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Shocking

Featured Replies

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2 minutes ago, LHookins said:

  One French forum said as much, that the variables were there but all zero.

 

 

That is very interesting. Maybe there is hope for the future. Maybe Asobo bit off more than they can chew trying to achieve all this.

Hopefully it gives 3rd party developers more scope to tune the flight dynamics. Just the sort of challenge Rob Young needs to keep him busy in retirement.

I do like the sim but I can't help but express disappointment after we were led to believe in the advanced flight dynamics.

Michael M

System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II  EKWB  CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate

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6 minutes ago, LHookins said:

Funny thing how people are jumping right into the configuration files for the aircraft to find out what can be tuned.  This is the mindset of a developer, even an amateur one.  The question is not how broken something is, but is it possible to fix?

However, we have someone with a reputation as a developer who doesn't seem to care about the files and fixing the aircraft.  If no one had praised him for his previous efforts, I'd never have taken him for a developer at all, and would have called him out on it if he claimed any expertise.  He is not displaying a developer mindset.

Why is this?  Well, in the past we've seen developers attempting to defend their P3D work by bashing MSFS.  Robert has been bashing MSFS the whole time he's been here. I don't know if he has current P3D work.

Now, I know from private conversations that Robert is not the only Big Name who is quite unhappy with MSFS.  But the first thing to do is see what we can fix.  Like I posted in an earlier thread, it's not a problem, it's an opportunity.

None of this means I like everything about the MSFS flight model myself, but I'm not worried about things I might be able to fix.

Hook

I've said ad infinitum that the scenery implementation is fabulous. I've said on many threads that the clouds and weather is on the whole breathtakingly good. But (and I know you partly agree here), this ridiculous myth that sim aircraft are somehow more authentic if they are difficult to control with finesse and they bob around by themselves all over the place. is just nonsense. I don't know why this myth is constantly perpetuated but it clearly has taken hold.

Of course I will end up tweaking, once I've figured out where all the folders and files are, and others will be doing the same, I was hoping (I think reasonably) that given Asobo's announcement about how their physics is going to be a bit of a sea change, that endless tweaking would not be necessary this once!

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

3 minutes ago, LHookins said:

I strongly suspect you're right.  One French forum said as much, that the variables were there but all zero.  No idea what the release version looks like, but I doubt it's different.

Similar to the adverse yaw;  the variables are there but they're basically zero and there is no effect on the aircraft.

Hook

I don't get why, why this keeps getting repeated.

Open up dev mode, read the SDK docs. You can see the sampled lift vectors right there visualized in the sim. It is definitely sampling a lot of points along the flight surfaces.

Does the nose swing wildly away from the turn like in X-Plane for the default planes? That's not enormously realistic either, but no, they don't. But advanced plane devs will have plenty to work with. And adverse yaw is definitely possible with the flight model.

2 minutes ago, craigeaglefire said:

A2A 182 Skyline - anyone?

You mean DLC the Carenado 182T Skylane?

Alan Bradbury

Check out my youtube flight sim videos: Here

4 minutes ago, craigeaglefire said:

A2A 182 Skyline - anyone?

Carenado, maybe. 😄 A2A Aerostar first, Comanche next *maybe*.  No idea from there.

Edit:  Dang, Chock beat me to it. 🙂

Hook

Edited by LHookins

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

3 minutes ago, robert young said:

difficult to control with finesse and they bob around by themselves all over the place

I haven't seen much of that unless you're in turbulence over hills or even towns.

The scenery is great, but you'll see anomalies sooner or later. 🙂 

I'm not a fan of all the hype that went on from the very beginning.

Can't expect end users to tweak their aircraft to the extent they'll probably need, but there will be more advanced people doing that.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Which aircraft are you primarily flying?

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

2 minutes ago, craigeaglefire said:

No - waiting for the A2A!

Me too, but don't hold your breath.  A2A can do two aircraft per year.  I don't think a 182 will be very high priority, sorry.

The most interesting thing I've seen is that they did a helicopter for a military contract!  I don't think we'll see this one any time soon.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

1 minute ago, SceneryFX said:

Which aircraft are you primarily flying?

For me, anything with an analog cockpit! 😄 Cessna 152, Icon A5, Savage Cub, DA400.  I can't bring myself to fly glass cockpits.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Great, haven't tried those yet. I am having some issues with bobbing and drift too, someone said it was my Logitech controller. I don't know yet, still diving into the problem, some planes are worse than others. Going to try a few more adjustments, i think there might be a mapping bug that causes it. After you map certain things, some type of conflict is messing with the controller default center position. I do not think it is purely settings, think it is just something triggers the bug.

Keep in mind I have been doing this 10+ years, am a scenery developer on the side (a programmer), and have owned 5-6 different joysticks and have never seen this issue in any sim. So I'm still looking into it.

 

Edited by SceneryFX

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

I simply cannot believe how the flight model ‘hype’ of 1000 aerodynamic ‘points of reference’ was swallowed,

& crazy that with such advanced ‘modelling’ - No helicopters!

11 minutes ago, MattNischan said:

And adverse yaw is definitely possible with the flight model.

All I can say is that the adverse yaw variables are in the files.  I have not tried to create an adverse yaw in the aircraft.  Until we do this, we don't know for sure if it will work, only that it may be possible.  

Same with the "1000 points".  If none of the aircraft have anything but zeros in the config files, then we don't know what is implemented.

In all cases, someone is going to have to go in and test it.  We already know from experience that things like axis stability and aileron effectiveness (for exampe) can be tweaked.  

I've already looked at the engine gauge files.  It appears to be more sophisticated than what had been in the air files and gauge XML but some numbers aren't being calculated the same way as in P3D and I haven't experimented to see what happens if you change them.  But at this point I believe they an be fixed.

Hoo

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

24 minutes ago, LHookins said:

I strongly suspect you're right.  One French forum said as much, that the variables were there but all zero.  No idea what the release version looks like, but I doubt it's different.

Similar to the adverse yaw;  the variables are there but they're basically zero and there is no effect on the aircraft.

Hook

In the SDK you can see all of the point variables for major airfoils are in the sim.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

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