-
PSXT Beta Discussion
I thought I would open this thread for discussion about the PSXT open beta.
- Collision avoidance of the user aircraft with live aircraft
-
MSFS Auto FPS App
Congratulations on winning the Best Freeware Tool or Utility at the FS Awards 2026 FS Weekend, which is really well deserved. Thank you.
-
Collision avoidance of the user aircraft with live aircraft
I have read the manual and the release notes. Having another aircraft literally just in front of me for the whole approach, and with a TCAS RA shouting at me most of the way down, was not what I was expecting with this update. I was hoping for a clear "bubble" around my aircraft, thereby enabling me to fit into a tight sequence without another aircraft close by, and without TCAS RAs. I suppose it is something that I will have to live with when going into a busy airport.
- Collision avoidance of the user aircraft with live aircraft
-
Collision avoidance of the user aircraft with live aircraft
Hi Nico, I am not getting collision avoidance in the air with live aircraft as per the manual 6.2. I have had many instances where a live aircraft was within "less than 4 miles, within an altitude difference of 1’000 feet" still being shown on TCAS and causing a TCAS RA; I cannot comment on the '“width” less than 700 ft' part of the rule, as I do not understand this. The option is selected in the UI and shows True in the parameters.xml file. Peter
-
MSFS Auto FPS App
Hi, re the Auto Target FPS post above, what would be the benefit of using Auto Target FPS rather than a manual FPS cap? I use an FPS cap most of the time.
- During the airport scan PSXT hung
- During the airport scan PSXT hung
- During the airport scan PSXT hung
- During the airport scan PSXT hung
- During the airport scan PSXT hung
- Stock EGKK instead of iniBuilds EGKK
-
Stock EGKK instead of iniBuilds EGKK
The issue with PSXT being unable to read some of the MSFS2024 sceneries is now becoming problematic. I have the new iniBuilds EGCC for MSFS2024 and PSXT reports using the stock airport, just the same as for EGLL and EGKK, again both from iniBuilds. Whilst the impact at EGLL and EGKK is less pronounced, at EGCC, which has had a major change in the airport layout, including parking gates, the impact is considerable. This makes the new EGCC scenery unworkable in MSFS2024 with PSXT. Unless a way of enabling PSXT to read native addon MSFS2024 sceneries is found, and therefore aircraft parking the same as the scenery, my use of PSXT in the future will have to be reassessed. If I have to stop using PSXT, it will be a massive disappointment. Nico, I hope you can find a way for PSXT to read these native MSFS2024 sceneries, and soon.
- Stock EGKK instead of iniBuilds EGKK
Harrier77
Members
-
Joined
-
Last visited