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Leonardo Maddog Sound Improvement

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Anyone interested in improved sounds for their Maddog FTSIm (Patreaon costs between £2-£4 pm ) now has new Wwise sounds.And access to a number of Wwise sounds for other MSFS aircraft. There is a bit of knowledge required to get the pack installed, so if your not confident with accessing files etc, best give it a miss.

Here

Edited by Car147

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

Feedback of these sounds would be appreciated from whoever tries them. 

/ CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB /

Freight Pilot

  • Author
15 minutes ago, Hatch76 said:

Feedback of these sounds would be appreciated from whoever tries them. 

At the moment it just appears to be the engine sounds, that are certainly a lot better than before, but i would think he will likely go onto improve things further, ie Cockpit sounds, etc.

Edited by Car147

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

sad that a 90USD in  EU  addon needs a soundpack. 

7900x3d , 64gb 6200mhz 30CL Ram, RTX 3080

13 minutes ago, wiler said:

sad that a 90USD in  EU  addon needs a soundpack. 

Not only soundpack but even a texture pack 😕 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

2 hours ago, Hatch76 said:

Feedback of these sounds would be appreciated from whoever tries them. 

The engine sounds are way too loud in the cockpit right now, but the sound developer is known for constantly making updates based on customer feedback.  I think the sounds are great if you are sitting in the back of the cabin.

Edited by Gilandred

Gary

 

i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR

 

2 hours ago, wiler said:

sad that a 90USD in  EU  addon needs a soundpack. 

 

2 hours ago, omarsmak30 said:

Not only soundpack but even a texture pack 😕 

Both spot on! We all know its function wise the best what you can get. But no way - even as a long year LSH supporter - I will get into the dog with this price vs. package. 😞

 

So is there instructions how to add these sounds to the maddog?   

I'm in the camp that I like to hear the engine sounds in the maddog cockpit.  Even if I realize it is unrealistic.  Since flying on a computer and not the real airplane certain sensory is not the same.  I don't "feel" the airplane like if in a real airplane.  That is why I appreciate the engine noise.  Same thing when clicking switches.  Even if you don't really hear certain switches in a real cockpit, I still like to hear a sound when i flick a switch.  The beauty of simulators is we can customize to our own needs.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

Agreed while flying the Maddog, louder engine sounds all the way in the front within the cockpit may not be realistic, but as the plane sits the lack of sound desensitizes one's experience with immersion of speed and aerodynamics.

You don't feel you are ripping through into the air off the runway at 140+ knots, nor blasting along in cruise. I recall having a much more exciting experience with sounds in the FSX version.

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13 minutes ago, blueshark747 said:

Agreed while flying the Maddog, louder engine sounds all the way in the front within the cockpit may not be realistic, but as the plane sits the lack of sound desensitizes one's experience with immersion of speed and aerodynamics.

You don't feel you are ripping through into the air off the runway at 140+ knots, nor blasting along in cruise. I recall having a much more exciting experience with sounds in the FSX version.

Are you talking about with soundpacks? because the default sounds seems identical.

As a pilot and a simmer, I get both arguments. When I flew DC-10s, the engines where quiet and you could have a normal conversation with takeoff power set in the cockpit. But, you could hear them faintly. During start, you could lightly hear the engines start spooling and feel a low rumble in the airframe. You could lightly hear the whine as well. When it lit off, you could hear that deep whooing sound as it accelerated and the change of the light whine until it became steady. As you taxied, you could hear the light whine increase and decrease as well. The flight deck was mostly filled with variations of hissing from the AC outlets as the high pressure bleed valves cycled depending on engine speed. When setting takeoff power, you initially hear the blast of the AC outlets until the high pressure valves closed and the light fan whine as you went to 45% momentarily and up towards takeoff power. The whine would get drowned out by the deep growl of the fans as you passed 90% N1. On descent, you would hear and feel the deep rhythmic groan while the engines were at flight idle. On approach, you can lightly hear the whine of the fans. For the most part, the engines in that jet were low unless being started or passing 90% N1. 

In the GV/G550, those engines were very quiet and made it strange when I first started taxiing the aircraft. I grew accustomed to the light whine in the DC10, but the whine in the gulfstream was faintly heard. Again, you initially hear the rush of air from the AC outlets, which became my cue of how much power I was using. At low settings, you faintly heard the engines due to the low power during taxi. On break away thrust out of parking, you would lightly hear the whine and then not much afterwards until setting takeoff power. In fact, the jet taxied with idle power and you used one reverser at idle to maintain taxi speed and two reversers at idle to slow before turning.

Regardless of those two quiet cockpit jets, your ears can hear the engines, though lightly. Unfortunately, it's hard to capture those sounds as a human would hear them. With recording devices, some sounds are drowned out by the device or by other sounds. I noticed this when recording in the cockpit. You mostly hear the AC packs and the vibrator on the Altimeters. A good alternative is to have the engine sounds lightly in the sound packs. It would give a much more realistic experience. Once in the climb and cruise at higher altitude, the engines are drowned out by the airstream and AC hiss. You may not hear them again until approach. The big fans give off that low groan sound at idle in the descent. I think it's due to the harmonics and slightly freq differences of the fans. It's more of a deep rhythmic throbbing. The engine sync systems takes care of it at higher power settings.    

Edited by G550flyer
miss spelled

5 hours ago, wiler said:

sad that a 90USD in  EU  addon needs a soundpack. 

It doesn't NEED a soundpack, but the purchaser can spend what they like on improvements.  Just about anything in the world can be improved after purchase.  What one needs to do is look at the base product, whatever that is, and decide if that base product meets all your requirements.  If not, you can look at after market items to decide if the cost of those items raises the base product enough to still get your purchase.  You can then make an informed choice on a purchase.

 

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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External Storage Three 4Tb HDs

Spotted this beauty Saturday at the Airplane Shop here in Las Vegas- $209+ Tax

Still available.

Excellent textures- no sounds or VC though... 😁

deltamdx4j9v.jpg

 

Aside from the sound and the texture, I would appreciate a little FMS overhaul. E.g. no DME ARC approaches yet. Which are pretty common approaches.


 

I have also been unable to enter a new cruise altitude to recalculate the TOD after an early step down decent.  Is this not implemented or is there a trick in the FMS?

Ryan

 

 

 

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