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How important is 32 Gigs of Ram for MFS ?

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Once PMDG et al start pushing the boundaries you can bet your bottom dollar that the 32GB ideal spec will rapidly become the norm.

Bernard

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I think it depends on you're resolution, 32Gb for 4k and higher with 16Gb for lower resolutions.

Darryl

13 minutes ago, Emerson67 said:

Upcoming XBox Series X: 16GB RAM

Also interesting will be seeing how the CPU, GPU and RAM are connected. In the current Xbox One, the CPU and GPU share the same pool of 8 or 12 (One X) GB of RAM. And the sim is coming the Xbox One as well.

Well I got 50 dollars off in a set of 4 Sticks at 16GB each for a total of 64GB to pair with my 6700K at 4.0GGHZ and 1080TI. So I guess I’m future proofed now. Until I upgrade my CPU. 

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I have been using my 32Gb kit for some years now and it is currently more than enough for all my simulators. I want to get more VRAM before I upgrade to 64GB....

PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x  Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels

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8 hours ago, fogboundturtle said:

There is still a NDA. You are breaking it by divulging performance data of the Alpha build. I will give you a chance to edit your post.

@FS Captain Joe Please let me know if you have a problem with me posting this:

It is possible to go over 16 gig RAM with the highest settings and flying in complex areas.  At that point the sim starts using swap space. so you can go over 16 gig actual memory for the sim.  If you run out of swap space you get an out of memory error.

If you intend to run MSFS at the highest settings, I recommend 32 gig RAM.  This should be sufficient for anything.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

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