Everything posted by Rob G
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MSFS Auto FPS App
I want to not limit frame rate upper limit but take action if it falls below a certain limit with your tool. So if I can get say 45 for, great, but if it falls below 35, take action. I know your tool works that way but will it work if I don’t set any max framerate in the sim and just set dynamic settings to say 35.
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MSFS Auto FPS App
Ok I will switch over. I have one more question. If I didn’t want to limit the maximum frame but just wanted action taken if it got too low, would it be as simple as just removing the max frame rate or is there something else I would have to do.
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What Mouse Are You Using in VR
lI want to thank everyone for their willingness to respond to my question. I added a dead zone to all my axis settings and now my mouse is working perfectly. Hopefully it wiull stay that way.
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MSFS Auto FPS App
I have a question. I hav RTSS Framerate Limit set to 40. In the sim I don't set max framerate but have Dynamic Settings also set to 40. autoFPS is showing a framerate of 45 (this is in VR). So why, if RTSS has a framerate limit set to 40, am I getting 45 fps? In autoFPS I have it set to use RTSS for framerate. Thanks.
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What Mouse Are You Using in VR
Title says it. I have tried numerous mice in VR and none of them nmove around consistently allow me to put the cursor where I want and click something. I will be trying to move the cursor and it will freeze and then jump, over and over. I do not have any VR controllers on. In fact in Pimax Play I have controllerless clicked on. What are you folks using for a mouse that just works? Thanks.
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Trying to adjust IPD Offsets
When I look dead center it doesn't look completel;y clear. If I turn my head slightly to the left, I can reach a point where the right eye looks clear. If I turn my head slightly to the right, I don't find that same spot where the left eye is clear. I probably should add that I am using custom prescription lenses with the headset.
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Trying to adjust IPD Offsets
Thank you for this. I’m not home until tonight but I’ll play around a bit and give some feedback tomorrow. Really appreciate this info.
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Trying to adjust IPD Offsets
Can it be true that no one in our large forum uses IPD offsets with their Pimax headset?
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User of both, compares SI and BATC
I thought I read on their website that it is aware of other traffic. Are you sure it isn't?
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User of both, compares SI and BATC
This sounds too good to be true, given that this seems to be the first anyone has brought it up. Has anyone seen any videos, etc. about this product?
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MSFS Auto FPS App
Thanks much!
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MSFS Auto FPS App
I have a question. I start RTSS prior to starting autoFPS, and I have a framerate limit set in RTSS. But every time autoFPS starts, it indicates that it is getting its FPS from the sim and not from RTSS. I thought if you had RTSS open autoFPS would get it from there. What am I missing here in my understanding? Thanks.
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Trying to adjust IPD Offsets
Hi folks. I don't think my Crystal Light is adjusted properly. I believe I need offset adjustments. But I have read AI instructions for doing it and watched some videos which were old outdated. They talked about using SteamVR bvlack home screen and then adjusting the offsets in Pimax Play using the arrow keys while wearing the headset. I cannot find any way using the new Pimax Play to adjust the offsets using the arrow keys. Can someone who has adjusted their IPD offsets please explain to me how you did it? I am not liking the clarity of my headset at all right now and I believe it is because it is not adjusted properly. Please help. I have the crystal light and the newest Pimax Play V2.
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MSFS Auto FPS App
And everyone take note that about 15-20 minutes after reporting my problem, everything was fixed. I think we all can agree that there are few, if any, developers, paid or otherwise, that provide the level of support we get for AutoFPS.
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MSFS Auto FPS App
Info sent via msg ANOTHER UPDATE: IT IS OPENING AND CLOSING AGAIN, EVEN AFTER REBOOTING THE ENTIRE PC. SAME ERRORS.
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MSFS Auto FPS App
After reinstalling the app it now stays open. However, I am seeing some things I don't understand. Under General, I am set to Fixed. In Expert Settings I am trying FPS Sensitivity, with Free mode. However, at the top, when I try to change the target framerate for NFR or VR, it won't let me. I type a number and hit enter it goes back to the number it already had. I don't understand why I can't change the framerate field. In the sim I have max framerate set to 35, Dynamic Settings set to 35. Currently AutoFPS has 40 displayed for both NFR and VR and I can't change it to 35 to match the sim. What's going on here? I am really confused. Here are answers to your questions. I am using 0.4.6.8-test11. Not sure about last line in log because it's opening correctly now. In the Event Viewer, there are two kinds of errors that occur in pairs for each time it was happening. Here is from the first error: Faulting application name: MSFS_AutoFPS.exe, version: 0.4.5.0, time stamp: 0x69bc0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x145C Faulting application start time: 0x1DCD047825B2194 Faulting application path: C:\Users\rgold\AppData\Roaming\MSFS_AutoFPS\bin\MSFS_AutoFPS.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 8c23a653-167f-492b-8763-c5c75d2b4b0b Faulting package full name: Faulting package-relative application ID: Here is from the second error: Application: MSFS_AutoFPS.exe CoreCLR Version: 8.0.2626.16921 .NET Version: 8.0.26 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArgumentException: '-2147483648' is not a valid value for property 'SelectedIndex'. at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value) at MSFS_AutoFPS.MainWindow.LoadSettings(Boolean noLogging) in C:\Users\feb29\Documents\GitHub\MSFS_AutoFPS\MSFS_AutoFPS\MainWindow.xaml.cs:line 1318 at MSFS_AutoFPS.MainWindow..ctor(NotifyIconViewModel notifyModel, ServiceModel serviceModel) in C:\Users\feb29\Documents\GitHub\MSFS_AutoFPS\MSFS_AutoFPS\MainWindow.xaml.cs:line 208 at MSFS_AutoFPS.App.OnStartup(StartupEventArgs e) in C:\Users\feb29\Documents\GitHub\MSFS_AutoFPS\MSFS_AutoFPS\App.xaml.cs:line 156 at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at MSFS_AutoFPS.App.Main() As I said, it is staying open after reinstall. So right now I need to understand why I can't seem to change target framerates.
