Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

grandfred29

Members
  • Joined

  • Last visited

Everything posted by grandfred29

  1. Free option give me less stutters than extra Maybe settings weren't not the best before this last version. I wait now to land at Zurich and wish have the best approach as possible Thanks for your great work
  2. This mod is a game changer from my side, because with 9800x3d, 5090 and 64 gb of ram, i wasn't able to fly without stutters I ve tried all i found on YouTube, Facebook without good result Since yesterday evening when i installed it i flown twice and that was perfect. Thanks
  3. Installed this morning without problem.
  4. Hello Go to each item, bottom of the programm, example click weather then click search public only set, then search for your favorite preset AB you can add it to.favorite. each time you start RCA it will charge the save favorite set. Do the same for atmos and enviro Be carefull to not have more set in favorite for each thème because the program can load a different favorite that you want have.
  5. Version 3.8.0 – February 22nd, 2026 GSX Pro NEW: Animated stair operator — passenger stairs now have a dedicated operator who manually pushes and positions the vehicle, with full approach, departure and idle animations. GSX (all versions) NEW: Service termination — you can now terminate running services from the GSX menu by choosing "Complete now" (vehicles finish quickly) or "Abort" (immediate stop). This works for Boarding, Deboarding, Catering, Refueling, De-Icing, and Baggage services. GSX (all versions) NEW: Airport Handler Scripts — a new type of Handler customization that applies to a specific airport, regardless of which aircraft is being used. Airport handlers can dynamically adjust gate properties, display contextual messages, and react to the current flight plan, time of day, weather, and aircraft type. See the updated Manual for tutorials and examples. GSX (all versions) NEW: Handler scripts now have a hasStockBehavior() function to check whether the built-in handler has a real implementation for a given method, so scripts can decide whether calling the original method is needed. GSX Pro NEW: Added Seated Passengers support for the PMDG 737-600 and PMDG 737-900, recently released for MSFS 2024. GSX Pro NEW: Added support for the Microsoft A330 Cargo variant. GSX Pro Change: When Seated Passengers are disabled, passengers will still walk through the cabin corridor to reach their seat position before disappearing, instead of vanishing at the door. GSX (all versions) Change: Vehicles leaving the gate now accelerate based on distance, matching the same speed scaling used during approach, so far-away vehicles don't crawl back slowly. GSX (all versions) Change: The Completing phase (vehicles driving away) now transitions to Completed as soon as all vehicles are disconnected from the aircraft and driving away, instead of waiting for them to reach their parking and despawn. This makes dependent services (e.g. Refueling waiting for Catering) proceed faster. GSX Pro Change: Passenger stairs now back away from the aircraft before lowering when detaching. GSX (all versions) Fix: Incorrect airline callsign recognition for livery-only aircraft addons that don't include their own aircraft.cfg file. GSX (all versions) Fix: Services staying in Completed state too briefly for third-party addons (e.g. Fenix) that poll the GSX state LVars. The Completed state now dwells for 10 seconds before returning to idle. GSX (all versions) Fix: "Free this parking from AI" now also removes default simulator ground vehicles in MSFS 2024, and AI airplanes are now removed in P3D as well. GSX (all versions) Fix: Multiple issues when performing multiple flight legs — fixed resource leaks in fuel truck, de-ice crane, stairs, pushback tug, and baggage loader that could cause incorrect behavior on second and subsequent legs. GSX (all versions) Fix: Cleaning service could get blocked after Deboarding if seated passengers were enabled. GSX Pro Fix: GPU was blocking the airport customization editor from opening. GSX Pro Fix: Stuck text on VDGS display panels that don't use scrolling (e.g. SafeDock TS24). GSX Pro Fix: VDGS font characters appearing underground at some airports with third-party scenery in MSFS. GSX Pro Fix: APIS VDGS static object not restored after gate was closed. GSX Pro Fix: RLG VDGS font objects were not cleaned up properly, causing a memory leak. GSX Pro Fix: Fuel counter position slightly off-center on the left-side fuel display. GSX (all versions) Fix: Potential crash when multiple vehicle movements were triggered at the same time on the same vehicle. GSX (all versions) Change: Faster passenger creation when boarding or deboarding starts. GSX (all versions) Fix: Potential crash in the walker animation when the walk distance is zero. GSX (FSX/P3D) Fix: Potential crash in the cargo loader when the bridge animation failed to initialize. GSX (all versions) Fix: Improved overall Couatl engine stability, addressing several edge cases that could occasionally cause unexpected exits during normal use. GSX (all versions) Fix: Rare condition where HTTP requests could stop working until the next restart. FSDT Installer Change: The installer now remembers the last active MSFS simulator between sessions, so you don't have to switch every time. FSDT Installer Change: Faster layout.json generation during installs and updates, particularly noticeable when reconfiguring Seated Passengers support on airplane packages containing lots of files. FSDT Installer Fix: Installer not detecting MSFS when the AppData folder is relocated to a different drive. FSDT Installer Fix: Broken symbolic links not detected after moving the installation folder, requiring a manual relink. FSDT Installer Fix: GSX Pro appearing as unlinked in MSFS 2024 when the GSX World 2020 child product was present
