available? aileron_to_spoileron_gain = 3 //Aileron to spoileron gain min_ailerons_for_spoilerons = 10 //Degrees min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate auto_spoiler_available = 1 positive_g_limit_flaps_up = 4.0 //Design G load tolerance (positive, flaps up) positive_g_limit_flaps_down= 3.0 //Design G load tolerance (positive, flaps down) negative_g_limit_flaps_up = -3.0 //Design G load tolerance (negative, flaps up) negative_g_limit_flaps_down= -2.0 //Design G load tolerance (negative, flaps down) load_safety_factor = 1.5 //Design G load safety factor [Reference Speeds] flaps_up_stall_speed = 142.0 //Knots True (KTAS) full_flaps_stall_speed = 113.0 //Knots True (KTAS) cruise_speed = 477.0 //Knots True (KTAS) max_mach = 0.82 max_indicated_speed = 340 //Red line (KIAS) [stall_warning] type=2 stick_shaker=1 [deice_system] structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots [GPWS] max_warning_height = 1000 sink_rate_fpm = -1500 excessive_sink_rate_fpm = -2000 climbout_sink_rate_fpm = -100 flap_and_gear_sink_rate_fpm= -100 Edited November 22, 20223 yr by charliearon Insert info into spoiler
November 21, 20223 yr Given what you said about removing [fltsim.6] and it still appearing I would try this. Move the entire B737-800 folder that contains your modification as well as the originals from the SimObjects\Airplanes folder to another folder for safe keeping and run FSX again. Do the liveries still appear? If the entire folder is gone they shouldn't. Edited November 21, 20223 yr by airernie
November 22, 20223 yr Author 22 hours ago, airernie said: Given what you said about removing [fltsim.6] and it still appearing I would try this. Move the entire B737-800 folder that contains your modification as well as the originals from the SimObjects\Airplanes folder to another folder for safe keeping and run FSX again. Do the liveries still appear? If the entire folder is gone they shouldn't. Hello Again! I removed the entire B737-800 folder from fsx sim objects , started the simulator, and still the b737 with all the variations still appears like nothing happened!!! I also clicked on settings -> library -> ok -> fsx built a new library, checked again and the b737 with all the liveries, remains the same. seems it's haunted 😂😂😂
November 22, 20223 yr Administrators Sounds like you have multiple B-737 and or CRJ-700 folders in you SimObjects folder. Charlie Aron AVSIM Board of Directors-ADMIN/Moderator-Registrar Awaiting the new Microsoft Flight Sim and the purchase of a new system. Running a Chromebook for now!
November 22, 20223 yr 2 hours ago, frangiasnick said: I removed the entire B737-800 folder from fsx sim objects , started the simulator, and still the b737 with all the variations still appears like nothing happened!!! Normally FSX will generate messages complaining about duplicate names when you start it. Were you receiving any? If so, then your answer is above. If not, then the folder containing your aircraft is unknown to fsx.cfg. Edited November 22, 20223 yr by airernie
November 23, 20223 yr Author Nope there are not multiply folders and fsx doesn't give me a message about duplicate names on startup. So now that fsx is not recognizable from fsx, what can i do (since it's displaying it and loading a flight with it correctly) ? Also i can fly with this airplane ( it loads it correctly) . Edited November 23, 20223 yr by frangiasnick more text
November 23, 20223 yr Author 23 hours ago, charliearon said: Sounds like you have multiple B-737 and or CRJ-700 folders in you SimObjects folder. nope, there is one folder for each of the airplanes above. It's just like i'm describing it, it's stuck in time ... Edited November 23, 20223 yr by frangiasnick
November 23, 20223 yr If you removed the one and only correct folder containing all of the 787-800 models that you listed in the aircraft.cfg and you are still seeing them, then look at your fsx.cfg file and see what SimObject folders are listed. FSX, can't load a plane that doesn't exist, since it wouldn't find the model or texture. If it still works correctly it has to be in a path accessible to FSX.. or you have two copies of FSX. Maybe FSX and FSX Steam? Sorry, it would be a 5 min or less fix if I could access your computer, but since not, we just have to make a series of guesses no matter how lame they might seem sometime. Edited November 23, 20223 yr by airernie
November 27, 20223 yr Author On 11/24/2022 at 1:43 AM, airernie said: If you removed the one and only correct folder containing all of the 787-800 models that you listed in the aircraft.cfg and you are still seeing them, then look at your fsx.cfg file and see what SimObject folders are listed. FSX, can't load a plane that doesn't exist, since it wouldn't find the model or texture. If it still works correctly it has to be in a path accessible to FSX.. or you have two copies of FSX. Maybe FSX and FSX Steam? Sorry, it would be a 5 min or less fix if I could access your computer, but since not, we just have to make a series of guesses no matter how lame they might seem sometime. I'll try and i'll tell you !
December 4, 20223 yr Author On 11/24/2022 at 1:43 AM, airernie said: If you removed the one and only correct folder containing all of the 787-800 models that you listed in the aircraft.cfg and you are still seeing them, then look at your fsx.cfg file and see what SimObject folders are listed. FSX, can't load a plane that doesn't exist, since it wouldn't find the model or texture. If it still works correctly it has to be in a path accessible to FSX.. or you have two copies of FSX. Maybe FSX and FSX Steam? Sorry, it would be a 5 min or less fix if I could access your computer, but since not, we just have to make a series of guesses no matter how lame they might seem sometime. seems the cfg file is ok . I copy paste the cfg config file mentioning the folders listed .. User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc
December 5, 20223 yr Honestly, I've already mentioned everything I can think of. I'm still convinced that if you removed the B737-800 aircraft folder from SimObjects\Airplanes and the default aircraft still appear then you had duplicates somewhere. With that, I am honestly out of suggestions. Perhaps someone will have a suggestion I haven't thought of. I wish you good luck.
December 9, 20223 yr Author On 12/5/2022 at 4:09 PM, airernie said: Honestly, I've already mentioned everything I can think of. I'm still convinced that if you removed the B737-800 aircraft folder from SimObjects\Airplanes and the default aircraft still appear then you had duplicates somewhere. With that, I am honestly out of suggestions. Perhaps someone will have a suggestion I haven't thought of. I wish you good luck. do you think re-installing fsx will fix the problem? can you access my computer in any single way to fix the problem ( teamviewer etc.) ?
December 9, 20223 yr Author 11 minutes ago, frangiasnick said: do you think re-installing fsx will fix the problem? can you access my computer in any single way to fix the problem ( teamviewer etc.) ? DEAR EARNIE and DEAR ALL ! I tried to startup the simulator via the app from C and not via the shortcut that i used to. The Simulator started , showing a library re-establishment. NOW EVERYTHING IS LOADED !!! AMAZING !!! THANK U ALL!!!
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