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MSFS Auto FPS App
Suddenly, when I open AutoFPS, I see the icon display in the task bar, then it suddenly closes. The sim is up. I have never had this problem before. Can you help me with this? I tried reinstalling it and it came up fine once and now when I try to start it nothing happens. This is so weird, I have never had this problem before.
- Scenery Addons and Performance
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Scenery Addons and Performance
I could use some opinions: Long story short - I have been struggling for literally months trying to get the performance I think I should, with the hardware listed in my signature + a pimax crystal light. Finally, the other night, in desparation, I decided to basically go back to a completely vanilla sim (but still in the beta). So I took everything, except for a couple of absolutely needed things, out of the Community folder and then tested some exact scenarios that were always causing me to get lots of stutters. To my disbelief, without my addons, the performance was monumentally better, to the point that I was able to put the pimax render setting to 1.00 and in the sim, started using DLSS DLAA. Quantum leap in performance. With some help from AutoFPS and Dynam,ic Settings in the sim. So, concluding that addons are my issue, I started to consider what airports I have been doing most of my flights from: KLAS, KJFK, KSFO. I then realized that in my system, all three airports are represented by third party addons (Flightbeam KSFO, Glideslope KLAS, and Inibuilds KJFK). This thread is not intended to critique any addons or discuss what's good or bad about any of them. I have one objective only: to get opinions on the performance impact on the MSFS 2024 system from the below listed items: Flightbeam KSFO Glideslope KLAS Inibuilds KJFK Samscene 3D Miami Samscene 3D New York Times V2 Samscene 3D San Francisco Lunapark Design Bay Area Bridges PLEASE DO NOT HIJACK THIS THREAD BY GOING INTO ANYTHING REGARDING THESE ADDONS EXCEPT HOW THEY AFFECT PERFORMANCE IN THE MSFS 2024 SIM. THERE ARE PLENTY OF OTHER THREADS TO DISCUSS THE PROS OR CONS OF ANY ADDONS. THANK YOU.
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MSFS Auto FPS App
I have a question. I am using FPS Cap in Expert settings. How come, for TLOD Top Min, I cannot unclick the Extra tab?
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MSFS Auto FPS App
Ah ok. I have it checked but I only have the priority option checked. I will try some of your suggestions and report back. Thanks. Your level of support to all of us is nothing short of amazing.
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MSFS Auto FPS App
Sorry but what do you mean by the performance optimizer. Do you mean Dynamic Settings?
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Odd Behavior To Certain Tasks
Sorry I forgot to say, 2024
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MSFS Auto FPS App
I started a separate thread for this but wanted to duplicate it here in case it might have something to do with AutoFPS. OK, I guess I should start with some background. I have a 7800X3D CPU, RTX 4090 GPU, and 64GB of 6000hz memory. I am using AutoFPS with FPS Cap, FPS set to 35 in AutoFPS, Max Framerate in sim, and Dynamic Settings in sim. All of my testing is with the Beachcraft Bonanza G36 Mod. What I am experiencing, in both 2D and VR, is that certain functions, when invoked, cause a stutter, while during normal straight flight I do not have stuttering. For instance, I take off just fine. Right after takeoff, I hit the control to put up the wheels. That causes a stutter. Then shortly after I hit the control to put up the flaps. That causes a stutter. Opening the toolbar and doing something from there causes a stutter. Looking at GPU-Z I do not see any resources maxed out.\Can anyone provide any insight that might help me understand why this is happening to me with my system? Since it happens in both 2D and VR I put it in this part of the forum in hopes that more people will see it and perhaps have some guidance for me. Thanks everyone. Looking forward to getting your responses.
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Odd Behavior To Certain Tasks
OK, I guess I should start with some background. I have a 7800X3D CPU, RTX 4090 GPU, and 64GB of 6000hz memory. I am using AutoFPS with FPS Cap, FPS set to 35 in AutoFPS, Max Framerate in sim, and Dynamic Settings in sim. All of my testing is with the Beachcraft Bonanza G36 Mod. What I am experiencing, in both 2D and VR, is that certain functions, when invoked, cause a stutter, while during normal straight flight I do not have stuttering. For instance, I take off just fine. Right after takeoff, I hit the control to put up the wheels. That causes a stutter. Then shortly after I hit the control to put up the flaps. That causes a stutter. Opening the toolbar and doing something from there causes a stutter. Looking at GPU-Z I do not see any resources maxed out.\Can anyone provide any insight that might help me understand why this is happening to me with my system? Since it happens in both 2D and VR I put it in this part of the forum in hopes that more people will see it and perhaps have some guidance for me. Thanks everyone. Looking forward to getting your responses.