  6. You can read that https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/381907-want-better-fps-do-not-use-the-dev-menu#post382214
  7. New update **2.4.0.2656** **Avionics and Systems** - Fixed thrust lever null zone not saving if you had uncalibrated thrust levers - Fixed elevators and ailerons not drooping down fully when unpowered - Fixed potential crash in CPDLC handover - Fixed SimBrief timing out too soon when uplinking flight plan - Fixed CAT 2 showing as INOP at incorrect times on the ground - Fixed MACH number showing when FCU 1+2 INOP - Fixed FIX INFO not reflecting entered values when the first waypoint is PPOS - Fixed no A/THR having response in some situations when out of the gate - Fixed rudder trim display during annunciator light test - Fixed line missing next to VMAX checkered boxes - Fixed SEC F-PLN showing flight number in the first row - Fixed SEC F-PLN waypoint colouring on the ND - Fixed occasional audio stutters - Fixed STD not being centered on the new style ISIS - Fixed alignment of TCAS target altitudes - Fixed track line being visible on the ND when ADIRS not fully aligned **EFB** - Fixed some causes of connection being lost with the EFB
  8. Have you ever encountered this problem in your game? It's been several months since I last used my Crystal Light. Thank you for your help. link to my youtube video
  9. Join Discord Open main menu Fenix Logo BFU Patch 2 Posted September 2, 2025 Good afternoon all, Today's update brings iterative improvements to areas we’ve already touched on in BFU, like some fly by wire roll work, but also includes some larger broader work shipping out to you, like our autothrust overhaul. Stick around to read the autothrust segment at minimum before you send in bug requests, it has some behaviour that may seem slightly odd to most who are not used to the real aircraft! So, the autothrust - simply put, prior to this update, our autothrust was tuned to work nicely in the sense that it worked. But it did miss a bit of Airbus character - it was almost too good - it would keep the speed and alt pinned to where it needed to be, and it would quite rapidly hammer in thrust changes to achieve this. It would catch a falling speed trend with precision, but far too much aggression - leaving it quite late before slamming in thrust to catch the speed just as it needed to. It was almost like a computer game (yeah, I know..), but there was no real finesse to it. The real aircraft broadens the tolerances and acts nearly predictively (nearly - because it’s a touch simpler than a fully predictive system) to anticipate and smoothen out thrust changes and filter through what’s needed currently in the immediate, and what’s needed as part of the broader picture over a slightly longer period of time. Now, we’ve rebuilt the autothrust to capture the above, just as is on the real aircraft, you’ll notice it’s just slightly more intelligent and broadly calmer - however, if you’re sitting a few knots off the target speed, don’t be alarmed, it’s just doing as it would in reality - working within the internally defined tolerances to smooth out thrust changes. Soft cruise is a function that received a rework alongside this new autothrust, so when you’re at ALT CRZ - expect to see it deviate more in both speed and altitude, once again a function to maximise passenger comfort as the aircraft trades off energy across speed and altitude to avoid changing thrust. This was present before, but it was far too rigid and working with autothrust that fundamentally did not allow for it. Next up, we did a fair bit of continued work to the roll channel on the fly by wire, as ever searching for continued refinement of the manual flight and handling. You’ll notice the roll axis now having a greater sense of inertia - I validated this across three different level D simulators, and funnily enough, all three rolled differently. From the type-rated companions we had across the days, our feedback was along the lines of assuming the level-D provides a gist of feel, but is not considered inherently “the real thing” - So overlapping the gist of “feel” from the level-D, pilot feedback, and the datasets we used to adjust our control responses, has produced what will ship to you today. In order to achieve this, we adapted our roll PID controllers for better granular control, and specifically added a new damping channel for certain conditions, just giving us better control in the “snap” phases we wanted to better address. Dave has also been busy on the sounds, clearing up a few more teething issues with the new sound system, especially on the CFM56, along with new and improved wind recordings for the flightdeck and cabin. On the infrastructure side we’ve made some significant