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MSFS 2024 deadstick landing vs real life deadstick w/ video

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This is one of the reasons why MSFS 2024 takes flight simulation to the next level, especially closer to ground level.  This person recreated a Cessna 172 deadstick landing in MSFS 2024, based on the real life video of the same deadstick landing (the real life video is on the top left and top right, and appears about 8 seconds into the video):

It's really impressive when you compare it against the real life video.  Ultimately, we all want our fight simulator of choice to be as realistic as possible.  IMO, MSFS 2024 with the improved ground terrain, with the improved ground physics because of rocks/boulders strewn across the entire world, and the improved flight dynamics, it makes it much more realistic when this is created in MSFS 2024.

And while in this particular scenery, there aren't really any large rocks or boulders lying around, if you attempt a dead stick landing in other locations in MSFS 2024 where there are large rocks and boulders lying around, those large rocks and boulders can flip your plane over, so it's interesting to practice a dead stick landing in those areas.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

2 hours ago, abrams_tank said:

It's really impressive when you compare it against the real life video.

Completely agree - The increased terrain resolution is a huge upgrade over 2020!  Together with new ground physics & flight dynamics it has made GA flying more authentic.  In 2020 you can land virtually anywhere without trees, but a practiced force landing in 2024 requires the same consideration as IRL.  

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Author
2 hours ago, MrBitstFlyer said:

Completely agree - The increased terrain resolution is a huge upgrade over 2020!  Together with new ground physics & flight dynamics it has made GA flying more authentic.  In 2020 you can land virtually anywhere without trees, but a practiced force landing in 2024 requires the same consideration as IRL.  

Yup.  I think below 1000 feet, MSFS 2024 is the most realistic flight simulator out there.  It's really great for low level GA flying.  If they can fix the bugs and the rest of the 2020 add-ons get ported over, MSFS 2024 will turn out to be the best civilian flight sim, IMO.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

3 hours ago, MrBitstFlyer said:

Completely agree - The increased terrain resolution is a huge upgrade over 2020!  Together with new ground physics & flight dynamics it has made GA flying more authentic.  In 2020 you can land virtually anywhere without trees, but a practiced force landing in 2024 requires the same consideration as IRL.  


While I much appreciate the new ground handling physics for airliners/heavies to smaller aircraft on runways, when it is paired with the highly increased terrain details (detailed enough to model wheels<->ground collisions/interactions in 3D) where it really shines is "off-runway" landings/take-offs/taxiing as it were. 2024 is a bush and GA flyer's dream.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Amazing video, great airmanship from the RL pilot, and, indeed great ground mesh effects in FS 2024 !

As a glider pilot IRL, and having out-landed a few times 😝 I can say that in MSFS 2024 the experience is probably the best I have had in a desktop flightsim, including Condorsoaring which is the best soaring simulator available still today!

There is yet another aspect of ground physics, when it comes to gliders in FS 2024, that I find well modelled - landing rollout distance and wind-cock effect as you lose speed and rudder authority. In FS 2024, better than in any other sim I have used, this is very acceptably modelled.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
On 5/4/2025 at 10:09 PM, lwt1971 said:

where it really shines is "off-runway" landings/take-offs/taxiing as it were. 2024 is a bush and GA flyer's dream.
 

Yup, the off runway landings (ie. landing on non paved runways), has hugely increased the realism of MSFS 2024.  I'm really liking the increased ground physics realism.

i5-12400, RTX 3060 Ti, 32 GB RAM

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