July 28, 201312 yr Author Well, the "lockdown" has started over at the official ORBX forums, as some of the "green creep" complaints were not put forth in the most diplomatic of terms, and while I understand not wanting to take "abuse", I sort of get the feeling that this is going to be swept under the rug a bit with the big broom being "we explained this a thousand times, but you just didn't get it.." which I feel may not be the most constructive response either...
July 28, 201312 yr FTX Global and Holger KGCN A little too green on the outskirts of the Holger scenery imo. Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
July 28, 201312 yr Author I have yet to see a user pic of FTXG that has blown me away the way pics like these have. In fairness to ORBX and FTX-G, it is a work in progress, and the product plan, even with the inclusion of OpenLC was not going to provide the results that the high detail ORBX or total photo real areas can, and while it might appear that I was perhaps expecting that from earlier posting to this thread, I really was not. My response to the thread I started over at ORBX just before John V. locked it saying that my concern seemed to be that FTX-G wasn't providing this type of display in FSX was this, and I hope it was a fair statement of what I think is a bit of an issue with FTX-G: "With all due respect sir, and I truly mean that as a multi-time purchaser of ORBX offerings and as a reasonably sophisticated buyer of simulation products, this response puzzles me a bit. As FSCamp and many others have pointed out here and threads elsewhere, this "green creep" goes way, way beyond the Grand Canyon, to just about every desert/semi/arid area of the planet I have gone to inspect. It is certainly my fault in this thread for pointing out only this one example, and contrary to what may being thought, I was not expecting anything more than hopefully an improved color palate and texture blending in these areas. I realize that this is only FTX-G launch plus a day or so, so I am hopeful that a fix or reconfiguration of some sort is possible, otherwise I will wait on OpenLC, but without trying to sound overly critical, and fully understanding the development process as a software engineer myself, having the customer having to swap one texture palate issue for another is something I am certain ORBX would not have been aiming for, but perhaps this was unavoidable to some degree given the nature of FSX's land-class implementation. As it stands, I am very pleased with those areas in which this new set of textures works well, but honestly a bit dismayed about how large an area of the world is negatively impacted, and at least for me personally, the purchase of FTX-G has been a bit of a "wash" so far, but I am looking forward to further updates and releases that will hopefully make progress on this problem. Kind regards, Chris B."
July 28, 201312 yr Well, the "lockdown" has started over at the official ORBX forums, as some of the "green creep" complaints were not put forth in the most diplomatic of terms, and while I understand not wanting to take "abuse", I sort of get the feeling that this is going to be swept under the rug a bit with the big broom being "we explained this a thousand times, but you just didn't get it.." which I feel may not be the most constructive response either... Well, the "lockdown" has started over at the official ORBX forums, as some of the "green creep" complaints were not put forth in the most diplomatic of terms, and while I understand not wanting to take "abuse", I sort of get the feeling that this is going to be swept under the rug a bit with the big broom being "we explained this a thousand times, but you just didn't get it.." which I feel may not be the most constructive response either... I wouldn't expect a fix within FTX Global for this, as FTXG is not a land class product, so it is out of scope. Their OpenLC product should take care of this issue, as well as the other 3rd party Land Class products. I use Cloud 9 Land Class, and don't have this issue. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
July 28, 201312 yr Author I wouldn't expect a fix within FTX Global for this, as FTXG is not a land class product, so it is out of scope. Yup, completely understood, then and now - I think that perhaps others (myself included), were just a bit surprised that textures being driven by the default FSX land class configuration would be altered so drastically from the FSX textures palate, and that it would have such far reaching effects in other areas... :blink:
July 28, 201312 yr Commercial Member Their OpenLC product should take care of this issue, as well as the other 3rd party Land Class products. I use Cloud 9 Land Class, and don't have this issue. At least Scenerytech doesn't seem to fix it, in some areas it makes things worse actually. I think this problem will stay at least in some areas until we get landclass products designed specifically for FTX Global.
July 28, 201312 yr Oh wow all this green drama :mellow: I'm enjoying FTX global its a big step forward from default. Let's hope these green area's get fixed in the landclass addon. Kimo
July 28, 201312 yr Author did you try the Ozx airport and photoscenery that includes Holger Mesh? I just went there using it and I love it. Got it installed and it looks absolutely fantastic - the FSX default textures surrounding the area while not great, are of course more in line with reality: versus FTX-G the mesh is obviously fantastic as well, but the photo-real colors being true to the area really make the deal: and Thanks for pointing me to this add-on, and here's hoping OpenLC will sort the FTX-G texture issues in the future...
July 28, 201312 yr Man, I gotta say, the more I look at the old more reddish default FSX desert scrub land class..... the more cartoonish it looks. The greenish tint might be a little much, but I vastly prefer the look of the texture itself, in terms of realism. In any event it's a quibble; if ORBX can improve it a bit sans adding LCD and region, I'm sure they will.
July 28, 201312 yr Author Man, I gotta say, the more I look at the old more reddish default FSX desert scrub land class..... the more cartoonish it looks. The greenish tint might be a little much, but I vastly prefer the look of the texture itself, in terms of realism. In any event it's a quibble; if ORBX can improve it a bit sans adding LCD and region, I'm sure they will. The greenish stuff is just so off the mark in terms of reality it just takes me out of the whole experience - the colors in the Canyon itself are unaffected by either FTX-G or the standard FSX textures, so it is using photo-real images everywhere it seems ( <- edit -> I should have read the manual for it, but I just went straight to installing it ) - for me anyway, this is very satisfying stuff to fly in now... Edited July 28, 201312 yr by flapsdown
July 28, 201312 yr Man, I gotta say, the more I look at the old more reddish default FSX desert scrub land class..... the more cartoonish it looks. For comparison; I just did a Google image search of the Grand Canyon. Most of the real world photos looked more cartoonish than the default FSX textures! Mike Mann
July 28, 201312 yr The greenish stuff is just so off the mark in terms of reality it just takes me out of the whole experience - the colors in the Canyon itself are unaffected by either FTX-G or the standard FSX textures, so I am assuming the add-on either installs its own or uses photo-real items, but that's a guess on my part - for me anyway, this is very satisfying stuff to fly in now... It's photoscenery.. again you can't get that level of detail out of autogen and landclass.
July 28, 201312 yr Heh. For fun and reassurance, here's a pleasant YouTube helicopter tour video of the Grand Canyon: You'll note that the type of texture area that people are criticizing in FTXG is actually a lot greener than you'd suppose! Anyways, I'm not that concerned. I'm amazed though how much the gap between reality and simulation is closing here, that is impressive.
July 28, 201312 yr Author It's photoscenery.. again you can't get that level of detail out of autogen and landclass. Guess I would have known that if I had read the manual title - D'oh! :lol:
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