improvements to the core display rendering system, resulting in a simplification to the display options and their functionality in the Fenix Launcher, whilst making the displays more robust and performant. If for some reason, something that was removed or restructured has inversely harmed your specific experience - you may roll back, but first please reach out to support so that we can resolve the issue for versions going forward and you need not remain stuck in the past! And finally, on the commerce side of things - customers in China no longer need to resort to third party payment schemes as we now support Alipay and WeChat Pay amongst a host of other new options like iDEAL for those in the Netherlands. That should cover most of the highlights, but as usual, the full changelog is available below - thanks! 2.4.0.2225 Avionics and Systems Reworked roll PID behaviour Retuned roll channel for all variants in accordance with new roll PID behaviours Reworked A/THR: better estimation of required thrust changes, improvements to APPR mode, and improvements to SOFT ALT, fixed sluggish behaviour when moving throttle lever to limit N1/EPR Added sim rate reset LSK Added a “restart display” button to the launcher for instances when the systems are running, but displays have failed Added Y HYD STEERING to the list of livery-configurable options (fnx_yellow_hydraulic_steering) Improved rendering pipeline (removed display sync option) Improved launcher UI around restarting displays, safe mode, and CPU rendering Fixed the start valve position showing incorrectly when the FADEC is unpowered Fixed incorrect handling of UserCfg.opt files Fixed RMP standby frequencies not being settable from the simulator (e.g. via SimConnect events) Fixed stuttering/freezes when switching ND modes/heavy rendering Fixed INVALID WIND UPLINK not showing Fixed DMC switching not waiting for the self test to complete Fixed flight number showing on F-PLN when offset Fixed metric altitudes on PFD not being rounded to the nearest 10 m Fixed sometimes being unable to open/close cargo doors Fixed potential crash in SimConnect code Fixed launcher being stuck on “starting Fenix” Art and Sound Added WXR INOP sticker (visible when safe mode rendering is on, it should be off to see WXR on the ND) Improvements to sounds, particularly CFM Improved wind recordings and volume level across cabin and flight deck [2024] Fixed THS wheel indicator animation looping [2024] Fixed windows not being hidden when the cabin is disabled [2024] Fixed cockpit text having blurry decals [2024] Fixed D1L closing when switching walkaround modes [2024] Fixed pilot not being visible [2024] Fixed A319/A321-specific cockpit decals not being used [2024] Fixed incorrect A321 speed placard [2024] Fixed incorrect wing emergency exit roughness on A319 [2024] Fixed cargo door handle not locking in position [2024] Fixed holes in A321 cabin [2024] Fixed right landing light only turning on if the left was turned on [2020] Fixed high altitude landing dots overlapping annunciator [2020] Fixed maintenance bus switch not working [2020] Fixed external power panel being closed when GPU is connected [2020] Fixed cargo bay lights being overly reflective Fixed hydraulics playing when switching views Fixed cargo station decals rendering incorrectly Fixed high altitude landing button inverted Fixed hole in latch when cockpit door closed Fixed cargo door handle not opening far enough EFB Added synchronisation of imported flight plan between all EFB instances Added EFB sleeping when activating Cold and Dark panel state Improved resilience of EFB connection to systems Fixed duplicate preliminary loadsheets sending Fixed METARs being fetched for invalid airports Fixed errors in loadsheet generation Fixed errors when attempting to load custom PDFs Fixed weights being modifiable when boarding is in progress or finished Fixed user fuel changes not being applied to loadsheets
  10. https://fenixsim.com/blog/entries/2025-09-02_bfu_patch2/
  11. Hi reset xpdr I don't remember if this question has been ask but do you recommand a minimum rolling cache size ? For fs2024
  12. Hard stuters before landing runway 15, first time i have strong stuttering like that, whose continuing during rollout
  13. https://fenixsim.com/blog/entries/2025-07-28_bfu_release/
  14. Rsr spoke they will do 77X too if they ll have enough data from boeing
  15. Like their debut with the A320 on fsx, their plane that took I don't know how many names and in the end it was the same 💩
  16. Yes of course, i forgot that You should look the last vidéo from a330 driver on yt, posted today and check how he use the plane. There are some difference with a320 fenix.
  17. You need to put your simbrief user name in fsl control center i think you did it
  18. You use simbrief ? Is it the first time you have this problem, or first time you use this plane?
  19. Use instead aoc menu atsu flight init if i remember.
  20. These files are in the scenery folder? From little nav map i can see lot of ships but inside the game there no ship visible.
  21. Hello @KL791 I dowload the file from aig and i don't find the route folder . in community i only have gaist-ultra-V7_1 folder
  22. Sorry but where is the download link for the last version on AIG ? Please

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.