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Underwhelmed by Auto Ortho
Sure and drug dealers are good to keep around town because even though "way too many of them" sell drugs, some also sell chocolate?
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Underwhelmed by Auto Ortho
"Way too many"? That's horrific justification for trying to declare something stable enough to not cause the bug report statistics to slope back up. Sounds like you need to do more evangelizing in all the other flight sim communities; teach the plebs how to make proper filter combos that won't CTD. Apparently you're the only person who knows how and you're obviously deficient in your teaching activities needed to regain unfettered reshade access.
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Underwhelmed by Auto Ortho
GL a thing of the past? Have you told Zink that yet? I'm sure it'd like to start planning now.
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I created a new method to set a realistic haze in XP12
There's one more... If the token suspecting linux user has Wine installed and replaces line 426 with: os.execute('WINEDEBUG=-all wine ' .. ah_helper_exe .. '&') it works on that OS too. I believe macOS has wine too? No clue how to start it there though. Of course that's irrelevant in the event you were already planning on cross compiling AHHelper.exe for the other OSes...
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I created a new method to set a realistic haze in XP12
There's only 1 thing that will fix the pausing for everyone: async web access. Either have to background the process in powerhell or somehow bundle an external fancy library with FWL or switch to a language that has threads.
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X-Plane 10
Yep. I was actually trying this just a few days ago with the latest GE Proton release. Also can't install the service or Acceleration packs (english version required blah blah). The general web search fixes didn't fix. And don't forget to turn on zswap. Probably at 30-50%. It's a swap space compression method that's very very light weight. You'll most likely benefit from using it on these systems.
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X-Plane 10
Windows defaults to many gigabytes for its pagefile and it can dynamically resize. This trips up many linux users because it's not a visible option in windows. If you want to be safe, start with 16gb.
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X-Plane 10
3-core cpu. This is an interesting case study for how good the die fab processes have evolved to, given that we don't see odd number core counts anymore. I would think 11 would run on system 2. Possibly 12. How much swap did you set up? They might have been getting killed for lack of virtual memory space. If so, increasing swap size would probably resolve it. I'd guess that you'll also want to set up zswap for both of those systems. And yes, low settings. System 1 certainly wants 10. Side note: FSX does run in WINE. Mostly.
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Switching from MS24
IXEG/Tom needs to finish rewriting the XP documentation for LR. (read as: make XP's expansive API more accessible to future devs). My wager's on a 737 rewrite happening in XP13...
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Switching from MS24
There's no elite-izing in any of those comments. More like (fairly accurate) age-ism. Or anti-corpo(rate) altruism. Simzilla's UI has never won any awards. Drenching it in the neon signage of what are effectively ads doesn't exactly help retain the demographic looking for simplicity. Nothing elitist or superior-ist about it. At some point you just want to go stare out into the fields and trees instead of squint through the blinding pizzazz of modern society.
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New VR Update for XP
Sounds like VRS (eye-tracked if the hmd has that bit) could be an alternative to quad views. And here's hoping that linux VR gets some attention.
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Airport Enhancement Pack v2
Default. I've never bothered to try installing opensam.
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Airport Enhancement Pack v2
Looks like I actually did lose 10 fps (~10%, X3D cpu). I didn't notice it because my monitor is 60hz and I limit the max fps. I forgot that the limiter was turned on and actually set at my monitor refresh rate after the recent multi threading updates. At that airport it's consuming a bit less than 1 additional gig of vram. Worth those costs I'd say.
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Volkswagen prop effects ...
Frontal? That looks more like it was the precursor to the rear-bird-strike jokes placed upon early Citations.
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Airport Enhancement Pack v2
I ask because I bet it is filled up and you simply don't notice. The sim has gotten really good at processing vram scaling tasks with its multithreading and I've never been able to discern a performance hit when it's scaling textures. LR keeps optimizing what textures get moved around and when and it's better with each release. I do think AEP uses more vram if you have spare available, but I don't think most users will notice much. What they will notice is that it looks better than default.
blingthinger
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