February 21, 20206 yr 24 minutes ago, FDEdev said: I give up. Apparently you don't know the difference between a runway and a taxiway/apron. Bye. Well obviously I'm taking about the entire airport, runways, taxiways, aprons etc. Your notion that 99% of runways are completely flat is still rubbish. Matthew S
February 21, 20206 yr 1 hour ago, MatthewS said: Where are the undulating runways? None that I can see..... 4’05’’ mark The runway slope is applied from chart references 5’19’’ VNLK Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
February 21, 20206 yr 21 minutes ago, Krakin said: did you now hear the presenter talk about how they implement sloped runways and did you completely miss Courchevel? I suspect their implementation of sloped is simply a "flat" incline between the low and high runway elevation on the airport chart, rather than implementing undulating runways based on the underlying elevation mesh. Courchevel is a custom airport, one of the 80 iconic airports they mention. I'm talking about the other 36000+ airports worldwide, 99% of which have undulating (to some degree) runways/taxiways/aprons and that are not completely billiard table flat. However the "prima facie" evidence displayed in video indicates they have failed to generically implement undulating runways/taxiways/aprons... Such a shame! Edited February 21, 20206 yr by MatthewS Matthew S
February 21, 20206 yr 1 minute ago, MatthewS said: I suspect their implementation of sloped is simply a "flat" incline between the low and high runway elevation on the airport chart, rather than implementing undulating runways based on the underlying elevation mesh. Courcheval is a custom airport, one of the 80 iconic airports they mention. I'm talking about the other 36000+ airports worldwide, 99% of which have undulating (to some degrees) runways/taxiways/aprons, and that are not completely billiard table flat. However the "prima facie" evidence displayed in video indicates they have failed to generically implement undulating runways/taxiways/aprons... Such a shame! 99% percent of runways are not undulated to the point that it will be easy to perceive at any angle and you are wrong about your flat incline theory. But believe what you want to believe. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
February 21, 20206 yr 2 minutes ago, domkle said: 4’05’’ mark The runway slope is applied from chart references 5’19’’ VNLK Slope != undulation. VNLK is an "iconic airport". What about the other 36000+ airports? Will the underlying mesh be used to give undulation to the runways/taxiways/aprons... From what we have seen I say the answer is NO... Such a shame. Matthew S
February 21, 20206 yr 1 minute ago, MatthewS said: Slope != undulation. VNLK is an "iconic airport". What about the other 36000+ airports? Will the underlying mesh be used to give undulation to the runways/taxiways/aprons... From what we have seen I say the answer is NO... Such a shame. Why don't you point out an airport from the video that SHOULD have that can't miss it undulating look and we'll look at real world pics of it to see what's what? 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
February 21, 20206 yr Just now, Krakin said: 99% percent of runways are not undulated to the point that it will be easy to perceive at any angle and you are wrong about your flat incline theory. But believe what you want to believe. Sorry, but unless you provide evidence that proves I'm wrong then you are also speaking rubbish... I know it's a difficult concept, but there is no evidence of undulating runways/taxiways/aprons for the 36000+ generic airports. Such a failure on Asobo's part. A real shame. Matthew S
February 21, 20206 yr 4 minutes ago, MatthewS said: Slope != undulation. I've flown into plenty of bush strips in northern Oz to know there are pot holes and "undulations" everywhere, but I don't expect them to be modelled in the sim, because they simply won't have the data from Bing, not without doing local surveys. I for one will be perfectly happy as long as they get slopes and cross slopes right.
February 21, 20206 yr 1 hour ago, Krakin said: Why don't you point out an airport from the video that SHOULD have that can't miss it undulating look and we'll look at real world pics of it to see what's what? Notice the two taxiways and apron to the right of 10C... follow the aircraft as it slows down... there is "undulation" and elevation variation everywhere (aprons, grass, taxiways). The FS2020 video show KORD as being completely flat. Like I said, the 36000+ generic airports in FS2020 are completely flat. Edited February 21, 20206 yr by Jim Young Embedded video Matthew S
February 21, 20206 yr 7 minutes ago, gunther said: I've flown into plenty of bush strips in northern Oz to know there are pot holes and "undulations" everywhere, but I don't expect them to be modelled in the sim, because they simply won't have the data from Bing, not without doing local surveys. I for one will be perfectly happy as long as they get slopes and cross slopes right. Of course... I'm talking about laying the airport on the natural elevation mesh and not flattening the airport, which means you get "undulation" of the runways because the underlying mesh is undulating. Matthew S
February 21, 20206 yr 5 hours ago, ual763 said: The grass strip in Costa Rica on the update is the Sirena Ranger Station in Costa Rica Landing there from the 1’35’’ mark. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
February 21, 20206 yr 5 hours ago, Claviateur said: As a scenery designer, the Airport Episode made me freeze on my chair long after the video is over... Speechless You noted that the SDK will include a tool to place your own objects 😉 (8’ minutes mark). Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
February 21, 20206 yr 1 minute ago, GodAtum said: RIP GSX and scenery developers. A sad time from them but great for us! I would not agree with this statement of yours. While default airport do look great, I can't imagine what the best scenery developers could do with the SDK when they get their hands on it. Dooming the addon developers is just childish. Ivan Majetic ROG CROSSHAIR X670E HERO; 7900X3D; NZXT KRAKEN ELITE 360, GIGABYTE RTX 4080; G.SKILL TridentZ NEO RGB DDR5 64 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ALIENWARE 3423DWF
February 21, 20206 yr 1 hour ago, Drebin8 said: I've been waiting to see the airports and... Wow!! Not disappointed! One thing I do hope they've thought about that wasn't really mentioned in the video is giving users/developers more control over airport and ai behavior. For example, an interface that allows you to specify active runway(s) according to wind speed and direction, one way taxi links, multiple ground frequencies, etc. Control that will help do away with all of the afcad hacks like the inactive crosswind runways that are needed to have non-parallel runways active, or plumbing to get pull-thru parking spots to work for ai. More control over landings and takeoffs would be good too - being able to set aircraft sizes for start positions so smaller aircraft could takeoff from intersections being able to specify where aircraft on approach receive landing clearance so that user and ai aircraft can be cleared to takeoff or cross runways even if an aircraft is on final being able to specify takeoff clearance points so that you don't have to wait until the hold short line to receive takeoff clearance if there are no other aircraft around having named hold points on taxiways so taxiing aircraft stop at certain points rather than 1 km back from where their path crosses another plane's or the runway.... One way runways so aircraft don't pull 180's right after landing to get to the nearest exit, or taxiways that are weight/wingspan dependent. Just some ideas so that we can get the realism of the plane's movements as realistic as the graphics in this video. Good points but it is also relevant to the ATC Discovery EP we are looking forward to now 😏 ! Edited February 21, 20206 yr by domkle Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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