July 16, 20178 yr How do you recenter the view in VR mode.. maybe i'm missing something here? EDIT: i found the hdm setting.. However.. at least with the rift and nothing tweaked (what to tweak here?) its a studdering mess for me Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
July 26, 20178 yr Just purchased the Oculus Bundle and will be running it in P3dV4. Is there a step by step instruction on how to setup the Rift to run in P3DV4? I have perform a search and could not find a setup routine/instruction. I assume it isn't as simple as plugging the Rift into the computer...... Thanks Danny Danny
July 31, 20178 yr I tested things further last night using the Oculus Tray Tool.. setup a profile for prepar3d.exe and set sampling to 1.5 and ASW to off.. things seem decent this way.. maybe not as good as with FlyInside but i would call it "passable".. I tried using the info popup to figure out what the VR frame rate is, but i'm not sure i did it right.. How is everyone measuring the actual VR FPS rates? Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
August 2, 20178 yr I can confirm what theskyisthelimit said. Things are much, much better after this tweak! PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
August 16, 20178 yr Commercial Member I have a question that must be answered before jumping in to VR. When you are wearing the VR headset do your eyes think they are looking at something far away or do they need to focus on how close the actual screen, or screens are? If I hold something less than a foot away from my face it starts to become a bit blurry so that is why the question. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 16, 20178 yr 47 minutes ago, warbirds said: I have a question that must be answered before jumping in to VR. When you are wearing the VR headset do your eyes think they are looking at something far away or do they need to focus on how close the actual screen, or screens are? If I hold something less than a foot away from my face it starts to become a bit blurry so that is why the question. That is no problem, it is all taken care of. Go for it. i7-8086k OC @ 5GHz, 64Gb RAM, GTX 1080ti 11Gb GPU, HP Reverb G2, Win10 Pro 64-bit Saitek Combat Rudder Pedals, Saitek X52 Pro
August 16, 20178 yr Commercial Member Please elaborate ? Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 16, 20178 yr Sure. Sorry, I'm attempting to do multiple jobs at once! Nobody can focus on anything at such a short range as the screen in the Rift of Vive. For this reason between each eye and the screen is a lens, which does allow you to focus on the screen(s). i7-8086k OC @ 5GHz, 64Gb RAM, GTX 1080ti 11Gb GPU, HP Reverb G2, Win10 Pro 64-bit Saitek Combat Rudder Pedals, Saitek X52 Pro
August 16, 20178 yr Paul: I just got the Rift a week or so ago. When you put the HMD on your face it is if you were looking at a regular screen. There is no sense of two different screens or that your eyes are trying to focus near or far. There is a feeling that you are looking through a, for lack of a better example, diving mask. That being one can sense the sides of the HMD restricting the view on the left and right sides. That is just the limited FOV the rifts has. I fly helicopters primarily and can say that the Rift provides a wonderful sense of depth and dimension. I hope this helps in your decision. Regards, Danny Danny
August 22, 20178 yr On 8/16/2017 at 8:41 AM, warbirds said: I have a question that must be answered before jumping in to VR. When you are wearing the VR headset do your eyes think they are looking at something far away or do they need to focus on how close the actual screen, or screens are? If I hold something less than a foot away from my face it starts to become a bit blurry so that is why the question. If you need glasses in real life, then you will likely need them in VR as well. The consensus is that the Vive is slightly better for glasses-wearers, but that neither Rift nor Vive is exactly comfortable for those needing prescription lenses. Fortunately there have been a number of solutions offered, and I have literally tried them all, finally settling on these: https://vr-lens.eu/ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 22, 20178 yr Agree with HiFlyer. I wear prescription glasses and certainly needed them with the Rift. The Rift was not very comfortable with my glasses on. I could make it work for about 30 minutes, then, would have to stop due to pain on the top of my nose. I did some research on the various prescription glasses inserts for the Rift. I purchased an insert from Widmovr, https://widmovr.com/product/oculus-rift-prescription-lenses-adapter/, and have been very pleased with the results. Shipping to the US took about 9 days. They provided email updates as the process moved along and provided shipping tracking updates. Using the inserts I am able to fly as long as I wish with no discomfort. The prescription in the inserts was dead on. Regards, Danny Danny
August 25, 20178 yr From what I've read, the "focus point" is about 2 meters ahead, so if you see fine at that distance, you will see fine regardless if the object is near or close.. it's a weird concept, but are slightly nearsighted, however, this does not affect me in VR.
September 6, 20178 yr On 8/25/2017 at 0:52 AM, coffecup1978 said: From what I've read, the "focus point" is about 2 meters ahead, so if you see fine at that distance, you will see fine regardless if the object is near or close.. it's a weird concept, but are slightly nearsighted, however, this does not affect me in VR. I believe that his is correct. If your eyes can focus at an object around 2 meters, then you will not need correction. I am farsighted, meaning that I need +1.75 readers for reading or computing, but the Rift is perfect uncorrected.
December 7, 20178 yr Anything new to report in this thread with P3dv4.1? i7 3770K HT, 8GB RAM, nVidia 980GTX, Win7, P3D 3.4, FSG mesh, UTX, GEX, ST, ASA16/ASCA, NickN optimized
December 7, 20178 yr VR is better than ever! Being a native implementation means that it plays well with all add-ons, including Chaseplane and the Majestic Dash. I get really good performance on my rig using all high end planes. The only exception would be using the FSLABS in some scenarios like EGLL, CYVR, etc. when there is lots of traffic around. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
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